Mystical Powers
Alchemy
Knowledge of and the ability to create elixirs and talismans of
mystical power. Note that mystical devices will not work the
same way for all races.
CAT: Delvian Seek, Traskan Herbology
SPEC: Golems, potions, talismans, alien biology
ATT: Perception, Willpower
Empathy
Share pain and suffering through skin contact. Effectively reduces
effects of pain for both.
CAT: Delvian Seek, Banik Strykara, Luxan Orican
SPEC: Particular species
ATT: Charm
Heat Ray
Generate intense damaging heat from the mouth or hands.
Sufficient heat causes an inability to lie in most races
CAT: Scarran Dominance
SPEC: Interrogation
ATT: Strength
Superspeed
Once per day perform any one task using
your hands in one hundredth of the time.
CAT: Delvian Seek
SPEC: Professional skill of some sort
ATT: Dexterity
Unity
May mindmeld with any humanoid and share memories. Takes several
minutes to perform. A lesser power is the ability to make a combat action
and give an orgasm. Life essence can be transfered to heal
CAT: Delvian Seek
SPEC: Social skill of som sort
ATT: Charm
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Skills Acrobatics/Tumbling
Moving your body gracefully and successfully through difficult maneuvers,
such as rolls, tumbles, leaps, springing to your feet, etc.
CAT: Professional, Agility
SPEC: Combat acrobatics, catwalk, break fall, aerial acrobatics,
equestrian acrobatics
ATT: Dexterity
Acting
This skill normally used to portray an alternate personality and emotions
self as another person. Normally, this is used to entertain an audience,
but occasionally can be used to misdirect an enemy.
CAT: Professional, Subterfuge, Social
SPEC: Dramatic, infiltration
ATT: Charm
Administration
This is the ability to operate efficiently when dealing with or in a
position of authority within a hierarchical organization. This skill would
be useful in processing requests through paperwork or a chain of command.
CAT: Professional, Education
SPEC: Military, Corporate, Bureaucracy
ATT: Willpower, Wit
Alchemy
Knowledge of elixirs and talismans of mystical power.
Note that mystical devices will not work the same way for all races.
CAT: Professional, Education
SPEC: Golems, potions, talismans, alien biology
ATT: Perception
Animal Handling (Categorical)
This skill entails the ability to deal with a certain class of wild
animals, train or domesticate them, and utilize domesticated ones to
perform certain tasks. Ease factors of related tasks would vary widely
depending on the trainability of the animals, and not all specializations
would be available to all types of animal (e.g., most mammalian herbivores
cannot be trained to hunt, falconry is generally not applicable to
non-flying creatures, etc.).
Sub-Skills: Mammalian herbivores, mammalian carnivores, reptilian carnivores,
etc.
CAT: Professional, Rural
SPEC: Domesticated, wild, specific tasks or purposes (e.g., falconry,
hunting, herding, guard animals, attack animals, household pets.
ATT: Willpower, Charm
(Spiritual Lore)
Knowledge of occult things - otherworldly stories, legends,
etc. This is limited to the races and areas you have journeyed in before
play begins.
CAT: Mystical, Educational
SPEC: Own race, particular planet(s), spiritual beings, places of power,
mystical powers
ATT: Perception, Willpower
Area Knowledge
Knowledge of a given area. The larger the area, the more shallow the
knowledge. You must choose a certain area whenever you buy this skill.
Suggested areas are - Scarran space, Peacekeeper space, Uncharted
territories, Tormented space, The Consortium of Trao, The Hynerian Empire
CAT: Education
SPEC: Certain planet, city or small empire
ATT: Perception
Artist (Categorical)
Artist encompasses a number of skills that allow and
individual to make artistic objects and creations. You must choose a
certain type of media whenever you buy this skill.
Sub-Skills: Drawing/Painting, Computer Graphics, Sculpting, Dance,
Aromatics, Photography, Cinematography
CAT: Professional, Social
SPEC: Specific media or forms (e.g., cultural dance, slasher
movies, watercolor painting.)
ATT: Perception
Astrogation
This is the ability to plot the course of a spacecraft
through space.
