Table of Contents

Mecha Bots

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Summary

The concept behind this game is the construction of warrior robots that fight each other. But the mechanics of the construction are different. Hexmap based.
Inspired by
Number of Players: 2+
Type of Game: Abstract Tactical (Steampunk?)

Pieces

Object of the Game

Destroying all other Mad Scientists in order to dominate the city, or their creations.

Rules

Setup

A Bot consists a chassis card on which components are placed.

Starting a game

For each player

For the board

Maps

Turns

  1. Shops restock phase
    • Any shop that has no Bots within 3 hexes of it builds a random component.
    • Any bank that has no Bots within 3 hexes of it earns 1D6 money.
  2. Players
    1. Mad Scientist phase
      • Spend the phase Controlling the Bot (ie do nothing) or Program Bot if in the same hex as their Bot
      • Move
      • Buy or sell at a shop
      • Add or remove a component from their Bot if in the same hex.
      • Drop or pickup a component that has been left in the street. Components may not be dropped anywhere else (but may be sold at Shops).
    2. Bots move phase
      1. Bots move according to the Player if controlled, or according to their Program if programmed. The lightest Bot acts first (the one with the least components).
      2. Bots react to sensor scans. The lightest Bot acts first (the one with the least components).
      3. Bot combat. The lightest Bot acts first (the one with the least components).

Movement

Combat

Repair

Winning the Game

Expanded Rules

Advanced Rules

Files

Credits

Mad scientist original counter design by William Scarvie