hundredswords:weapon_and_armour_types
Table of Contents
Weapon and Armour Types
Weapons
Minimal
Weapons usable by those regarded as “minimal combat characters/classes”
- Throwing weapon (<45cm, coreless, maximum of 6)
- 1 handed short weapon (<85cm, cored)
- Dagger (<45cm, cored or coreless)
Normal
Weapons usable without qualifications
- All Minimal weapons
- 1 handed sword (<115cm, cored)
- Shield or Minimal weapon in the off-hand
Exotic
Weapons that require a qualification
- 1 handed weapon other than a sword (<115cm, cored)
- 2 handed sword (<185cm, cored) does 2hp damage
- Buster sword (<185cm, cored, blade width >10cm) does 2hp damage
- 2 handed weapon other than a sword (<185cm, cored) does 2hp damage
- Pole-Arm (190 - 220cm, cored, includes spear, halberd and glaive)
- Bow (28 lbs or less, max of 12 arrows) does 2hp damage
- Flail (<185cm, coreless)
- Quarterstaff (a double ended Pole-arm)
- Pike (220cm+, cored) does 2hp damage
Armour
Armour increases the amount of hit points someone has. Everyone starts with 3 hit points
Location Armoured | Light Armour | Medium and Heavy Armour |
---|---|---|
Face | +1 | +2 |
Chest | +2 | +4 |
Arm (each) | +1 | +2 |
Leg (each) | +1 | +2 |
Light Armour
- Plastic (usually BMX armour)
- Foam, rubber, latex
- Leather
Medium Armour
- Mail
- Scale
- Ring Mail
- Laminate
Heavy Armour
- Plate
Heavy armour provides additional protection: All weapons do 1hp less damage down to a minimum of 1hp.
Shields
All shields must have soft edges. Shields have hitpoints. Only a warrior's Cleave will damage a shield. When a shield loses all hit points, drop it out of combat.
- Round (40 - 75cm in diameter) 4HP
- Buckler (<40cm in diameter) 2HP
- Rectangular (40-60 x 60-90cm) 4HP
- Target (<40 x <60cm) 2HP
hundredswords/weapon_and_armour_types.txt · Last modified: 2015/09/13 17:32 by 127.0.0.1