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factionpbta:spiralpolitic:homeworlders

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Homeworlders

Homeworlders make up five of the seven major Participants in the War in Heaven. Albeit they are a minority in Faction Paradox and the Celestis are Homeworlders that have turned themselves into Conceptual Entities.

They are somewhat difficult to kill unless you have a special weapon designed to kill beings that regenerate, or you have something that stops the regeneration process.

Attributes

Homeworlders are a fairly bland species. All your attributes must be between -1 and +2. You may only have two +2 attributes. You have 6 points to distribute.

Moves

Battle Insight Battle Insight When you roll Recover, On a 10+ you may choose to ask the Grandfather any one question on the Discern Reality list. You or an ally have Advantag…
Decades of Experience Decades of Experience Being decades old, you have a wealth of experience. When a character comes to you for advice and you tell them what you think is best, th…
Jury-Rig Jury-Rig When you haphazardly use whatever parts you have on hand to hastily construct or repair a device or Vehicle, say what you mean to do and roll * On …
Reader of Lesser Species Reader of Lesser Species When discerning realities you may also choose to ask the Grandfather “How do I get them to do what I command?” moves homeworlder basi…
Regeneration Regeneration When you suffer fatal Harm from weapons or events not specifically designed to kill Homeworlders: * If you are in your base, roll with advantag…
That's Lord to you That's Lord to you You have a reputation throughout the Spiral Politic that causes fear and hatred. If you are ever recognised as a Homeworlder you will have …
The Skasis Paradigm The Skasis Paradigm When you rant about exactly how bad the situation is right now and how monumentally screwed you and your allies are, and that no one else i…
Time Sense Time Sense When you first encounter a Alter effect, take +1 when you try to discern its properties. On a hit, you also grant your allies the +1 bonus when acti…
Tutored Education Tutored Education When making a Spout Technobabble move, on a 6 or less treat the roll as a 7-9 instead moves homeworlder basic
Two Hearts Two Hearts You may Spout Technobabble once per session to ignore one instance of Harm (of any level) taken. moves homeworlder signature
factionpbta/spiralpolitic/homeworlders.txt · Last modified: 2020/05/26 23:23 (external edit)