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DALEK STUFF
NOTE: If you can
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The
following color code and terms are used:
information from the TV Series
(Including the Dimensions in Time, and Universal/BCC Telemovie,
Scream of the Shalka)
information from the Novels
(Virgin, BCC, I Who (which isn't a novel but it's source
material is))
information from deliberately
created alternate version of Doctor Who
(The Unbound Series, Death Comes to
Time)
information from 'licensed'
reference sources
(The Technical Manual, Monsters, The Doctor Who Cookbook and The
Gallifrey
Chronicles)
information
from 'unreliable'
sources:
(FASA's role-playing game, the Nth Doctor, Destiny of the Doctors (I
don't trust them
either, but you never know))
information from unofficial
sources
( Lawrence Miles'
books, the Benny
adventures)
information from speculative
sources
(my own speculation, and other fan speculation. Includes ideas
from sites listed on my
home page.)
?
The event occurred approximately in this
interval.
??
A pretty wild guess as to when this event
took place.
SKARO:
HOME
ASTROPHYSICAL LOCATION:
Skaro's star system is located
beyond
the Andromeda Galaxy in the 7th of the Outer Galaxies (probably
the Maffei-1 Galaxy) at coordinates are D5-Gamma-Z-Alpha.
There
are 12 other Galaxies clustered
arround Skaro. Despite this, only 7 Galaxies can be observed in
Skaro's night sky.
Intergalactically speaking, this
isn't that
far from the Sol System.
NOTE: Skaro is quite likely located in IC342/Maffei Group, which is a
cluster of 13 small galaxies beyond the Andromeda Galaxy, about 9
million light years from Earth. These Galaxies would be quite
unlikely to have habitable planets inside them with would jive with
Davros's conclusion that their are no other habitable planet in the 13
Galaxies. It would also explain the Daleks attempts to invade the
Milky Way and Andromdeda Galaxies.
(with thanks to Douglas B. Killings)
SYSTEM DATA:
The planet Skaro is the 12th planet in the
Skarosian System. Skaro has
a blue-white sun and 2 moons. Another
planet is Phebyus which
has 3 horizontal rings.
THE PLANET SKARO:
Skaro
is the only world capable of supporting life in the Skarosian
System. It is a
little over 20,000 miles in diameter, and has a core of solid
ice. Because of this the planet occasionaly suffers from
icanoes. At the heart of
this ice is a path to a pocket dimension like the one from which the
Quatch originated from. The planet is rich with
diamonds. The word
Skaro means "home" in old
Kaled. In the Halldon records Skaro was known as
Ameron. The planet has one large
continent named Dalazar that covers just over 1/3 of its surface.
The rest is taken up by the Ocean of Death. Before the "Thousand
Year" War most of Skaro had a temperate climate. Now most of the
continent of Dalazar is desert. These deserts receive rain only
once every 10 years (know as the Decarain) which lasts for 7 months. In the more habitable
areas of
Skaro it rains once every 4-5
years. Most of Skaro's surface
is still quite radioactive, and anti-radiation drugs are nessecary for
humans to survive there for more then a few days. The Desert of
Despair has such a high level of magnetism that most navigational
insturments are useless. The
massive
Drammankin Mountain Range divides
the continent in half.
Surrounding the continent are a series of islands (including the
unexplored Islands of Mists) with a very wide
range of diverse animal and plant life. On
the east side of the Drammankin Mountain Range is the area known as Vekis Nar-Kangji
(the Plain of Swords). It is here that the Dalek City, Mensvat Esc-Dalek is located -
the Capital of the Dalek Empire. The city is bordered by the
luminescent Lake of Mutations and the Petrified Jungle. To the north of City is a secret
valley where the Thals hid from the Daleks. Other locations on
Skaro include the Sea of Acid, the Lake of Snakes, and the Canyons of
Terror.
Plants:
Many
of the forests have been petrified and virtually turned to stone by the
neutronic war. Much of the soil is little more then sand and
ash. Varga Plants, however, are one species of
mobile plant that
survived. The Daleks have
modified the species to
server as a defense on other conquered planets. The
thorns of this plant will mutate a humanoid. They
will be filled with a desire to kill and will eventually be transformed
into another Vagra Plant. All animals and plants that evolved on
Skaro have a Fundamental
DNA type of 989.
Animals:
Numerous mutant species exist,
including the Slyther, land
jelly fish, and the Magnedons (metal lizards who are held
together magnetically). Spiders appear to be common in
caves. Rock
Leopards live in the Drammankin
Mountains. Massive octopus like Krakis live beneath Skaro's
crust.
Skaroisans:
Skarosians appear similar to human
beings but have green blood and, despite having 1 heart, and 2 lungs, have a
very different internal biology. The Skarosian Speices has
produced at least four races. The Kaleds (aka the Dals), the
Thals (includes original and genetically purified varients), the Mutos
(numerous sub-races), and the Daleks.
THE
DALEKS:
DALEK MUTANTS:
GENETICS -
While
still embryos Daleks have chromosomal variations introduced into their
genetic makeup via chemical
agents and micro-surgery.
