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roleplaying:campaign:nfl:nflarchetypes

Archetypes

Cyborg
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Implanted Cyberwear
  • Dodgy parts
  • Traumatic injuries
  • Dependency
  • Crushing grip
  • Dietary restrictions
  • Feels no pain
  • Intrusive Cyberwear
  • Secret orders
Incompatible with : Sorcerer, Healer, Monk, Teep, Android, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Warrior
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average combat skills
  • Anti-violence
  • Scarred Physically
  • Scarred Mentally
  • Sociopath
  • Secret orders
  • Addiction
  • Coward
  • Deathwish
Incompatible with : Professor, Suit, Jack of all trades
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Gadgeteer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average technical skills
  • Headaches
  • Short attention span
  • Absent minded
  • Wierdness magnet
  • Cannot resist tinkering
Incompatible with : Sorcerer, Healer, Monk, Teep, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Professor
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Above average education
  • Weak health
  • Curious
  • Absent minded
  • Doesn't understand modern life
  • Coward
  • Easily flustered
Incompatible with : Jack of all trades, Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Sorcerer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Magical skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Healer
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Healing skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Monk
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Exceptional health
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Devout
Incompatible with : Android, Cyborg, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Teep
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Psionic skills
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Doesn't understand technology
  • Nebbish
  • Secret orders
  • Devout
Incompatible with : Android, Cyborg
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Jack of all trades
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Good at most things
  • Easily bored
  • No empathy
  • Skeptic
  • Addiction
  • Coward
  • Under appreciated
Incompatible with : Professor, Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Criminal
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Underworld connections
  • Wanted
  • Hunted
  • Owes favours
  • Cursed
  • Nebbish
  • Addiction
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Soldier
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Military connections
  • AWOL
  • Special unit
  • Retired
  • Addiction
  • Devout
  • Hates
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Suit
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Government connections
  • Conspiracist
  • Spy
  • Retired
  • Addiction
  • Coward
  • Devout
  • Highly competative
Incompatible with : Warrior
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Alien
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Alien Physiology
  • Anatomically different
  • Xenophobic
  • Code of conduct
  • Alien Biochemistry
  • Crushing grip
  • Dietary restrictions
Incompatible with :
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Android
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Technological construct
  • Easily bored
  • No empathy
  • Skeptic
  • Body of unusual substance
  • Crushing grip
  • Dietary restrictions
  • Feels no pain
  • Secret orders
Incompatible with : Sorcerer, Healer, Monk, Teep, Cyborg, Golem
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Golem
Advantages Disadvantages
(choose one only)
Optional Disadvantages
(choose as many as wanted)
Magical construct
  • Rituals
  • Code of conduct
  • Technophobic
  • Cursed
  • Body of unusual substance
  • Crushing grip
  • Dietary restrictions
  • Doesn't understand technology
  • Feels no pain
  • Secret orders
Incompatible with : Cyborg, Android, Alien, Gadgeteer
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from.
Quick explanation of disadvantages (and note - I haven't worked points out for these yet, as that will depend on how debilitated characters want them to be)…

  • Dodgy Parts - prone to breaking down, needs more maintenance.
  • Traumatic Injuries - You have phobias about the circumstances.
  • Dependency - need regular check ups or drugs.
  • Crushing grip - No minor use of strength.
  • Dietary restrictions - must eat certain foods (or non foods).
  • Feels no pain - you don't know how injured you are.
  • Intrusive cyberwear - if removed, you'll die.
  • Secret orders - something has been implanted.
  • Anti-violence - you've hung up your guns, violence is the last resort.
  • Scarred physically - missing something (eye, hand etc).
  • Scarred mentally - psych problems
  • Sociopath - violence as a first resort.
  • Addiction - addicted to something, Usually drugs.
  • Coward - runs away From danger.
  • Deathwish - runs towards danger.
  • Headaches - occasional migraines.
  • Short attention span - easily distracted From long term tasks.
  • Absent minded - prone to Short term memory loss.
  • Weirdness magnet - stuff happens.
  • cannot resist tinkering - pass the sonic screwdriver.
  • Weak health - catches diseases easily.
  • Curious - can't resist looking.
  • Doesn't understand modern life - Crichton in Farscape.
  • easily flustered - combat and big noises confuse you.
  • Rituals - must perform regular time consuming task.
  • Code of conduct - religion or moral code.
  • Technophobic - fears machines and machines fear you.
  • Cursed - bad stuff happens frequently.
  • Doesn't understand technology - Crichton in Farscape.
  • Nebbish - like Mage Arcane, You are often overlooked.
  • Devout - religious.
  • easily bored - unable to raise skills to a high level.
  • No empathy - lacks social skills.
  • Sceptic - fears magic and magic fears you.
  • Under appreciated - You never get credit.
  • Wanted - by authorities.
  • Hunted - by someone other than authorities.
  • Owes favour - to someone.
  • AWOL - Wanted by Military for desertion.
  • special unit - terrorist target.
  • Retired - Owes favours to the bosses.
  • Hates - is bigoted towards something.
  • Conspiracist - was in a Plot, repercussions.
  • Spy - secred identity.
  • Highly competitive - will always strive to be first at everything.
  • Anatomically different - Human standard equipment never fits.
  • Xenophobic - others distrust You, or You distrust others.
  • Alien Biochemistry - special hospital needs.
  • Body of unusual substance - won't float, or tends to break things.
roleplaying/campaign/nfl/nflarchetypes.txt · Last modified: 2013/03/18 21:25 by 127.0.0.1