CAT: Professional, Educational
SPEC: PK Space, Scarran Space, Trao Space, Hynerian Space, Uncharted
Territories, Tormented Space.
ATT: Perception
Biomechanics
This is the skill required to maintain and repair a large
variety of biomechanical equipment, such as Leviathans. Having
this skill is also a good sign of intelligence.
CAT: Professional
SPEC: Leviathans
ATT: Wit
Bribery
Description: This is the skill in offering graft for favors in an
appropriate (usually unobtrusive) manner. This is normally thought of as
an illicit activities, but in some societies and situations, graft and
kickbacks are a perfectly normal and acceptable way of doing business.
CAT: Subterfuge, Social
SPECs: Kickbacks, Political Graft, Specific societies or
organizations.
ATT: Charm
Charm
Charm is the ability to interact socially, forming and
improving relations with other individuals. This is usually applied on a
small scale, only a handful of people at a time at most. Penalties may
apply if the character lacks specializations pertinent to the characters
current situation, or trying to interact with members of an unusual or
alien society.
CAT: Social
SPEC: Carousing (interacting in casual social setting),
business, flirting (interacting with potential sexual partners), specific
societies.
ATT: Charm
Bluff
Misleading people into thinking you will perform an action you have no
intention of performing.
CAT: Subterfuge
SPEC: Gambling, games
ATT: Charm
Boating
Small boat handling.
CAT: Agility, Rural
SPEC: Small sail, rowboat
ATT: Strength Botany
Broad knowledge of plants - their habitats, growing needs, uses, dangers,
etc. See Herb Lore, Farming, Basketry, Poisons, etc., for more specific
skills.
CAT: Education
SPEC: Particular type of plant
ATT: Perception (Bowyer/Fletcher)
Making bows and arrows, including harvesting the appropriate material.
CAT: Professional
ATT: Perception Camouflage
Blending in with your surroundings so you don't stand out. Primarily used
in natural settings - use Disguise in urban settings. (However, a case
could be made for using Camouflage skill to hide in an alley, for
example.)
CAT: Subterfuge
SPEC: Urban, rural, EVA
ATT: Perception Camping
Similar to Survival, but requires some tools, such as blankets, pots, an
axe, a tent, etc. In return, it allows greater comfort and quality of life
in the wild.
CAT: Rural
SPEC: Desert, arboreal etc.
ATT: Willpower Climbing
Climbing, either natural formations such as cliffs and trees, or
man-made ones such as stone, brick, etc., (but not sheer) walls.
CAT: Agility
SPEC: Mountaineering, urban
ATT: Dexterity Con
Making people believe in some plan or product you are pushing.
CAT: Social
SPEC: Trading, politics
ATT: Charm, Wit Cooking
Preparing tasty and nourishing food.
CAT: Professional
SPEC: Gourmet, deserts
ATT: Perception Counseling
Comforting the afflicted, restoring good emotional health, helping people
through grief, etc.
CAT: Professional
SPEC: Trauma, psychoanalysis
ATT: Charm, Perception Courtesan
Professional pleasure giving.
CAT: Professional
SPEC: various
ATT: Charm Computer
This skill involves the general use of computer systems and
software to achieve desired results and retrieve information. It does not
directly involve repair of computer systems, writing or debugging
software, or hardware; these are the province of electronics and
engineering (computer) and engineering (electronic) skills.
CAT: Professional, Education
SPEC: Specific applications or operating systems.
ATT: Wit
Culture
This is familiarity with the customs, laws, and mores
specific to a culture. Having this skill may prevent penalties when
utilizing other interaction skills in the culture, or may allow the player
to make judgements about expectations or appropriate behavior for the
culture. You must choose the culture each time you buy this skill
CAT: Education
SPEC: Specific subcultures or social settings within the
culture.
ATT: Perception Dancing
Dancing aesthetically. See Performing.
Demolition
This is the skill required to safely handle and safely and
effectively use explosives for a variety of reasons. Most often this is to
destroy structures or alter landscape. Other common uses are to perform
infrasonic testing, pyrotechnic displays, and thermal boring charges to
create shafts for mining.
CAT: Combat. Professional
SPEC: Civil, Landscape, Combat, Pyrotechnics, Infrasonic,
Thermal Mining
ATT: Wit Detect Lies
Telling when someone is lying. Opposed by Lies/Pretense.