Their DNA Type is 467-989. This
prevents them from experiancing compassion, love, pity, and
mercy. While
instictual sense of morality and conscience is also removed they can experiance hate, and an
enjoyment of revenge, and cruelty. They
are
programed to have total loyalty to the Dalek Species and the Dalek Prime, and to
view all other species (including the humanoid Skarosians) as
inferior. They have a strong instinct to destroy or enslave all
alien lifeforms.
They are conditioned to survive at all costs and
programmed to believe that survival can best be achieved by becoming
the dominant species in the Universe. According to some report the humanoid
desease the Measles originated on Skaro.
The more advanced time traveling
Daleks have Temporally Active Biodata, because
they
have the power to chronoform themselves. All stable forms
of time
travel require re-writing of the traveler’s biodata. Time travel makes sentients
vunerable to the influence of poweful transtemporal beings who exist
outside of linear time. These beings will try to force the time
traveler to become their agent/servent. It is for this reason any
species that wants to become a stable, time-active race
must change itself into another species. It is likely that the Dalek had
major psychological difficulty dealing with this concept.
NERVOUS SYSTEM -
All
Daleks have to potential to become geniuses however (with the exception
of the leadership) most lack the experiance and knowlege to make full
use of their inherent talents. Despite their small size their brain
is still about the same size as a human brain. This increase in
brain to body mass ratio (plus that most of the Dalek body is controled
by computer and not its brain) could mean that a greater part of its
mental resources could be devoted to intelectuall pursuits.
Daleks
never need to sleep because
different parts of their brains can be rest at different times.
However,
while awaiting new instructions,
Daleks routinely power down and enter a periods of unconsciousness (ie
sleep). Such periods can
last hours, or months, (or even centuries using the shell's onboard Cryogen
Survival Unit) depending on when the new
intructions or outside stimulus arrives. The
Dalek mutants don't
like extreamly bright light but can not see in extream darkness.
CIRCULATORY SYSTEM -
Their blood
is green. They can breath
mustard gas. They have a single
heart and a pair of lungs.
PSIONICS -
Daleks
use telekinetic power to move their travel machines. They can, to
a limited degree, use their willpower to telepathically manipulate the
feelings of others. They can also telepathcially project ideas
across space to a willing receipiant. Also see Psyche Daleks below.
GENERAL
BIOLOGY -
Dalek
mutants appear to be blob-like green or brown octopus like creature about 60 cm across, with 4 or more tenticals. They
have four fingered claws at the end of the tenticals. They have
vestigial limbs and sensory organs - usually one
or two
eyes. While
being great constrictors they
have difficulty lifting more then several ounces for more then a few
minutes. They can leap several feet in the air
and have enough
strength to strangle a humanoid.
They function very well in zero
gravity. All
Daleks are Male.
Daleks
consume plant matter that
is grown in their cities under artificial lights. These plants are Celluised (turned
into dust and
converted into a nutritious gas) and the resulting gase is circulated
inside of Daleks
Cities to be inhaled. When
outside of a Dalek city or space vessel Daleks rely on neutrient
feederlines to pump a liquid version into their bodies. If nessecarrly Daleks can eat
radioactive plants without dying. In fact Daleks need radiation to survive and the Dalek creature is given
a one hour dose of radioactivity to revitalize it every month.
This is done with a Neutrotomic Irradiator which produces radiation by
spliting neutrons from atoms. Daleks can't
survive for more then 2
hours with
out the radioactivity that their personel casing provides.
Dalek mutants are so
toxic that if a Time Lord eats
one
they will be unable to regenerate and will eventually die.
REPRODUCTION -
The Empire
breeds only as many Dalek Mutants as nessecary. Genetically
speaking all Daleks are male. In the early years of Dalek
history the Daleks reproduced by
cloning. Later Daleks were
produced via the random mixing of the gene pool. Every Dalek
mutant has a genetic sample take and stored at the reproductive
factories. Dalek DNA records go back for thousands of
years. When a new Dalek is needed cells from two different
Daleks are thawed and combined to form an embryo. The embryo grows in a duralloy
gestation capsule for three months. During this time its developing brain
is exposed to indoctrination tapes while mutagenic drugs radiation
exposures accerate the rate of mutation. While
still embryos Daleks have chromosomal variations introduced into their
genetic makeup via chemical
agents and micro-surgery.
This
prevents them from experiancing compassion, love, pity, and
mercy. The
instictual sense of morality and conscience is also removed. They
are
programed to have total loyalty to the Dalek Species and the Dalek Prime, and to
view all other species (including the humanoid Skarosians) as
inferior.
Dalek embryos will attack anything tha moves. After 3
months of gestation the Dalek Mutants are placed in transparent
training shells for the next 9 months. During this time juveniles are
trained in Dalek history, small
unit tactics, and technology by an adult Dalek holding the rank
of Seargent Major. After the Daleks graduate from training school
they are given a 5 week
orientation period to learn to control the standard travel machine
shells. At the end of this period the Daleks are considered to be
an adults. Rather
then names Daleks are coded by rank/position and number (ie
Scout Seven, or Zero-Two).
Though Daleks prize
racial purity they
will if nessecary convert humans into Daleks for the purpose of
(temporarily) bolstering their numbers.
