Room Cards
Cards
Rooms receive 3 cards - a Type card, a Level card and a Special card.
Type
Fiendish Creation
Swarm — Number: 4 (if doubled, 8) — Notes: No special abilities —
Level | Agi | Dex | Tou | Str | Hlt | Mov |
Low | 0 | 2 | 1 | 3 | 2 | 3 |
Medium | 1 | 2 | 0 | 3 | 3 | 5 |
High | 2 | 3 | 1 | 4 | 2 | 4 |
Mob — Number: 2 (if doubled, 4) — Notes:
Characteristic Specialisation —
Level | Agi | Dex | Tou | Str | Hlt | Mov |
Low | 1 | 3 | 1 | 3 | 3 | 4 |
Medium | 1 | 3 | 2 | 4 | 4 | 5 |
High | 2 | 4 | 2 | 4 | 4 | 3 |
Giant — Number: 1 (if doubled, 2) — Notes:
Special Power —
Level | Agi | Dex | Tou | Str | Hlt | Mov |
Low | 1 | 3 | 1 | 3 | 6 | 3 |
Medium | 2 | 4 | 2 | 4 | 10 | 2 |
High | 2 | 3 | 2 | 5 | 8 | 3 |
Trap (Event)
STR - Something falls on you or tries to crush you. Lose 1 Health if STR is less than 1/2/3
DEX - Something fast rushes at you. Lose 1 Health if DEX is less than 1/2/3
WP - The room is blocked with a magical psychic aura. Can only move in this room if WP is higher than 0/1/2
SKL - The room is a puzzle trap. Can only move in this room if SKL is higher than 0/1/2
Spook (Event)
Something creepy and unnatural. Everyone that has one or more villagers within line of sight an open door into this room room loses 1/2/3 morale through fear.
Strange violent wind. Every villager within line of sight an open door into this room that has STR less than 1/2/3 is pushed away from the room until they hit an object where they take 1 Health damage.
Level
Special
Clue — The value of the clue is 1/2/3.
Unstoppable — If a fiendish creation, their move is now 1 and they can't be damaged except with a magic weapon. If a trap or spook, it effects everyone (except those with the correct special power), not just those in line of sight.
Fast — +1 Move (FC) Check is at -1 (T) Double damage (S)
Slow — -1 Move (FC) Check is at +1 (T) Only effects every second character (S)
Item
Magic weapon: Does an additional +1 damage in combat for the next 2/4/6 hits
Armour: Increases Toughness by 1 for the next 2/4/6 hits before being destroyed
Heavy Armour: Increases Toughness by 2 for the next 2/4/6 hits before being destroyed, reduces DEX and Move by 1. May only be carried or used by characters with a DEX and Move higher than 0.
Herbs: Heal all the health of 1/2/3 characters. Discard after use.
Deck Building