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The Western Shores

System: Fantasy Hero for the Hero System 5th edition revised.

A land of high fantasy and melodrama, where the effects of magic are felt through all the land. Bounded by the sea to the west, the reptillian kingdom to the south, the feline empire to the east and with nothing but ice, giants and dragons to the north.

Humans dominate, and the Church is but one step behind every throne. The gods of the Aesir play with the lives of their worshipers while Odin the Allfather watches.

A land that has been ravaged by war, daemonic invasion and megalomaniacal mages bent on obtaining godlike power. Rebuilt, repaired and still struggling. The Church Inquisition always on the look out for potential new sorcerous threats, and eager to hear the gossip of any.

Barely tolerated magical races are balkanised into less travelled areas - the four breeds of Elf (few know of the fifth, the councillors), the earth elemental Dwarfs, the Centaur and Leomachi. The breeding of slave warriors by necromancers in the past, the Orc, the Goblin, the Ogre and the Troll, has instilled wariness and xenophobia in all humanity for the different.

And then there is the myth of the Elven Golden-Age-That-Never-Was. Supposedly destroyed by a human, giving the Elves their own reasons for distrust.

But there are heroes still, rising in times of trouble and regarded with awe.

And magic flows, every festival there are miracles. Praying to the gods gives good crops, and priests receive answers to their questions. Many more would become priests, if there were less bureaucracy involved in the training. And Odin help any who even mention the word “corruption” in the same breath.


Information pertaining to the current campaign being run in this setting by the writer.

  • Session reports from the current campaign being run in this setting by Curufea.
  • The Irolon Times newspaper, which contains news and rumours.
  • Campaign files with images, document props and Hero Designer files.

The Player Characters


Background information, timeline, history and calendar.


Cultural information, package deals, sayings and bits to flesh out life in the Western Shores.




Information about many of the physical locations inside the Western Shores.


  • Greatwood Forest (Elves)
  • The Glorious and Eternal Empire of Kartar (Felines)
  • Ambria (Human)
  • Brondheim (Human)
  • Daria (Human)
  • The Duchy of Irolo (Human)
  • Zylistan (Lizardman)
  • The Dragon Nation (Lizardman)



Money. Where to get it, how to spend it.


Human Magic in the Western Shores revolves around runes. Both clerical and “secular” magic users rely on a magical language of runic symbology, also used widely for the purpose of divination. Magical items will usually have runes engraved on them, and the gestures and/or words used in casting a spell are based on the runes.


  • Religious and secular Orders
  • Gods of the Western Shores

Theology. Where to get it, how to use it.


Specific rules related information.

Other Western Shores Campaigns

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roleplaying/hero/ws/index.txt · Last modified: 2023/12/12 13:38 by curufea