DEATH -
Within their lifesupport casings Daleks can live for at least thousands
of years. In one case a stranded Dalek lived for 2000 years
before
running out of power. It
is theorized
that they could live for over a million years.
DALEK TRAVEL MACHINES:
The Daleks have been programmed to
instinctually view the physical
appearance of the Dalek Travel Machine as being the most perfect
form. This seems likely because for over nine thousand years of
technological advancement they almost never deviate from that basic
shape. The
Travel Machines are constructed on an assembly line with a conveyor
belt. Including mining, it
takes 3 months
for each casing to be assembled from scratch, but numerous casings are being
constructed at any given time. If
the premanufactured parts are availble a manufacturing hanger's
assembly line can be
made operational in a few hours. Once operation it can produce
multiple travel machines every minute. Each casing for Later era Daleks has
a batch recognition code mounted under the Scanner. Daleks
have complete understanding of the science of static electricity
and the science of antimagnetics. In fact static can be
considered
the blood of a Dalek Travel
Machine. They use fiber optics to relay
signals. The standard Travel Machine is about 1.5 meters tall, weighs less
then 300 kilograms and
is denser then water. It
is composed of over 9,000 different parts and eleven miles of
wiring. The mid-section is
capable of rotating 360 degrees.
OUTER CASING -
The Outer Casing of a Dalek travel machine is made from a type of alloy called Dalekanium.
In its raw energized stated
Dalekanium is rich but unstable source of energy. Depleted
Dalekanium functions an effective
armor. It is also an excellent conductor of gamma
radiation.
It
is 10 times stronger than steel and
many times harder then carbon steel, but only a 1/4 the density
of aluminum
(meaning that it is lighter than water and will float). The
armor is .63 centimeters thick
in most places and is coated with a layer of bonded
polycarbide armor to increase
durability and reduce friction.
It is also quite resistant to energy weapons. Despite the
lightness of their armor
the occupied travel machine
will sink if immersed in water. The Outer Casing is immue to standard
bullets, mortars, staser blasts,
and (probably) untra-sonic
disintegrator guns. The armor doesn't protect againt bullets with
bastic heads, heavy sonic weapons, Dalek Neutralisers, Dalekanium
Bombs, and short range blasts
from a Tissue
Compression Eliminator.
The outer casing
is not water proof, however the control chamber is completely sealed,
as are the internal components. This allows a Dalek to remain
under
water for a very long time. Empty space inside the casing is
usually filled with an insulative inert gas that regulates temperature.
The casing is equiped with
non-conductive
sheilding that will burn out if exposed to 7 kilovolts. However even when exposed to 7
kilovolts the Dalek mutant and travel machine will however remain
functional. The casings
of more advanced Daleks are equipped with numerous security traps
designed to prevent tampering with the interior.
SCANNER (aka Eye Stalk) -
The
Scanner is mounted on the end of the 38 cm Eye Stalk located on the
upper dome. The dome is capable of rotating 360
degrees. The
Scanner incorperates an iris, several filters (to protect against
sudden
flashes of bright light),
wide angle
telescopic/telescopic lens, an
image receptor, and visual processing ring.
The Scanner can see visible light as
well as the
ultra-violet, infra-red, X-Ray,
Z-Ray,
thermal, and infared
specturms. Recovery
from such flashes is only
slightly slower then a human's. Located behind the eye lense
on the eye stock are the Insulator
Disks.
Each of these
disks protect the Eye from interferance by
cosmic radiation using spark
arrestors. The realtive fragility of the Eye Stalk is
reguared by most as the Dalek's greatest physical weakness. They
have built in
Audio Scanners which are far more
sensitive then
human
ears. An
optic cable connects the Scanner to the rest of the War Computer.
In early travel machines
data from the Scanner was presented on a screen inside Control
Chamber. Modern Daleks have the data relayed
directly into the mutant's brain via the positronic linkages. The
Scanner is vunlerable to well targets projectile firearms.
Listening
Scanners convert all sounds into
holographic quadraphonic
format (which includes filtering,
directional recognition and pattern recognition data from
the War Computer) before being transfered to the Dalek creature. The Listening Scanners are extreamly
sensitive and can (with the War
Computer's aid) recognize different voices inside a sealed
spacecraft.
LUMINOSITY DISCHARGERS (aka
Comm-Lights, Energy Dispensers)-
Mounted on
either side of the upper dome, these light up in time to a Daleks
syllables when it talks. The
Dischargers also dissipate excess energy in the forms of infared and
ultrasonic energy. Daleks can deploy baffles to hide
their
emissions.
SENSOR PLATES (aka Tactical Environment Scanner Grid, Recording
Screens) -
The plates arround a Dalek
upper midsection are
called Sensor Plates. The
super-sensitive plates record all sound and light waves and store the
information in recording cells inside the Dalek's War Computer. The War Computer
contains software that can filter out any distracting sound patterns.
