roleplaying:campaign:nfl:nflarchetypes
Archetypes
Cyborg | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Implanted Cyberwear |
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Incompatible with : | Sorcerer, Healer, Monk, Teep, Android, Golem | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Warrior | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Above average combat skills |
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Incompatible with : | Professor, Suit, Jack of all trades | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Gadgeteer | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Above average technical skills |
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Incompatible with : | Sorcerer, Healer, Monk, Teep, Golem | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Professor | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Above average education |
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Incompatible with : | Jack of all trades, Warrior | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Sorcerer | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Magical skills |
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Incompatible with : | Android, Cyborg, Gadgeteer | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Healer | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Healing skills |
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Incompatible with : | Android, Cyborg, Gadgeteer | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Monk | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Exceptional health |
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Incompatible with : | Android, Cyborg, Gadgeteer | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Teep | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Psionic skills |
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Incompatible with : | Android, Cyborg | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Jack of all trades | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Good at most things |
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Incompatible with : | Professor, Warrior | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Criminal | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Underworld connections |
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Incompatible with : | ||
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Soldier | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Military connections |
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Incompatible with : | ||
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Suit | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Government connections |
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Incompatible with : | Warrior | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Alien | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Alien Physiology |
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Incompatible with : | ||
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Android | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Technological construct |
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Incompatible with : | Sorcerer, Healer, Monk, Teep, Cyborg, Golem | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
Golem | ||
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Advantages | Disadvantages (choose one only) |
Optional Disadvantages (choose as many as wanted) |
Magical construct |
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Incompatible with : | Cyborg, Android, Alien, Gadgeteer | |
Note - the more disadvantages chosen, the more powerful any skills they have. Also disadvantages listed are only those recommended - there are more to choose from. |
- Dodgy Parts - prone to breaking down, needs more maintenance.
- Traumatic Injuries - You have phobias about the circumstances.
- Dependency - need regular check ups or drugs.
- Crushing grip - No minor use of strength.
- Dietary restrictions - must eat certain foods (or non foods).
- Feels no pain - you don't know how injured you are.
- Intrusive cyberwear - if removed, you'll die.
- Secret orders - something has been implanted.
- Anti-violence - you've hung up your guns, violence is the last resort.
- Scarred physically - missing something (eye, hand etc).
- Scarred mentally - psych problems
- Sociopath - violence as a first resort.
- Addiction - addicted to something, Usually drugs.
- Coward - runs away From danger.
- Deathwish - runs towards danger.
- Headaches - occasional migraines.
- Short attention span - easily distracted From long term tasks.
- Absent minded - prone to Short term memory loss.
- Weirdness magnet - stuff happens.
- cannot resist tinkering - pass the sonic screwdriver.
- Weak health - catches diseases easily.
- Curious - can't resist looking.
- Doesn't understand modern life - Crichton in Farscape.
- easily flustered - combat and big noises confuse you.
- Rituals - must perform regular time consuming task.
- Code of conduct - religion or moral code.
- Technophobic - fears machines and machines fear you.
- Cursed - bad stuff happens frequently.
- Doesn't understand technology - Crichton in Farscape.
- Nebbish - like Mage Arcane, You are often overlooked.
- Devout - religious.
- easily bored - unable to raise skills to a high level.
- No empathy - lacks social skills.
- Sceptic - fears magic and magic fears you.
- Under appreciated - You never get credit.
- Wanted - by authorities.
- Hunted - by someone other than authorities.
- Owes favour - to someone.
- AWOL - Wanted by Military for desertion.
- special unit - terrorist target.
- Retired - Owes favours to the bosses.
- Hates - is bigoted towards something.
- Conspiracist - was in a Plot, repercussions.
- Spy - secred identity.
- Highly competitive - will always strive to be first at everything.
- Anatomically different - Human standard equipment never fits.
- Xenophobic - others distrust You, or You distrust others.
- Alien Biochemistry - special hospital needs.
- Body of unusual substance - won't float, or tends to break things.
roleplaying/campaign/nfl/nflarchetypes.txt · Last modified: 2013/03/18 21:25 by 127.0.0.1