games:board:thiefgamebook
Table of Contents
Book Keeping
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Owner Player
Guards
- Boredom—If a guard has reached the end of their Patrol Route, check to see if they become bored.
- New Rooms—Place any rooms that are within the LOS and FOV of any thief.
- Old Rooms—Remove any rooms that are at least 3 rooms away from any thief and not within LOS or FOV.
- Distractions—Resolve any off map distractions. Distracted guard off map return to their duties.
- Pursuit—Any guards that are off map and in pursuit status change to alert status (Alert-Return) and begin returning to their patrol route.
- Off Map Movement—Mark the movement of all off map/undetected guards and civilians.
- Visibility—Check to see if any guards or civilians have moved onto the visible map, if so - place an unknown marker on the visible map for them.
- On Map Movement—Place a destination marker for each guard, civilian and unknown marker on the map.
Thief Player(s)
- On Map Movement—Place a destination marker for your thief.
- Healing—If you used a healing potion last turn, restore your thief back to full health.
games/board/thiefgamebook.txt · Last modified: 2015/11/27 13:13 by 127.0.0.1