The Psych Analysers can function as a fairly reliable lie
detector when dealing with most humanoid species. The plates also
have the intakes for the Dalek's nutritional systems. Inside
Daleks facilities plants are turned into dust and
converted into a nutritious gas that is circulated throughout the
structure. This gas is collected and fed into the filtration and
storage systems for eventual consumption by the Dalek creature. When
outside of a Dalek city or space vessel Daleks rely on neutrient
feederlines to pump a liquid version into their bodies. The sensor grid louvres vent wast
heat.
SOLAR-ENERGY
POWERED
SLATS -
They have
externaly mounted
Solar-Powered Slats located arround the midsection. These slats absorbe ambient radiation such as solar
energy
(and other natural element in the atmospher) and use them to generate
static electricty when an charged metal floor isn't
present. Even when in the
presence of a hostile power
draining field these cells can
provide enough power for Dalek life
support and mobility. A single Time War era Dalek can (if
connected
to the right outlets) drain the entire power supply of the eastern
half of the US (in the year 2012 AD). A
large metal bearing is set into the base of the Dalek. This bearing collects static
electricity from the charged metal floors of a Dalek facility and
conducts it to energy cells located in the center of the
bearing. Internal
battery power pack
provides temorary back up energy but a static electric circuit is
needed for indefinite operation. It appears to take several hours to
fully charge the batter power pack. Without
a source of power to generate
static electricty they become
dormant when the batter is depleated. A
dish can be mounted to collect
broadcast power. During
the Time War the Daleks evolve to use temporal energy (artron energy) as a power
source. To absorb it their casing must be brought into physical
contact with the radiation. Even levels that wouldn't harm a
human can allow a Dalek to regenerate its casing and recharge is power
systems. Unfortunately artron energy is only generated by
sentient beings and when absorbing it a Dalek can contaminate the
Dalek's DNA and conciousness.
FORCE-FIELD
-
Later era Daleks are
equiped with Force Feild Broadcast Antennae, which are mounted on the Solar
Powerer Slats. Each slat creates a field which overlaps with the
others for complete protection. These force fields will
melt bullets (even ones with
bastic heads). The
force-fields quickly burn off anything that obscures their
vision. Daleks
can re-route
power
to increase the strenght of their force-fields to the point where they
can resist a Neutraliser blast. The shields are ineffective against
Blasters howerver and the Dalek must rely on its armor for
protection.
Three Daleks can create a
temporal prison capable of trapping a TARDIS. This uses a chronon
loop to disable the TARDIS’s Transpower System. It can also
disable the TARDIS’s defenses so that its exo-shell is no stronger then
the object it is disguised as.
ARM ATTACHMENTS-
Exhange of an
arm attachment takes approximately 10 minutes.
Telescopic Manipulator
Sucker
Arm: This appandage is composed of a attachement coupling, a hydraulic chamber, and
entension rod, a vacuum pump (capable of creating massive ammounts of
suction - enough to crush a
human skull), and a sucker. This attachment provides a surprising
amount of maual
dexterity. The hydraulic arm can
lift enourmasly heavy weights, such as automobiles. Later Daleks
can swing their arm fast enough to throw such objects through the
air. The
sucker intself is made
of morphic material that can reshape
itself so as to be able to operate a keypad, drain electrical power from any
electrical outlet, and contians
a thin extendible data rod that
acts as a manifold data-link
for interfacing with almost any
computer port. Most Dalek
technology is controled through the use of the data rod. Imperial Daleks use the slots on the
edges of the sucker to provide a data-link. When retracted the arm is 55
centimeters long, when extended
it is twice that length. Time War
Era Daleks can use their sucker arm to measure a beings intelligence
and "download" the knowledge of a
humanoid by extracting all of
their brainwaves (killing the victum in the process).
Claw Arm: Used
for manipulating small objects.
Power Drill:
for construction
Fastening
Tool: for driving screws and bolts.
Tentacle Arm: This experimental arm has a range of 2
meters and is mounted on the end of a standard arm pole.
Cutting torch:
Often used for cutting open locked doors.
Perceptor: Used to track humans.
Seismic detectors: This device can locate underground passage ways and find an
underground TARDIS while
the Dalek is still on the surface.
Electrode Unit: appears to be used for picking
electronic locks.
Pyroflame Arm: A short range flame thrower (often
used by the Emperor's Personal Guards).
NEUTRALISER GUN STICK (aka
Exterminator, Gun-Stick, Blast-Gun, Destructor, Disruptor Beam Weapon) -
The first Gun
Sticks were
ruby laser-beam projectors designed by Davros. The later designs are multi-ranged variable power projected-electrical-energy
blast weapons. The modern Neutraliser is 35.5 centimeter long and contains a rapid discharge electrical capacitor
(that holds enough charge for one shot), a beam initiation generator, a beam conentrator array (composed of ruby
crystals), a nitride barrel and accleration chamber that acts as the death-ray. Several energy dispersion rods and amplifier tubes line the
outside of the nitride
gunstalk. The
energy dispersion rods use
ammonia for cooling. The amplifier tubes adjust the setting of
the beam. The Dynamic Unit inside the
Dalek's casing provides the Neutraliser with enough energy for 1000 full power blasts. The Neutraliser is guided by an
onboard
fire
control computer and targeted
with a
joystick.
