roleplaying:hero:characters:monk
Table of Contents
The Monk
Character created with Hero Designer, version 2.42
Alternate Identities :
Player Name : NPC
Genre : High Fantasy
Campaign : Western Shores
CHARACTERISTICS
Val | Char | Base | Points | Roll | Notes |
---|---|---|---|---|---|
30 | STR | 10 | 0 | 15- | HTH Damage 6d6 END [6] |
30 | DEX | 10 | 30 | 15- | OCV 10 DCV 10 |
10 | CON | 10 | 0 | 11- | |
9 | BODY | 10 | -2 | 11- | |
18 | INT | 10 | 8 | 13- | PER Roll 13- |
23 | EGO | 10 | 26 | 14- | ECV: 8 |
13 | PRE | 10 | 3 | 12- | PRE Attack: 2 1/2d6 |
8 | COM | 10 | -1 | 11- | |
2 | PD | 2 | 0 | 2 PD (0 rPD) | |
2 | ED | 2 | 0 | 2 ED (0 rED) | |
8 | SPD | 3.0 | 10 | Phases: 2, 3, 5, 6, 8, 9, 11, 12 | |
4 | REC | 4 | 0 | ||
20 | END | 20 | 0 | ||
19 | STUN | 19 | 0 | ||
5“ | Running | 6 | -2 | ||
2” | Swimming | 2 | 0 | ||
6“ | Leaping | 6 | 0 |
72 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 140
Disad Points: 110
Total Points: 240
POWERS
Cost | Name | END |
---|---|---|
10 | Body Control: Elemental Control, 20-point powers | |
5 | 1) +2 SPD (20 Active Points); Costs Endurance (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (1 1/2d6 Drain to Spd after stopping using the power; -1/2) | 2 |
3 | 2) +2 SPD (20 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Costs Endurance (-1/2) | 8 |
5 | 3) +20 STR (20 Active Points); No Figured Characteristics (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (1 1/2d6 Drain to Str after stopping using the power; -1/2) | 4 |
8 | 4) +10 DEX (30 Active Points); Costs Endurance (-1/2), No Figured Characteristics (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (1 1/2d6 Drain to Dex after stopping using the power; -1/2) | 3 |
6 | 5) Flight 8”, x4 Noncombat (21 Active Points); Restrainable (-1/2), Only In Contact With A Surface (-1/4) | 2 |
8 | 6) Combat Luck (12 PD/12 ED) (24 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) | 2 |
12 | 7) HA +4d6, Armor Piercing (+1/2), Autofire (5 shots; +1/2) (40 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2), Required Hands Two-Handed (-1/2) | 4 |
4 | Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Will Not Work Against Heavy Missiles (-1/4) | 1 |
4 | 9) Laying on of Hands: Healing BODY 2d6 (20 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Others Only (-1/2) | 2 |
3 | 10) Regeneration: Healing 2 BODY (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Work On Some Damage One Type of Damage (Enchanted demon blades; -1/4) | 2 |
2 | 11) Healing 1 BODY, Can Heal Limbs (15 Active Points); Extra Time (Regeneration-Only) 1 Minute (Character May Take No Other Actions; -1 3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Self Only (-1/2), Does Not Work On Some Damage One Type of Damage (Enchanted demon blades; -1/4) | 1 |
4 | 12) Physical Damage Reduction, 50% (20 Active Points); Costs Endurance (-1/2), STUN Only (-1/2), Restrainable (-1/2) | 2 |
3 | 13) Mind Scan 4d6 (Human class of minds) (20 Active Points); Character Cannot Attack Through Link (-1 1/2), Stops Working If Mentalist Is Stunned (-1/2) | 2 |
15 | Endurance Reserve (145 END, 6 REC) Reserve: (20 Active Points); REC: (6 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Incantations (Requires Incantations throughout; Complex; -1), Personal REC (-1/2), Slow Recovery 1 Minute (-1/2) | 0 |
3 | LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Sleeping: Character only has to sleep 8 hours per week) | 0 |
95 Total Powers Cost
MARTIAL ARTS
Cost | Martial Arts Maneuver |
---|---|
4 | Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 | Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm |
4 | Martial Dodge: 1/2 Phase, – OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 | Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs |
3 | Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on |
4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike |
23 Total Martial Arts Cost
SKILLS
Cost | Name |
---|---|
3 | Breakfall 15- |
3 | Acrobatics 15- |
3 | Climbing 15- |
3 | Contortionist 15- |
5 | Defense Maneuver I-II [Notes: No attacker is considered to be from 'behind'. No multiple attacker bonus] |
0 | AK: Irolo 8- |
2 | KS: Religion 11- |
1 | KS: Demons 8- |
2 | Navigation (Land) 13- |
3 | Persuasion 12- |
3 | Paramedics 13- |
5 | Rapid Attack (HTH) |
3 | Sleight Of Hand 15- |
3 | Stealth 15- |
3 | Streetwise 12- |
3 | Survival 13- |
3 | Tracking 13- |
48 Total Skills Cost
TALENTS
Cost | Name |
---|---|
2 | Trackless Stride |
2 Total Talents Cost
EQUIPMENT
Cost | Equipment | END |
---|---|---|
Quarterstaff: (Total: 25 Active Cost, 8 Real Cost) Energy Blast 4d6 (20 Active Points); OAF (-1), STR Minimum 10 (-1/2), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 6) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) | 2 | |
Knife: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 4 (-1/4) [Notes: Can Be Thrown] | 0 | |
$18 | Ink (1 ounce, in glass vial) [Notes: Body 1_Def 1] | 0 |
$0 | Quill [Notes: Body 1_Def 0] | 0 |
$1 | Fishing Hook and Line [Notes: Body 1_Def 1] | 0 |
$0 | Bread (1 loaf) | 0 |
$5 | Pipes, Wooden/Recorder [Notes: Body 2_Def 3] | 0 |
$5 | Backpack [Notes: Body 3_Def 2] | 0 |
$100 | Book, Blank, Large [Notes: Body 2_Def 1] | 0 |
Equipment costs shown above are for reference only, and are not included in Total Cost.
DISADVANTAGES
Cost | Name |
---|---|
10 | Money: Destitute |
0 | Normal Characteristic Maxima |
10 | Age: 60+ |
10 | Reputation: , 14- (Known Only To A Small Group) |
10 | Hunted: Demonblades 8- (As Pow, Harshly Punish) |
15 | Oath to Hunt demons: (Common, Strong) |
25 | Hunting the child: (Very Common, Total) |
10 | Truthfulness: (Uncommon, Strong) |
5 | Skinny: (Infrequently, Slightly Impairing) [Notes: You are notably underweight. Your Comeliness can be at best 14 and should be lower. A high Body stat is unrealistic, the limit is 15. You are at -2 for any Disguise or Shadowing (if there is a crowd) attempt] |
15 | Code: (Common, Strong) [Notes: This code means that you can never refuse a challenge from another fighter. You can, if you choose, answer a challenge by sending a student to meet the challenger.] |
110 Total Disadvantages Cost
APPEARANCE
Hair Colour: Grey
Eye Colour: Brown
Height: 1.65 m
Weight: 66.00 kg
Description:
BACKGROUND
PERSONALITY
QUOTE
POWERS/TACTICS
CAMPAIGN USE
Character created by Peter Wass
roleplaying/hero/characters/monk.txt · Last modified: 2007/01/18 18:29 by 127.0.0.1