Name | Reputation | Savvy | Thieves - Execute a profitable burglary, robbery, or other theft. - Improve the quality or variety of your hunting grounds. - Bolster your crew's reputation or develop a new one. - Contend with challenges above your current station. | ![]() |
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Lair | Basement of a disused clock tower | Coin | 2 | ||
Heat | 0 | Wanted Level | 0 | ||
Turf | 0 | Rep | 0 | Special Abilities Synchronized: When you perform a group action, you may count multiple 6s from different rolls as a critical success. |
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Hold | Weak | Tier | 0 | ||
Contacts | Crew Upgrades | Lair | |||
Dowler, an explorer Laroze, a bluecoat Amancio, a broker Fitz, a collector Adelaide Phroaig, a noble Rigney, a tavern owner | Fine Rooftop Routes Thief Rigging (-2 load weight) | Hidden Lair: Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, you may undertake a long-term project to relocate and hide it once again. | |||
Quality | |||||
Training | |||||
Prowess: | |||||
Hunting Grounds | |||||
Quality | Name | Description | |||
1 | The Drop | Three blocks along Ash Way, between Rye street and Cinder street. |
TURF | = | INFORMANTS +1 quality to hunting grounds | LUXURY FENCE +2 coin for burglary scores | GAMBLING DENS (Tier roll) - Heat = coin in downtime | = | SAFE HOUSES Hidden staging areas throughout your turf |
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II | II | II | II | |||||
DRUG DENS (Tier roll) - Heat = coin in downtime | TURF | = | LAIR | = | TURF | = | LOOKOUTS +1d to spot or evade trouble on your turf |
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II | II | II | II | |||||
WATCH REPORTS +1d engagement roll for burglary | = | CITY RECORDS +1 effect to gather info on targets | STREET FENCE +2 coin for robbery scores | TURF | = | AMBUSH POINTS +1d engagement roll for robbery |
Status | Name | Tier | Notes |
---|---|---|---|
The Unseen | iv | ||
The Silver Nails | iii | ||
Lord Scurlock | iii | ||
The Hive | iii | ||
The Circle of Flame | iii | ||
The Crows | ii | ||
The Lampblacks | ii | ||
The Red Sashes | ii | ||
The Dimmer Sisters | ii | ||
The Grinders | ii | ||
The Billhooks | ii | ||
The Wraiths | ii | ||
The Gray Cloaks | ii | ||
Ulf Ironborn | i | ||
The Fog Hounds | i | ||
The Lost | i |
Status | Name | Tier | Notes |
---|---|---|---|
City Council | v | ||
Ironhook Prison | v | ||
Bluecoats | iv | ||
Spirit Wardens | iii | ||
Skovlan Consulate | iii | ||
Sparkwrights | iii | ||
Inspectors | iii | ||
Ink Rakes | ii | ||
The Brigade | ii | ||
Iruvian Consulate | i | ||
Severosan Consulate | i | ||
Dagger Isles Consulate | i |
Status | Name | Tier | Notes |
---|---|---|---|
Ministry of Transport | v | ||
Leviathan Hunters | iv | ||
Ministry of Provisions | iv | ||
Merchant Guild | iv | ||
The Foundation | iv | ||
Sailors | iii | ||
Seaside Dockers | iii | ||
Gondoliers | iii | ||
Canal Dockers | ii | ||
Cabbies | ii | ||
Rail Jacks | ii | ||
Cyphers | ii |
Status | Name | Tier | Notes |
---|---|---|---|
Ecstasy of the Flesh | iv | ||
The Horde | iii | ||
The Weeping Lady | iii | ||
The Reconciled | iii | ||
The Path of Echoes | iii | ||
The Forgotten Gods | ii | ||
Deathlands Scavengers | ii |
Status | Name | Tier | Notes |
---|---|---|---|
Imperial Military | vi | ||
Skovlander Refugees | iv |