The Dalek midsection can rotate giving
the Neutraliser 360 degrees of targeting abbility. On the lower Stun level
the Neutralisers merely paralizes or stuns
humanoids. When set to Kill the weapon
will exterminate a humanoid. The beam appears to have a wide
angle setting to allow multiple exterminations with a single
blast. The victum will have no exterior
tissue damage but their internal
organs will be scrambled and
every cell will have been destroyed. On the full power Total Extermination Level the
Neutraliser produces a bolt of
superheated plasma (roughly
equivalent in energy to a
bolt of lightning) that can
blast a hole through
2 inches of tungsten steel at a
range of 3 miles. At this setting a two neutraliser beams
can destroy
a small unpowered space craft capable of FTL travel. Neutralisers will also penetrate
Dalekanium armor and can be used to destroy other Daleks. The blast cannot penetrate the exo-shell of
a TARDIS. The energy
in the beam can be
conducted by water - killing all lifeforms that have contact with the
water. While regeneration is possible from a glancing blow Gallifreyans
who are hit directly by a Dalek particle beam will die. Dalek Neutralisers can be be disabled with a macro-transmission of a K-filter
wave-length, which will block the neutraliser in a self-replicating
blind-fold matrix. If
the Neutraliser is disabled in
combat a Dalek will retreat from combat. The
Neutraliser can be replaced with a chemical
based machine gun projectile weapon. These fire 5 millimeter rounds at a
rate of 15 rounds per second. <>
SENSOR DISKS (aka Auto-Destruct,
Sesor Globes)-
The 52 sensor
disks
on the lower half of the casing are each equiped with a thermometer probe, a relative moisture sensor,
atmospheric chemical breakdown (aka smell), ambient light, radiation,
and
an ultrasonic SONAR based
motion
sensor. Each of these Disks
are incased in a sensor
transparent sphere called a Sensor Globe. The Disks allow
the Dalek to detect any movement of nearby objects and conditions
in a 360 degree
arc. They
can provide enough information for the War Computer to recognize
individuals by their
biorythms. The sensor
disks can be temporarily blinded by exposing them to 2-3 powerful heat
sources. These
globes can detatach and fly on their own, allowing them to provide remote
battlefield intelligence. Some
of the
sensor disks include the dischargers for the self-destruct
system. This system
would be used to prevent
information from falling into enemy hands or if the Dalek had faild an
important mission. Both
the sensor
disks
and the dischargers are contained within protective bubble housings.
MOTIVE SYSTEMS-
A large metal
bearing (about 50 cm in diameter)
is set into the base of the Dalek. This bearing collects static
electricity from the charged metal floors of a Dalek facility and
conducts it to energy cells located in the center of the
bearing. The collection of
this energy produces ozone gas which smells like dodgem cars.
Osmotic retreival systems
collect soil samples to determine if useful neutients, or energy can be
absorbed from the ground. The bearing is also used for rotating
the Dalek. The
Dalek Motivator uses
psychokinetic
power to move the Dalek. Standard
Warrior Daleks have a top speed of 3.2 kph (2 mph). Scout Daleks have overpowered
Motivators that give them a top speed (on a paved road) of 30 kph (19
mph). Under such circumstances they hover 2 centimeters off the
ground. They can traverse
any ramp that is at a 45 degree angle or less. The
Attractavon ensures that the travel machine remains in contact with
whatever surface it happens to be moving over - reguardless of its
angle. Early
Daleks (c 22nd
Century) needed to be fited with thick disks on
their bases to move arround in rough terrain. These disks were
completely smooth on their underside. In later years this
"all-terrain" Hoverpad
technology became a standard part of the base of all Daleks shells and by the time of Revelation of the Daleks
the standard Motivators is capable (when on full power) of telekinetically
levitating a Dalek up a steep flight of stairs.
The
capabilites of the Transolar Discs were eventually incorperated into
all Advanced Daleks casings. These Daleks have
antigravity Motivator
powerful enough to allow a Dalek completely overcome a 1 G
gravitational
feild. Thus they can
enter a planet's atmosphere from orbit and land safely
without the use of any extra equipment. Though accleration is
limited they have a fairly high top speed. Dalek space forces
are can travel hundreds of miles through space
under
their own power. It
should be noted that the standard
casing has only a 10 internal air supply. Dalek control of the motivator can be
overriden if the circuit-breaker in the
psycho-kenetic threash-hold
manipulator is eclipsed.
VOCAL SIMULATOR AND TRANSLATOR UNIT
-
Dalek mutants
have no vocal
cords so they rely on the Translator Unit to convert the Dalek's
thought patterns into spoken and transmited language. The
translator
also reverses the process. The Translator Unit uses alpha-wave
augmentation, and is found in the upper dome. The Vocal Simultor produces the
metallic grating aspect of Dalek speech, but the staccato monotone
appears to be a side effect of the mutant's thought processes.
CONTROL CHAMBER -
This chamber holds
the mutant Dalek creature with clamps and pistons. It is from
here that the creature controls the travel machine via postitronic linkages. The
chamber has serveral display screens and
controls to augment it mental control. The creature floats
in a
neutrient rich fluid and has several
feeders physically connecting it to
the travel machine.