CAT: Subterfuge Detect Traps
Determining if a given area has a trap of some sort set,
and what type.
CAT: Subterfuge Disarm Traps
Deactivating a trap without harm. This may or may not cause noise,
however ...
CAT: Subterfuge
ATT: Wit
Disguise
Description: Disguise is the ability to alter ones appearance and
behaviorism so as to appear as someone else. In the simplest form, this
could be altering ones garb and mannerisms to appear as a technician. In
more complex forms, this is using props and pigments to appear as a
completely different person. Acting skill is also useful in pulling of
such ruses.
CAT: Subterfuge
SPEC: Imitation of a specific person or type of person, make-up
artistry, unobtrusiveness.
ATT: Charm
Dodge
This is the useful ability to avoid being hit in combat. Its
use is covered extensively in the chapter on combat.
CAT: Combat, Agility
SPEC: Ranged Weapons, Melee Weapons, Traps, Explosions.
ATT: Dexterity
Electronics
This is the skill required to maintain and repair a large
variety of electronic equipment, from computers to beam weapons. Having
this skill is also a good sign of intelligence.
CAT: Professional
SPEC: Computers, Beam Weapons, Communications, Sensors, other
applications
ATT: Wit
Engineering
Description: Engineering skills are used to design and products and devise
technologies. The specifics vary widely by category. You must choose
a particular type of engineering whenever you buy this skill. Areas
such as
Computer Engineering, Electrical Engineering, Mechanical Engineering,
Power Systems Engineering, Biomechanical Engineering.
CAT: Education, Professional
SPEC: Specific disciplines within fields, such as: Civil,
Structural, Astronautics, Cooling systems (mechanical), Computers,
Nanotechnology, Lasers (electronic), Evolutionary programming, specific
programming languages (computer), Fusion plants (power systems).
Equipment Operation (Categorical)
These skills represent the training in use of special
equipment that requires certain expertise and/or knowledge of procedures
to safely or effectively use.
Sub-Skills: Sensor Operation, Surveillance Equipment, Starship
Engineering, 20th century VCR-based chronographs, other special equipment.
CAT: Professional
SPEC: Specific types of equipment in each category, e.g.,
Starship sensors, Laser-sonic surveillance devices.
ATT: Wit
Evaluate Goods
A general skill to assess the value of something. It
won't be as accurate as a specific Professional skill (for example, a
Potter will be a better judge of Pottery than someone with this skill),
but as a broad skill allows a good general knowledge.
CAT: Professional
ATT: Perception Farming
Raising crops and/or livestock, and everything associated with
that: soil preparation, planting, weeding, tending, harvest, drying,
storage, markets, etc.
CAT: Professional Fast-talk
Convincing someone of something, which, upon reflection, they
may realize isn't true. Fast-talk doesn't create lasting belief - see the
Con skill for that. Opposed by Reasoning.
CAT: Social Find Hidden
Locating concealed doors, compartments, catches, etc.
CAT: Subterfuge First aid
Administering emergency medical treatment knowledgeably.
CAT: Professional Fishing
Catching fish for food, sale, barter, or sport.
CAT: Rural Flatter
Making people like you by complimenting them to the point they begin
to trust your judgement. Opposed by Willpower.
CAT: Social Flirt/Vamp
Arousing sexual interest in an appropriate subject, for whatever
reason. Opposed by Willpower.
CAT: Social
Forgery
Description: This is the skill needed to manufacture convincing falsified
documents that may be required for various purposes, including
identification papers, reciepts, security badges, and authorizations of
various types.
CAT: Subterfuge
SPEC: Signatures, Computer, ID documents, Receipts, Licences.
ATT: Dexterity
Gaming (Categorical)
These skills represent a knowledge of the rules and
strategies of certain games. Some games may have their own specific
skills; others may include a variety of related games and have
specializations to represent specific games.
Sub-Skills: Card-games (Poker variants), Card-games (Blackjack variants),
Role-Playing Games, Dice Games, Wargames
SPEC: Specific games or tight categories of games, e.g.,
Guild&Empire, Stud Poker, Trichip
ATT: Wit
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Gunnery
This is skill with crew-served or vehicle mounted weapons,
typically ones having a range of 5 or more.
