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— | roleplaying:plotgenerator [2013/06/16 17:18] (current) – created - external edit 127.0.0.1 |
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| ======Plot Generator: the Card Game====== |
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| <html><a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png" /></a><br /><span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Text" property="dc:title" rel="dc:type">Plot Generator: the Card Game</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.curufea.com/Wikka/wikka.php?wakka=PlotGenerator" property="cc:attributionName" rel="cc:attributionURL">Peter Cobcroft</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Australia License</a>.</html> |
| ====Thanks==== |
| With thanks to [[http://homepage.ntlworld.com/forgottenfutures/odyssey/od5.htm|Marcus L. Rowland]] for the inspiration. Like his game, the mechanics will be similar to Bartok. Although primarily a solo game to be used by GMs |
| ======Key concepts====== |
| Plots are divided into four suits - each suit representing a genre, these suits vary according to the setting of the game being run. For example, a Doctor Who game would might have Comedy, Mystery, Horror/Tragedy and Action. |
| Each genre is broken up into 9 levels of intensity and 3 specials (for the court cards) and a wild card (the Ace). |
| Finally the Jokers are used as reversals. |
| ====Playing Cards==== |
| For a card to be played on another card it must either- |
| * Be of the same suit and numerically higher or lower in value than the current face-up card (Varying intensity) |
| * Be of a different suit and numerically the same as the current card (Varying genre) |
| * Be a Joker (Reverse) |
| =====How to play===== |
| Either start with a random card, or go through the deck and choose a card to start with. |
| Whenever you need a plot decision - draw cards. You can do this in a number of ways- |
| * Draw a random card and use it. |
| * Draw cards until you get one you like and use it. Shuffle the other cards back in. |
| * Draw cards until one of them matches the Playing Cards" rule above and play it. Shuffle the other cards back in." |
| * Draw a hand of cards (say 5 or 7) and play one that matches the Playing Cards" rule above. Replace it from the deck and keep your hand of cards until the next time you need a plot decision." |
| ===Cards=== |
| <html> |
| <table><tr><th>Card</th><th>Type</th><th>Suggested Use</th></tr> |
| <tr><td>Ace</td><td>Wild</td><td>Choose any intensity for the current genre/suit</td></tr> |
| <tr><td>2</td><td>Intensity</td><td>Minor - external</td></tr> |
| <tr><td>3</td><td>Intensity</td><td>Minor - internal</td></tr> |
| <tr><td>4</td><td>Intensity</td><td>Minor - all</td></tr> |
| <tr><td>5</td><td>Intensity</td><td>Medium - external</td></tr> |
| <tr><td>6</td><td>Intensity</td><td>Medium - internal</td></tr> |
| <tr><td>7</td><td>Intensity</td><td>Medium - all</td></tr> |
| <tr><td>8</td><td>Intensity</td><td>Major - external</td></tr> |
| <tr><td>9</td><td>Intensity</td><td>Major - internal</td></tr> |
| <tr><td>10</td><td>Intensity</td><td>Major - all</td></tr> |
| <tr><td>Jack</td><td>Special</td><td>New character/item/setting</td></tr> |
| <tr><td>Queen</td><td>Special</td><td>Develop an existing character/item/setting</td></tr> |
| <tr><td>King</td><td>Special</td><td>Get rid of a character/item/setting</td></tr> |
| <tr><td>Joker</td><td>Reversal</td><td>Flip the plot or the intensity, threats become friends, enemies - allies, comedy becomes horror etc.</td></tr> |
| </table> |
| </html> |
| ====Files==== |
| {{filelist>:plotgenerator/*.*}} |
| ---- |
| CategoryGames |
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