These feeders provide air circulation, nutrient supply, waste removal,
and water recyling. Normaly the system filters oxygen from
outside the casing but there is 10 hours of oxygen stored inside the
casing. Plant-derived neutirents are supplied on a continual
basis. Standard models have enough neutrients for 48 hours of
opperation.
Unless
specially equiped for it
planetary invasion, Daleks are
vunerable to temperatures below
freezing. At such
temperatures they can barely function. Using
the onboard Cryogen Survial Unit a Dalek can have itself "deep frozen"
and preserved for centuries or longer. The outer casing and internal control
chamber can be opened to
facilitat repairs, system enhancements, and medical treatment.
The opening can be done by internal command or by someone outside the
casing. If
opened from the
outside an automatic distress transmitter is activated.
GRAVITY COMPENSATOR (aka Grav Deflectors) -
With the help of
the gyroscopic stabilisation systems, this device
compensates for changed in the intensity and direction of enternal
acceleration and gravity effects to insure that the Dalek mutant's
eviroment remains stable and unchanging.
WAR
COMPUTER (aka Combat Computer)-
The War
Computer is a positronic
brains that augment the abbilites of the Dalek
Creature. It
is effectively an interactive component of the Dalek mind which (in
microseconds) can
collate data and offer possible courses of action for the Dalek to
choose from. It
also contains a comprensive memory-bank of, history, information (including
physics and chemistry), enemies
of the Daleks, and
stratagies.
The
War Computer's Photo-Sonic Cells stores information from the Sensor Plates in Crystal Memory Cells using hexidecimal
code. The cells can hold a volume of
information equivalent to the British Library. The computer's quantum computational abbilites
are such that it can calculate a
thousand billion combinations per second. By 26th
century standards Daleks are clumsy hackers, but in the 21st
century a single Dalek (with
access to a internet port) can
download and store a copy of the entire
internet. More advanced
War Computers can also control the Travel Machine even if no Dalek
mutant is in the control chamber.
ETHERIC
TRANSMITTER/RECEIVER -
All Daleks can emit a Transponder
Identification Code. These codes broadcast continiously except
when stealth is required. Imperial Daleks
normally use radio wave based
communication frequencies in the FM range but they are also
equiped to handle microwave
based
high definition holographic
transmissions.
These audio visual transmissions
are organized into
a Command-Network.
Their transmitters work
underground and
can scan and
eavesdrop on multiple radio frequencies at once. Daleks point their eye stalks upward to
indicate that they conducting
long range radio communication. Whenever a Dalek is attacked the automatic distress transmitter is
activated.
SPECULATION: For being some of the most intelligent and clever speices
in the Universe Dalek conversation seems remarkably simplistic and
often
redundent. I postulate that when communicating with each other
Dalek
verbel statments might be akin to simple subject headings or summaries
of detailed packets of information that are being relayed via
radio.
Thus when a Dalek shouts "Exterminate!" it might be doing so to alert
all Daleks in the area that a new Extermination File has been sent with
detailed flow charts of tactics and target priorites along with
recomended firepower settings. The return crys of "Exerminate!"
might
be reply Extermination Files with aknowlegements and other progress
updates. This basic concept could be expanded to other
Dalek
statments. When you think about most Dalek speech sounds more
like
basic motivational statments and one scentence summaries of what could
be very complex activities or orders. As for when the Daleks talk
to
non-Daleks, given their arrogence who can blame them for talking to us
in baby talk - they probably don't think humans could grasp the full
complexity of Dalek communication.
AUTO-NAVIGATORS -
These act as a guidence system that allows a Dalek to know its precise
location relative to various Dalek high-frequency impulse transmiters. Under nomral circumstances the Dalek
creature merely tells the navigator where it wants to go and the
computer handles the actual driving. A very short range
Dalek
disabling device can be made by constructing a
receiver/transmiter with a positive feedback. It jams the
guidence system's Data Bus and
gives the mutant a seizure. A similar affect can be acheived
using high power EM countermeasure pods which broadcast massive
ammounts of electro-magnetic static. With experiance Daleks can
adapt to this attack by generating sensor wave pattern with their power
plants. These waves counter and negate the EM static.
AUTO-REPAIR CIRCUITS -
If they can acheive contact with the biomass of time traveler and
Advanced Dalek can draw energy by extroplating the travelers
biodata.
This energy can be used to initiate
cellular reconstruction of its systems. Massive amounts of energy can be drain
from an external power supply via the Manipulator Arm. This power
can be used by
an Advanced Dalek to re-energise
repair physical damage. This probably done using nanobots.
GYROSCOPIC
STABILISATION SYSTEM-
Enable the
Dalek to remain
upright even under extream terrain and turbulance. It also
calculates basic directional information so that the Dalek always knows
it curruent orientation.
DALEK TRAVEL MACHINE VARIATIONS -
Skarosian Kaleds
Mark 1 Travel Machine -
Davros' Chair
Skarosian Daleks
Mark 2 Travel Machine (aka Type
1) - Daleks seen in The
Daleks and the Dalek Invasion of Earth
Mark 3 Travel Machine - Daleks
seen in Gensis of the Daleks
Type I Drone - Seen in
the Chase, Power of the Daleks, and the Dalek Masterplan.