Categories: Missiles, Projectile, Beam Weapons
Limiting Trait: Perception
Specializations: Specific subtypes or mountings: crew-served, starship
mounted, particle cannon, railgun. Gambling: gaming for money. Note that some gambling includes games of
skill, and others games of chance - this skill helps largely with the
former, and knowledge of the latter, including a good estimate of the
odds. Also the ability to cheat at games, and spot cheaters.
(Professional) Geography: broader than Area Knowledge, Geography is the knowledge of
general topography, terrain nature, biomes, etc. (Knowledge) Herb Lore: knowledge of, preparation of, dosage of, and dangers of using
herbs as medicinal agents. While it may tell you which herbs to avoid,
this skill does not go into specific poisons - see Poisons for that skill.
See Botany for a broader knowledge of plants. (Scouting, Knowledge) Hide Traces: hiding any traces that people or animals used an area. This
includes hiding tracks as well as camping areas. (Scouting) History (Categorical)
Description: This skill includes familiarity with topics concerning the
annals of a certain race, region, or organization.
Categories: A given race or interstellar government (e.g., The Guild
Protectorate), Megacorp, or major world.
Limiting Trait: Reason
Specializations: A specific topic (Literature, Spaceflight), time period
(2300-2400), or region (a small group of related minor worlds or region on
a major world.)
Hostile Environs
Description: This skill is experience in the use of techniques and
equipment used in hostile environments. This is a singular skill, as use
of measures to protect ones life in one environment is generally similar
to another using a vacc suit on an airless moon isnt that much
different than using vacc suits in deep space. However, while the basic
means of protection in different environments is superficially similar,
the specific hazards and techniques can be quite different. If a character
does not have the appropriate specializations, the GM should assess modest
to severe penalties maneuvering in zero-g is very different from
maneuvering in jovian atmospheres.
Limiting Trait: Agility
Specializations: Zero-g, Vacuum, Low-G, High-G, Jovian, Underwater,
Iceworld, Hotworld. Hunting: hunting and killing animals for food, hides, sport, or
whatever. (Scouting) Interrogation
Description: This skill represents the use of inspiring of anxiety in a
victim, other psychological methods, or outright torture to obtain and
interpret information from an unwilling or unwitting individual, as well
as effectively debriefing willing targets.
Limiting Trait: Willpower
Specializations: Torture, Psychological, Debriefing, or against specific
target type or race.
Intimidation
Description: This is the use of such methods as daunting appearance,
actual or implied violence, and thinly veiled--or vividly
described--threats to cause anxiety in an individual or to manipulate
their behavior.
Limiting Trait: Charisma or Strength
Specializations: By method (daunting appearance, violent behavior,
threats) or target type.
Intrusion
Description: This skill allows the individual to defeat devices and
security measures used to restrict their movement or access to certain
areas. This includes a wide variety of activities, from safecracking to
escape from bindings. Some activities are exceptionally difficult and
would require a specialization to perform without penalty.
Limiting Trait: Dexterity
Specializations: Escape Artist, Safecracking, Picking Locks, Disarm Traps,
Evade Surveillance, other specific activities.
Investigation
Description: This is skill in a variety of methods that one uses to obtain
otherwise unobvious bits of information about a given subject. It does not
include forensic investigation.
Limiting Trait: Perception
Specializations: Canvassing, Interviewing, Research.
Jeweler: making and evaluating jewelry. Includes assessment of gems,
gold, silver, etc. (Professional)
Juggling: juggling anything you can lift. See also Performing.
(Athletic)
Jumping: jumping for distance and accuracy. (Athletic)
Knowledge
This is a broad group of skills that describes familiarity
the character has with one of a variety of subjects. This may be a
scholarly area of study or a simple familiarity such as the familiarity
one has with their hometown. More specific categories or might allow the
character to make rolls concerning the topic in question with no penalty
where a specific question might require penalties for a person with a
broader skill. Specific skills fall into more general headings of techniques,
people, organizations, places, or things. Example of each category are:
feng shuei, acupuncture, horse breeding (techniques), Peacekeeper rules
and regs, MegaCorp execs, important scientists (people), Earth slang, AI technology,
Limiting Trait: Reason.
