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games:board:mechabotsterrain

Terrain

Random map generator

Map tiles

Terrain Types

  • Laneway, only wide enough for a Mad Scientist to go down. Bots capable of flight can move over it as usual. Bots may not land in this hex.
  • Cobbled street, the default terrain throughout the city, good for all transport.
  • Foot Bridge, only able to support the weight of Light Bots.
  • Bridge, able to carry any sized Bot over a river.
  • Park, difficult ground for any Bot that isn't at least a half-track.
  • Rubble, difficult ground for any Bot that isn't at least a half-track.
  • Forest, difficult ground for any Bot that doesn't have legs or better. Blocks line of sight as a medium building.
  • Rivers, uncrossable by Bots that don't have powerful legs or better. Bots capable of flight can move over it as usual. Bots may not land in this hex.
  • Small Buildings, don't block line of sight but cannot be crossed at ground level. Bots capable of flight can move over it as usual. Squashable
  • Medium Buildings, block line of sight and movement. Bots capable of flight can move over it as usual. Jumpable
  • Tall Buildings, block line of sight, movement and Bots that can't fly. Bots capable of flight can move over it as usual. Bots may not land in this hex. Climbable
  • Shops, tall buildings where components can be found. Bots capable of flight can move over it as usual. Bots may not land in this hex. Climbable
  • Banks, tall buildings where the lesser beings store their non-ill-gotten gains, so thay can be got. Bots capable of flight can move over it as usual. Bots may not land in this hex. Climbable
  • Labs, tall buildings where you first start out in your quest for TOTAL DOMINATION! Bots capable of flight can move over it as usual. Bots may not land in this hex unless it is their home base. Climbable

Squashable

Not quite so sturdy structures that can be destroyed by giant robots.

  • If a Heavy Bot has Legs or better mobility, it can squash the structure. Place a rubble counter on it for the rest of the game.

Jumpable

Sturdy structures that can be leapt on by Bots.

  • If a Bot has Powerful Legs or better mobility, it can move on top of the structure. All structures of the same height or smaller now no longer block line of sight to other Bots. However they still block line of sight to Mad Scientists.

Climbable

Very sturdy reinforced tall structures. Almost designed to have large things hanging off them. Possibly while clutching a struggling person in one hand.

  • A Light Bot with Legs or better mobility may climb this structure. It costs 1 MP to climb up (or down). All structures of the same height or smaller now no longer block line of sight to other Bots. However they still block line of sight to Mad Scientists.

Chart

TerrainMad ScientistBots
WheelsHalftrackTracksLegsPowerful legsJump jetsJetsHover Jets
Laneway (4)1N/AN/AN/AN/AN/A111
Cobbled street111111111
Foot Bridge (5)111111111
Bridge111111111
Park232111111
Rubble232111111
Forest233211111
Rivers (4)N/AN/AN/AN/AN/AN/A111
Small Buildings (2)1N/AN/AN/AN/AN/A111
Medium Buildings (1)1N/AN/AN/AN/AN/A111
Tall Building (3) (4)1N/AN/AN/AN/AN/A111
Shops (3) (4)1N/AN/AN/AN/AN/A111
Banks (3) (4)1N/AN/AN/AN/AN/A111
Labs (3) (6)1N/AN/AN/AN/AN/A111
(1) Jumpable
(2) Squashable
(3) Climbable
(4) A non-hovering Bot may not end turn here
(5) Light Bots only (A bot that has less than half its chassis filled with components.)
(6) A non-hovering Bot may not end turn here unless it is their home base

games/board/mechabotsterrain.txt · Last modified: 2013/03/20 22:18 by curufea