roleplaying:campaign:nfl:start
Newton's First Law
Subgenres (updated 13/10/03)
The collected comments so far on the various styles of game that could be played.
FTL Travel (updated 13/10/03)
How to get around the universe for under 30 Altarian Dollars a day [Word version]
Archetypes (updated 13/10/03)
For character generation [Word version]
Robots(updated 26/10/03)
Renders of robot models
Alien Races (updated 14/11/03)
Andrew's races from the Decline and Fall history
Campaign Notes
General Notes (updated 15/10/03)
Character Generation, Technology, The Universe, The Game
Space Combat (updated 19/10/03)
How Trek-like or other genre..
Equipment (updated 20/10/03)
What characters start off with
The Good Ship ... (updated 30/10/03)
Notes on Captain Samuel West's vessel. Now with deckplans
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The Characters (updated 5/11/03)
Who is playing what. Now with character sheets (remember your passwords!)
The Uniform (updated 20/10/03)
Discussion on the official uniform for those lucky enough to serve under Captain West
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The Story so far (updated 23/12/03)
The adventurous escapades of the crew and sundry (session 2)
I've compiled together various bits from email about probable setting of the game. It is pretty much all up to you players as to what we do or where we go. The only thing I won't do is cyberpunk genre really - because I find it too grim and repetative (too much like dungeonbashing) - and I've done a lot of roleplaying in that genre already. So if you've got new or interesting suggestions - or just really want to see something - let me know.
Star Hero converted to HTML
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Iain M Bank's Culture setting. A vague plot arc and background details for running a series of senarios in a universe inspired by Iain M Banks Culture books. Ultra-ultra high tech. The characters come from a society that builds planets and has an anti-prime directive. (We know best and should interfere to save you from yourselves).
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The Local group campaign. A campaign universe set over a thousand years in the future, the Local Group chronicles a small (400 star system) colony separated from the great Human Empire. The campaign is set 500 years after the last one-way shipment arrived from the old Empire. Locked in a civil war, with rebellions springing up in the border worlds, and an unknown but hostile alien race making an appearance, there is plenty of room for a variety of campaigns.
Handy Hero links
Sci Fi links
Files
roleplaying/campaign/nfl/start.txt · Last modified: 2013/03/21 16:35 by curufea