Specializations: Specific areas withing a general area of knowledge, e.g.,
current Triumvirate figures, the Special Services division of the Patrol,
the North American region of Terra. Language (Categorical)
Description: This is the ability to understand and communicate using a
given language. Although one does not need any sort of specialization to
speak another language, it is very difficult to learn all of the idioms
and inflections that a native speaker of a language uses, and this foreign
speakers of a language must make rolls to effectively pass as a native
speaker.
Categories: The specific language to be learned.
Limiting Trait: Reason.
Specializations: Specific dialects, idiomatic usage. Law (Categorical)
Description: These are skills understanding and applying the laws of
complex societies. It might be needed to ensure that individuals or
organizations are complying with regulations, as well as acting as a
barrister in a court setting.
Categories: Specific law-utilizing entities. Where similar laws are
applied to a large area but specific variations exist, a broad skill with
specializations is warranted. Examples: Triumvirate Interstellar Law,
Protectorate Interstellar Law, Corporate Laws (specify), World Law
(specify).
Limiting Trait: Reason.
Specializations: Specific areas or subjects. Examples: Protectorate Trade
Law, Triumvirate Military Justice. Knife Throwing: throwing a knife accurately and with force. (Combat)
Knot-tying: tying functional and/or ornamental knots for various
purposes. [Mediocre] (Athletic)
Lance: using a lance (a type of hand-held spear used from horseback).
Does not include the Riding skill. (Combat)
Leadership
Description: This is the skill required to effectively motivate and
inspire subordinates as well as effectively managing their efforts.
Limiting Trait: Charisma
Specializations: Specific settings or applications; Business Management,
Military, Network
Leatherwork: working with leather - includes tanning, preparation,
tooling, sewing, etc. (Professional)
Legal Process: knowledge of legal matters. [Terrible] (Knowledge)
Legends/Stories: knowledge of legends and stories, either as a source
for entertainment, wisdom, or clues to treasure hunting, etc. (Knowledge)
Lie/Pretense: dissembling your true intentions, origins, or role from
others. Opposed by Detect Lies. (Social)
Lip reading: seeing what people are saying by watching their lips move.
(Covert)
Literacy: reading and writing. (Knowledge, Magic)
Map Sketching: creating reasonably accurate and readable maps from
observation. (Scouting)
Masonry: working with stone. (Professional) Mechanic
Description: This is the skill needed to repair and maintain mechanical
devices and structures.
Limiting Trait: Reason
Specializations: Specific types of devices: Pumps, Starship Hulls, Plasma
Conduits
Medicine
Description: This is the skill needed to maintain the health of living
beings, either against mundane adversities and illnesses, or to repair
damage caused by trauma to the body. This skill has a wide variety of
specializations. A practicing physician would probably have many such
specializations as well as a high level in the basic skill.
Limiting Trait: Biology, Physiology
Specializations: Pharmacology, Internal medicine, Physician, Surgery,
Physical therapy, Cybernetic Medicine, Health Care / Nursing, Oncology,
Paramedic, Neurology, Nanotherapy. Merchant: broad knowledge of what it takes to be in the business of
selling or trading, either retail or wholesale. (Professional)
Mimic Animal Noises: making a noise which sounds like a specific animal.
(Scouting)
Move Quietly: moving without attracting attention. Opposed by
Perception. (Athletic, Covert, Scouting) Movement
This skill represents training the character has with their
normal racial modes of movement beyond that represented by agility and
endurance. Any character can attempt most of these tasks without training,
but some may suffer penalties if it is not inherent to their race (such as
humans swimming) or be wholly inappropriate for their race (such as flying
for humans).
CAT: Agility
SPEC: Jumping, Running, Climbing, Swimming, Flying, Brachiation
ATT: Strength, Endurance
Musician (each instrument separate): mastery of an instrument (which may
be voice). See Performing. (Professional) Navigation
Description: Where Astrogation refers to plotting movement in 3 (or n-)
dimensional environments, Navigation refers to finding ones way on or
near a worlds surface utilizing charts or landmarks.
