Melee Weapons
ADVANCED TECHNOLOGY
MONOFILAMENT BLADE: ADVANCED
This is a taut thread, one molecule wide, affixed to the edge of a metal blade.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K PEN | +1 | +0 | 11/9 | 0 End | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
STUN BATON: ADVANCED
This is a baton with a electrically charged tip that stuns the target.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
3d6 NND | +0 | - | 5 | 64 | 37 | 18 | 1.0 |
NND: Defense is CON Roll -3 (+1)
VIBRO-BLADE: ADVANCED
This is a high-tech sword whose blade vibrates rapidly with a high frequency hum. When the blade senses an impact it vibrates even faster, allowing it to shear through most matter.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K AP | +1 | +0 | 11/9 | 64 | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
HIGH TECHNOLOGY
ENERGY SABER: HIGH
This is beam sword of variable length that is wielded like a katana or sabre. The beam may be adjusted in length from a wakizashi (short sword) to a no-daichi (great sword), though the weapon damage doesn't change.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1 1/2d6K Energy | +1 | +1 | 11/9 | 64 | 60 | 30 | 1.0 |
+2 DC per 15 STR over STR Min
SHOCK GLOVES: HIGH
The wearer of these gloves must touch the target with both hands. This creates an oscillating charge field between the two that stuns the individual.
Damage | OCV | STUN | STR | Shots | Act | Real | Mass |
Mod | Min | Pts | Cost | (kg) | |||
1d6 HKA Energy | +0 | - | 5 | 64 | 22 | 15 | 0.5 |