Five Parsecs from home
- Layout draft for character cards, to be printed on photos (4 by 6 inches) and folded over.
In house supplies
Just a place for me to organise what I have available. Move along citizen.
- Google sheets to record your crew rosters. This page is display only however, editable versions and links to those will happen later
- Individual cards to be printed out on photos (4“x6”) and folded or cut in half to be double sided.
6 Crews have now been created. 3 Crews have played introductory campaign mission 1, 5 Crews have played the demo fight.
Everyone turns up at my place
We all fight individual battles on the same table (Step 3
). There's enough room on the table for five separate games (using a standard 2 foot square area). I'll setup a number of pre built terrains under the tabletop that can then be built up.
We do post battle fallout (Step 4
) and work out if we want to do another campaign turn.
I'd also encourage all players to write-up their campaign turn to form an ongoing narrative.
- Each player has a set of 5 cards that can be used only once each in the campaign.
- there's rules for having a more epic story where missions are tied to factions that have their own progress. I've come across a great list of tongue-in-cheek factions in the rpg Never Tell Me The Odds
that we could use to give more of a plot arc to the random tables.
- there is an example campaign of linked missions that can be used. These missions occur amongst your other random missions and usually have specific rewards and setups.
There's no mechanics in Five Parsecs
for space battles, but it's a trope of the genre, so as it's also d6 based with simple rolls - I might incorporate battlestations
into the game somewhere.