Type III Invasion Dalek - Seen in Day of the Daleks.
Type III Hyperspace Dalek - (reflective surface protects from
hyperspaital exposure) seen in
Death to the Daleks
Type V (aka Type 2) Drone - Used
by the Skarosian Faction between Destiny of the Daleks and Remeberance
of the Daleks.
Type
I Supreme Dalek - Seen in Dalek
Invasion
of Earth.
Type II (aka Type 4) Supream Dalek - Seen in Planet of the
Daleks
Type
II Emperor - Seen in 1960's Annuals
Type III Emperor
- Seen in Evil
of the Daleks
Imperial
Daleks
Type 1 Dalek - seen in Revelation
of the Daleks
Type 2 Dalek - seen in
Rememberance of the Daleks.
Type 1 Emperor - seen in
Rememberance of the Daleks
DALEK CITIES
Though
several spires and landing platforms can be on the surface the
majority of a Dalek City is located underground. These
subterranian chambers can easily hold 100,000 Daleks. Each city is governed by a Black
Dalek. Many parts of a Dalek city are made
of Dalekenium Alloys. The nuclear reactors and
generators that power the city are located on the lowest levels of the
city. These reactors have little sheilding as Daleks are
immune to most types and levels of radiation. Located above the reactors are the Hydroponic Center. Here
vegetables are grown using artificial light. The
lifts are powered by presurized gas.
Dalek locks are usualy require an 8 diget code based on a prime number
in the sigma series. Using the Transponder
Identification Code broadcast by each Dalek the position of all Daleks is
monitored continiously. They use Rangerscopes, and Lazerscopes to
monitor activity
outside their cities. Lazerscopes and Videoscopes provide visual
images.
They use Vibration
Detectors (aka Vibrascopes) to monitor the
movement of all beings inside their cities. The
floors can be
magnetized to prevent renegade Daleks from moving. Events beyond the planet are observed
using Radio
Telescopes. Magnetise
Beams can be used to capture and pull in near by spaceships. They can use a Neutronic
Randomiser to scramble a spaceship's sensors. These appear to
have a
range of at least a few lightyears. Movement Detectors
are capable of scanning space to find specific Timeships. All of this data can be accessed from
the Visuliser
room. Two Daleks are always on "suicide watch."
Should the city be successfully invaded by enemies these daleks will
trigger the city's auto-destruct destroying it in an atomic
blast.
The original Dalek City on Skaro is named
Mensvat Esc-Dalek. It was
built on the ruins of the original Kaled Capital City in the area known as Vekis Nar-Kangji
(the Plain of Swords). It
is protected on the East and North sides by the Drammankin Mountain Range.
The South side is boarderd by the Lake of Mutations and the West side
faces the Petrified Jungle. The Lake of Mutations provides water
for
the city. Some of its spires are 2 kilometers
tall.
It has hundreds of landing platforms.
Many spires have window - possibly for aesthetic
purposes. The Emperor's Imperial Control Chamber
is located deep beneath the surface. The Supream Council Chamber is
at the center level 4. The Master
Control Room (from which
the City is controled) is on level 10.
DALEK SAUCERS AND OTHER WARSHIPS
During the 43rd
Century the entire Dalek Fleet consists of at least 1,700 vortex
capable
ships. They are
designated with names like Alpha Major. At
the time of its destruction the
Dalek fleet consisted of 10,000,000 timeships which (probably) held the
entire Dalek race. Each Dalek warship can serve multiple
function, including: bomber, troop transport, and cargo
transport. Their ships are controled from the
Astro Navigation Sector. In this room the pilots are
connected directly to the flight systems with a positron linkage.
Takeoff is usually proceeded by a
countdown.
When retracing known rounts
(Memory Charts) Dalek ships navigate completely on automatic beng
guided by the Command Unit computer. The Pilots are only needed
when the ship has to deviate from a known course. Multiple Dalek
units are supervised and coordinated from the Battle Command
Room. Dalek leaders reily heavily on the ship's Command Unit
computer when making decisions. Daleks
ships keep in contact with Skaro and other Dalek outposts using
sub-etheric signals broadcast from the saucers signal transmitter ring
and power/communications spikes. As a back up they have
"black
box" recorders designed to survive the destruction of
the ship. The ship's
structure has many
components made of Dalekenium and is held together withe heavy
polycarbide rivets. Massiver computer cores and computer systems
matricies are all liked by superconducting systems. Their
outer hull is made of non-corrodable spaceship-grade dalekanium. The
hull is protected by ship energy-shielding pulses and an acceleration
compensator and several massive shield generator arrays.
The radiation levels inside a
ship
are usually kept at levels that are unsafe for Humans. They
are equipped with transmats (that require another terminal at the other
end). They have a range of at least 300 kilometers.
The
Main Concourse is a room with an Atmos-Repro Globe capable of
simulating other enviroments for visiting aliens. Food tablets
for
vistors are provided by a Nouromatic Machine. The Historical Survey Sector is a
room devoted to the anlysis and archiving of alien cultures. They
use forcefields to create cells for
prisoners. Square
metal plates appear to be used as keys to Dalek vessels.
