Five Parsecs from home
Links
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Buy the game on
Modiphius - also has regular scenario suggestions in the Unity Transmissions
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Resources
Play Aids
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Character Card - Layout draft for character cards, to be printed on photos (4 by 6 inches) and folded over.
Facebook
All the files from the official Facebook group for Five Parsecs from Home (as of this page update).
In house supplies
Just a place for me to organise what I have available. Move along citizen.
Campaign
Crew Logs - Google sheets to record your crew rosters. This page is display only however, editable versions and links to those will happen later
Crew Cards - Individual cards to be printed out on photos (4“x6”) and folded or cut in half to be double sided.
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Progress
6 Crews have now been created. 3 Crews have played introductory campaign mission 1, 5 Crews have played the demo fight.
Gameplay
Everyone turns up at my place
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We all fight individual battles on the same table (
Step 3). There's enough room on the table for five separate games (using a standard 2 foot square area). I'll setup a number of pre built terrains under the tabletop that can then be built up.
We do post battle fallout (
Step 4) and work out if we want to do another campaign turn.
I'd also encourage all players to write-up their campaign turn to form an ongoing narrative.
Star Cards - Each player has a set of 5 cards that can be used only once each in the campaign.
Factions - there's rules for having a more epic story where missions are tied to factions that have their own progress. I've come across a great list of tongue-in-cheek factions in the rpg
Never Tell Me The Odds that we could use to give more of a plot arc to the random tables.
Story Track - there is an example campaign of linked missions that can be used. These missions occur amongst your other random missions and usually have specific rewards and setups.
House Rules
Additional Story
Space Battles
There's no mechanics in
Five Parsecs for space battles, but it's a trope of the genre, so as it's also d6 based with simple rolls - I might incorporate
battlestations into the game somewhere.