Limiting Trait: Mathematics
Specializations: Specific environments or techniques: Aerial, Instrument,
Sea, Forest. Observation
Description: This is a trained eye, useful in a variety of circumstances
where small details may be important. The basic skill should be usable
with the characters perception attribute with no penalties, but having
specializations may be important in specific circumstances.
Limiting Trait: Perception
Specializations: Military Scouting, Surveillance, Intelligence, Notice
Abnormalities, other specializations by purpose or setting.
One-handed Axe: using small axes as combat weapons. (Combat)
One-handed Sword: using any sword designed to be used with one hand.
(Combat)
Oratory: keeping the focus of a group of people through speaking, and
attempting to sway them to your point of view. Opposed by group's average
Reasoning-1. (Social)
Parley/Negotiate: reaching a compromise solution. (Social)
Performing: stage presence - actively entertaining people. You'll need
another skill to actually entertain with, such as Juggler, Storyteller,
Musician, etc. A musician without the Performing skill may be skilled at
producing music, but lacks "audience connection" and won't be as popular
as a musician with good Performing skill. (Professional) Persuasion
Description: While the charm skill allows a character to change the
reaction of NPCs towards the character, this skill allows the character to
influence one or more NPCs views of an idea, concept, or course of
action. With this skill, the character change the opinion of an individual
or a group concerning the validity and pertinence of a statement or idea.
Limiting Trait: Charisma
Specializations: Fast Talk, Oratory, Essays, Bargaining, Diplomacy,
specific settings or targets. Pick Locks: opening locks without the correct key. Penalty of -1 with
improvised lockpicks. Difficult locks may have an additional penalty.
(Covert)
Pick Pockets: removing items from an individual's pockets, belt, purse,
etc., without them noticing it. Opposed by Perception. [Terrible] (Covert)
Pike: using a very long hand-held spear as a weapon - most useful in
formations, especially against cavalry. (Combat)
Poisons: knowledge, use, preparation, and dosage of various poisons.
(Covert)
Politics/International: knowledge of the international situation in a
given area, and of the internal politics of states within that area. May
be for a broad area, such the entire known world, or a more focused area,
such as Europe. In the latter case, the knowledge is more detailed.
(Knowledge)
Pottery: making pots, plates, bowls, etc., from clay. Includes the
ability to assess the value of other potters' work, knowledge of good clay
sources, etc. (Professional) Profession (Categorical)
Description: These are skills or training that one needs to practice
certain professions that are not explicitly covered by other skills.
Categories: Specific professions: Accounting, Cook, Secretary, Waiter,
Radiologist, Waste Management, Hazard Control, Cashier, Zookeeper.
Limiting Trait: Varies.
Specializations: Specific activities within discipline. Quick Draw
Description: This is the ability to rapidly bring a weapon to bear in
combat. In surprise situations, it may be used to offset penalties to the
characters reaction score. While this usually implies the character using
a weapon, a specialty unarmed allows an unarmed character to execute an
attack on an enemy before they can bring their weapon to bear.
Limiting Trait: Dexterity
Specializations: Melee weapons (iajitsu), Pistols, Longarms, Unarmed
Read Opponent: roughly estimating a given opponent's skill level in
combat. An exceptionally good result may even reveal a particular combat
"style," if appropriate for the setting. (Combat)
Repartee: delivering witty sayings, usually double entendres, which
cannot be construed as libelous but carry hidden insults or stings.
(Social) Riding
Description: This skill is usually utilized in riding various beasts of
burden, but can also apply to trick riding or riding of vehicles where the
character rides externally (e.g., gravbikes) in addition to the vehicle
skill.
Limiting Trait: Agility
Specializations: Specific class of riding beast or vehicle, Trick riding,
Gravbike, Rodeo-riding
Running: you practice a lot - better speed than non- runners, as well as
distance. (Athletic)
Salesmanship: selling someone something. Opposed by Willpower. (Social)
Savoir-Faire: functioning smoothly, without social blunders, in any
upper or middle class setting. (Social) Science (Categorical)
Description: This skill includes the gamut of scientific endeavors. Many
of these fields overlap extensively, but consideration should be given by
the GM as too when certain science skills can be used in the place of
others, and what penalties apply when doing so.
