games:board:gamesrenegade
Table of Contents
Renegade Carwars
Links
http://www.boardgamegeek.com/boardgame/2795 Car Wars Boardgame Geek entry http://www.boardgamegeek.com/boardgame/2520 Renegade Legion: Interceptor Boardgame Geek entry
Summary
Carwars with graphically represented damage rather than numerical. Weapons cause damage to armour in a similar shaped pattern to those in the Renegade Legion series of games. Rule variant criteria-
- As weapon damage is variable in Carwars, the full amount of damage should be caused and represented by the damage templates
- In order for armour to be properly represented and useful against more penetrating damage, all normal Carwars armour is multiplied by a factor of 4
- Internal damage should also be consistently represented (this is a change from the original, now lost rules I wrote).
Procedure
- Roll to hit as normal
- Roll the amount of damage
- Roll where on the armour diagram this damage occurs
- Adjust the origin point if this reduces the damage done by causing the template to fall outside the diagram area.
- Apply the damage template following any special ablative rules for weapon type
- Check for widowed armour.
- Place debris for any widowed armour.
Weapons
Weapon Type Special Rules
- Ballistic Multiple Rounds
- Damage strafes up and down armour from the point of origin.
- Ballistic Explosive Shell
- Explodes at point of origin, damage radiating outwards.
- Laser
- Melts in a column at point of origin.
- Liquids
- Coat the outermost layer from point of origin.
—- CategoryGames CategoryCarwars
games/board/gamesrenegade.txt · Last modified: 2013/03/13 00:51 by 127.0.0.1