Weapons usable by those regarded as “minimal combat characters/classes”
Weapons usable without qualifications
Weapons that require a qualification
Armour increases the amount of hit points someone has. Everyone starts with 3 hit points
|Location Armoured||Light Armour||Medium and Heavy Armour|
Heavy armour provides additional protection: All weapons do 1hp less damage down to a minimum of 1hp.
All shields must have soft edges. Shields have hitpoints. Only a warrior's Cleave will damage a shield. When a shield loses all hit points, drop it out of combat.