Categories: Mathematics, Physics, Biology, Physiology, Astronomy,
Archeology, Genetics, Geology, Planetology, Paleontology, Zoology,
Psychology, Sociology.
Limiting Trait: Varies. Most hard sciences require mathematics and/or
physics; most life sciences require biology.
Specializations: Specific fields within the broader categories:
Astrophysics, Microbiology, Archeology of specific race.
Seamanship: assisting in any task on a large sailing vessel.
(Professional)
Shady Contacts: knowledge of the underworld, or, in a strange city, at
least general underworld habits and likeliest places to contact fences,
etc., without offending them. (Covert)
Shield: using a shield or buckler in combat, both on offense and
defense. [Mediocre] (Combat)
Shiphandling: directing seamen to correctly handle a large sailing ship.
Includes piloting and navigation skills. [Terrible] (Professional)
Shopkeeping: running a shop of some sort - knowledge of basic
bookkeeping, sources of materials, rotation of stock, general prices,
sales techniques, etc. (Professional)
Sleight of Hand: manipulating small objects cleverly in your hands so as
to conceal what you are actually doing with them. (Athletic)
Sling: using a sling in combat. [Terrible] (Combat)
Smithy: working metal into tools, weapons, ornaments, etc. [Terrible]
(Professional)
Spear: using a spear in combat, but not including throwing it accurately
or powerfully. (Combat)
Spear Throwing: throwing a spear powerfully and accurately. (Combat)
Sports, Various: each sport is a separate skill - hurling, lacrosse,
etc. (Athletic)
Staff: using a staff as a weapon. (Combat) Stealth
Description: This is the skill required to hide, move unobtrusively, or
otherwise avoid detection by other people or security and surveillance
devices.
Limiting Trait: Agility.
Specializations: Hiding, Shadowing, Camouflage, Penetrate Security, Evade
Surveillance.
Storytelling: entertaining by recounting stories, either from your past
or from other sources. Storytelling without the Performing skill is more
likely to be successful in a bar or other personal setting than in a
professional setting. (Social)
Streetwise
The skill of the urban poor: where to find free or cheap food, shelter
and clothing; what parts of the city to avoid, who not to offend, etc
CAT: Social, Subterfuge
SPEC: Barroom savvy, gangs, fencing, Black Market, Inside information,
specific regions or criminal organizations.
ATT: Perception, Charm Survival
Description: Survival is the skill required to find basic necessities of
life in uncivilized or otherwise hostile surroundings.
Limiting Trait: Perception
Specializations: Specific terrain types or activities (foraging, water
acquisition), Urban Swimming: moving yourself in water without danger of drowning.
(Athletic) Tactics
Description: This is proficiency is effectively utilizing resources and
predicting enemy actions in real or simulated combat situations.
Limiting Trait: Reason.
Specializations: Small unit tactics, strategic deployment, single ship,
fleet, covert action, other specializations appropriate to application or
setting.
Trading
This skill is familiarity with the world of free commerce.
Includes the ability to assess value of items, find buyers or sellers, and
make profitable transactions.
CAT: Professional
SPEC: Appraisal, Bargaining, Speculation, Stock Trading,
specializations specific to certain races, regions, or types of items.
ATT: Wit, Charm
Tactics: knowledge of the best way to arrange a group of warriors so as
to take best advantage of the situation, terrain, their skills, etc. Also
reading an opposing group's tactical sophistication level. (Combat)
Tailing: following someone without their noticing. Opposed by
Perception. (Covert)
Tailor: turning cloth into clothes, as well as mending clothing. Can
also make other items out of cloth, such as tents. (Professional)
Teaching: imparting knowledge or skills to others. (Professional)
Team Acrobatics: working with others trained in this skill to perform
acrobatic maneuvers such as stacking, vaulting, trapeze work, etc.
(Athletic)
Teamster: handling an animal or team of animals pulling a wagon,
carriage, coach, etc. (Professional)
Thaumatology: the knowledge of magic spells, results, abilities, etc.
Does not require any Magical Ability, nor is it required to perform magic.
