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factionpbta:play:moves:regeneration

Regeneration

When you suffer fatal Harm from weapons or events not specifically designed to kill Homeworlders:

  • If you are in your base, roll with advantage
  • Modifiers to this roll are: subtract your total completion and add any Flux your group is willing to spend. Unlike other moves, no attribute is used for this roll.
    • On a 10+, your attributes remain the same - mark a completion. Remove all Harm
    • On a 7-9, your attributes randomise, roll a d6 for each one, on a 1-3 it goes down, 4-6 up. to max of -3 or +3. Also mark a completion. Remove all Harm. Add a Trauma.
    • 6- you fail to regenerate
factionpbta/play/moves/regeneration.txt · Last modified: 2020/05/26 19:07 (external edit)