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games:card:dmspells

Dungeon Master Spells

parent_page_dungeonmaster " Creative"
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.“ Each turn a player may cast one spell and/or the Hand of the Dungeon Master.

Basic

Basic spells may be cast without any research in the Library.

  • Hand of the Dungeon Master
    • Cost: N/A
    • Effect: Move up to 9 creatures from any claimed tiles to any other claimed tiles. This spell may be combined with any other spell in the turn
  • Create Imp
    • Cost: $150+($150*number of Imps you currently have) -($150*number of imps sacrificed in the temple) minimum $150
    • Effect: Creates another Imp
  • Possess Creature
    • Cost: N/A
    • Effect: The possessed creature receives +1 in all tasks and challenges. While the creature remains possessed, no other spells (including the Hand of the Dungeon Master) may be cast

Intermediate

  • Sight of Evil
    • Cost:
    • Effect:
  • Speed Monster
    • Cost:
    • Effect:
  • Must Obey
    • Cost:
    • Effect:
  • Call to Arms
    • Cost:
    • Effect:
  • Conceal Monster
    • Cost:
    • Effect:
  • Hold Audience
    • Cost:
    • Effect:
  • >Cave-in
    • Cost:
    • Effect:
  • Heal Monster
    • Cost:
    • Effect:
  • Lightning Strike
    • Cost:
    • Effect:
  • Protect Monster
    • Cost:
    • Effect:
  • Chicken
    • Cost:
    • Effect:
  • Disease
    • Cost:
    • Effect:
  • Armageddon
    • Cost:
    • Effect:
  • Destroy Walls
    • Cost:
    • Effect:

Advanced


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games/card/dmspells.txt · Last modified: 2013/03/13 00:56 (external edit)