[No Default] (Knowledge, Magic)
Theater: the skills and knowledge associated with the theater: acting,
directing, management of props, sets, the house, the stage, etc. Not the
same as pretending to be someone else offstage - see Lie/Pretense for that
skill. (Professional)
Theology/Myths/Rituals: knowledge of a specific religion's beliefs,
dogma, and rituals. It may also be Comparative Theology, in which case the
knowledge is broader - covers more than one religion - but shallower.
(Knowledge)
Throwing: throwing things accurately, but not specifically optimized to
do damage. That is, it's not a combat skill, though it could be used as
one, with -1 to damage-dealing ability. (Athletic) Tracking
Description: This skill is used to find living beings or other unobvious
objects, usually in a wilderness setting, by observing signs of its
passage. Note that this does not cover finding a person through research
and canvassing; that is the purview of the Investigation skill.
Limiting Trait: Perception
Specializations: Specific setting or applications: urban, hunting. Trail Blazing: finding an optimum route through wilderness, and marking
your trail, either obviously or subtly. (Scouting)
Two-handed Axe: using any two-handed axe designed as a weapon. (Combat)
Two-handed Sword: using any two-handed sword as a weapon. (Combat) Unarmed Combat
Description: This is the ability to hurt someone with your bare hands--or
feet, or tentacles, or whatever.
Limiting Trait: Agility
Specializations: Specific Maneuvers or Martial Art styles. Vehicle
(Categorical)
Description: This is the general ability to operate one of a number of
vehicles. While some vehicles actually take several people to operate,
this skill is the one that applies to primary pilots of the vehicle.
This skill does not include skills in operating supporting or engineering
systems associated with the vehicle, or navigation (or astrogation of the
vehicle.)
Categories: By vehicle type: aircraft, spacecraft, wheeled vehicle,
motorcycle, tracked vehicle, helicopter, ground effect.
Limiting Trait: Dexterity
Specializations: Specific subtype of vehicles or modes of operation: Jet
Fighter Aircraft, Spacecraft (Battlecruiser), VTOL operation, Racing
Motorcycle, Tank. Ventriloquism: "throwing your voice" so as to make it sound as if it
comes from somewhere else. Also disguising your voice. (Covert)
Veterinarian: diagnosing and treating animal injuries and diseases.
(Knowledge) Weapons, Heavy (Categorical)
Description: This is the use of weapons that are man portable, but must be
fired stationary from a pintle or tripod, or are mounted on Personal
Mechanized Unit armor. In most cases, these weapon are RC 5 or 6, but this
applies to some railguns and particle cannons of RC 4.
Categories: By weapon type: Missiles, Mortars, Projectile, Beam.
Limiting Trait: Dexterity or Perception.
Specializations: Specific weapon within categories (Railguns) or special
modes of use (indirect fire). Weapon: Melee (Categorical)
Description: This is the skill of using implements in melee combat.
Categories: Cudgels, Swords, Knives, Axes, Staves.
Limiting Trait: Agility
Specializations: Specific weapon types: Tanto (knife), Gladius (sword),
Chair (Cudgel) Weapon: Ranged (Categorical)
Description: This is the skill of using man portable ranged weapons, RC 4
or less.
Categories: Energy Pistol, Energy Longarm, Projectile Pistol, Projectile
Longarm, Bows, Crossbows.
Limiting Trait: Dexterity.
Specializations: Specific weapon subtypes: MLA (Railgun) pistols, Laser
Rifles, Muzzle-loading rifles, etc.
Weapon: Thrown
Description: This is the ability to use weapons that are hurled by the
character without the aid of other devices. This skill is not considered
categorical, but some weapon types are bizarre enough that significant
penalties should be assessed if the character lacks specialization.
Limiting Trait: Dexterity.
Specializations: Specific weapons: Daggers, Darts, Shuriken, Bolos. Weather Sense: predicting the weather for the near future. (Knowledge)
Weaving: spinning yarn from wool or plants, then making cloth from yarn.
(Professional)
Whittling: carving wood into useful or aesthetic shapes. (Athletic)
Woods Lore: knowledge of woodland animals, plants, cycles, etc.
(Scouting)
Zoology: knowledge of animal behavior, habits, diets, capabilities, etc.
(Knowledge)
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