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roleplaying:scumandvillainy:snake_eyes

Table of Contents

Mordo Veers

Alias: Snake Eyes
Look:
Heritage: Spacer
Background:
Vice: Gambling
Scoundrel

Serendipitous

I know a Guy
Stress Trauma
0 (of 9) 0 (of 4)
Harm
none
Attribute Insight
0
Prowess
2
Resolve
3
Actions Doctor
0
Helm
0
Attune
2
Hack
0
Scramble
0
Command
0
Rig
0
Scrap
1
Consort
1
Study
0
Skulk
1
Sway
2
Deadly Friends
Allies Enemies
Ora, an info broker. Always coming to you with juicy tip? Rhin, a smuggler. A trustworthy source that passes on tips?
A rogue that came up in the ranks with you?
Or a rival in your line of work?

Experience

Attributes Playbook End of Session
Gained from making a Desperate action, Downtime training or end of session. 6 to get a new action point Gained at end of session or Downtime training. 8 to get a new special ability You get one XP (or two if it occurred multiple times) for:
0

Insight
0

Prowess
0

Resolve
0

Playbook
1) Addressing a tough challenge with charm or audacity
2) Expressing your beliefs, drives, heritage or background
3) Struggling with issue from your vice or traumas

Equipment

Light Load = 3 Normal Load = 5 Heavy Load = 6

Specialist Equipment

Standard Equipment

1)
This increases the crew’s starting gambits on a job. You’re just plain luckier than other people
2)
Though you keep an ear to the ground, sufficient time has to pass for new jobs to crop up at a port (usually a downtime or two). The GM will tell you how you hear about the work; t might be a publicly available bounty or something a contact reaches out about.
roleplaying/scumandvillainy/snake_eyes.txt · Last modified: 2021/03/17 21:15 by curufea