roleplaying:scumandvillainy:snake_eyes
Table of Contents
Mordo Veers
Back to . |
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Alias: Snake Eyes Look: Heritage: Spacer Background: Vice: Gambling | Scoundrel Serendipitous I know a Guy |
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Stress | Trauma | |
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0 (of 9) | 0 (of 4) | |
Harm | ||
none |
Attribute | Insight 0 | Prowess 2 | Resolve 3 |
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Actions | Doctor 0 | Helm 0 | Attune 2 |
Hack 0 | Scramble 0 | Command 0 |
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Rig 0 | Scrap 1 | Consort 1 |
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Study 0 | Skulk 1 | Sway 2 |
Deadly Friends | |
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Allies | Enemies |
Ora, an info broker. Always coming to you with juicy tip? | Rhin, a smuggler. A trustworthy source that passes on tips? A rogue that came up in the ranks with you? Or a rival in your line of work? |
Experience
Attributes | Playbook | End of Session | ||||||||
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Gained from making a Desperate action, Downtime training or end of session. 6 to get a new action point | Gained at end of session or Downtime training. 8 to get a new special ability | You get one XP (or two if it occurred multiple times) for: | ||||||||
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| 1) Addressing a tough challenge with charm or audacity 2) Expressing your beliefs, drives, heritage or background 3) Struggling with issue from your vice or traumas |
Equipment
1)
This increases the crew’s starting gambits on a job. You’re just plain luckier than other people
2)
Though you keep an ear to the ground, sufficient time has to pass for new jobs to crop up at a port (usually a downtime or two). The GM will tell you how you hear about the work; t might be a publicly available bounty or something a contact reaches out about.
roleplaying/scumandvillainy/snake_eyes.txt · Last modified: 2021/03/17 21:15 by 127.0.0.1