An Identity Check Machine verifies that all
Travel Machines that enter the vehicle are being operated by a Dalek
Mutant. Disposal chutes are
used for ejecting undisired material.
Their ships
are primarly are powered by fusion reactions that contained in bottles of gravito-magnetic
force. Electromagnetic
pulses cause the outer hull of the saucer to spin to provice movement. They can be
repowered using Dalek Solar Power Stations. These reactors provide
the energy for the ion-drive thrusters
and Anti-Gravity Propellent Unit.
They are capable of
converting nuclear
power into fuel. When
inside of the Vortex Advanced Dalek ships are powered by Harmonic
Energy (Artron Energy) from the Dalek's Eye of Harmony. Most Daleks ships have a Sucide Unit
auto-destruct system which consists of a neutron bomb.
Alternatively the
reactors of several ships can be
linked together to massively increase the yeild when all the ships
self-destruct.
Their
warships have
numerous small servo-robots (such as the ) that mantian and repair
them. They have spherical
escape pods.
Dalek
warships have sensors (such as
the Rad-Etheric Magnascope, and the Asteroid Avoidence Rods)
that can detect a sparrow's fall at
15,000
kilometers. Their Defense
Electron Shields can
function as a cloaking system to protect them for scanners.
However this signifcantly limits their top speed. Saucer size and larger Dalek warships
are equiped with electronic jamming devices that can disable all
communications over a continent sized area.
Beam weapons commonly found on Dalek craft include deep penetration Ion Cannons,
Anti-Matter Drills, Photon Impellers, massive Neutralisers, Disruptors, and
Partical Beam
weapons.
The most common bomb is
the Firebomb (aka Firestorm
Fission or
Atomic Bomb) with
a blast equivelent to a volcanic
erruption. These
are
deployed against large ground targets such as cities. Small
portable explosives exist with a blast equivalent to 10 kilotons.
Their
warships
are also equiped with Neutron Bombs which wipe out organics but leave
the infrastructure undamaged.
Neutron Strikes can be used to detonate stars. They also
have Famine Bombs (which
use gas to destroy plant life). These warheads can be launched
from torpeado ports in
Target Seeking Missiles or via automated SpaceMine-Layers. The
standard space mine has an infared tracker and an explosive radius of 8
miles.
The Daleks have developed magntise beams (that can
trap escaping
ships) and the Hallucitory
Projector/Reciever, which uses ultrasonic hypno-sound to make
targets see what the most fear or
most desire.
FLAGSHIP-
The Emperor's
flagship can hold millions of Daleks. The Emperor is wired
directly into the center of the Flagship Saucer. It contains
factories for producing more travel machines, including vats of molten
polycarbide.
MOTHERSHIP -
Dalek Motherships can hold
up to 400 Daleks. They
contain Dalekanium bombs
that can easily
crack an earth sized planet open.
WARSHIP -
This is the standard long range space vessel.
The average Dalek Warship can carry one Company of Daleks (50-63) and
has the
lifesupport capability to transport 100 humanoid slaves.
SAUCERS -
This is the
largest vessel that regularly undertakes atmospheric operations. It can land on open bodies of water
and even fuction underwater. The have multiple loading
ramps.
The Saucers usually carry at
least 20 Daleks and are powered by a fusion reactor with an output of
23 megawatts. The
Main Concourse is a room with an Atmos-Repro Globe capable of
simulating other enviroments for visiting aliens. Food tablets
for
vistors are provided by a Nouromatic Machine. If the cargo space is converted to
maximize troop carrying capactiy a single saucer is capable of
carrying several hundred Daleks. They are equiped with a
type of "chameleon circuit"
which can disguise them as (among other things) meteores. Saucers are
armed with deep penetration Ion Cannons,
Anti-Matter Drills, Photon Impellers, and 1000 Space Mines. They also
have Screamers which are designed to permanently deafin enemies.
Some Saucers are equiped with an experimental Nightrotor Unit which can
shift the frequency of all light in the area out of the visible
spectrum, plunging the area into total darkness.
"CLEAVER" -
This
cylindrical vessel is used for high speed penetration of large volumes
of solid rock.
"SCREAMER" -
This atmospheric vessel converts atmospheric gases
into fuel allowing it to operate in the field indefinetly.
ASSAULT SHUTTLE -
Assault
Shuttles are used to deploy Dalek Squads to the surface of a planet. Dalek Warriors are secured
using
webbing during the landing process. They have massive ground defenses but
an unprotected service hatch on top.
TRANSOLAR DISCS (aka
Anti-Gravitational Disks, Hoverbouts) -
Individual
Daleks can use anti-gravitational
disks
to perform aerial
operations
inside a planet's gravitational field. These
disks are about 30 cm thick and
can cary up to 300 kg. Though
accleration is limited they have a fairly high top speed.
A variation knowns as the Solus Combat Machine has extra weapons
increasing the firepower availible to the Dalek by a factor of
50. The
capabilites of the Transolar Discs
were eventually incorperated into all advanced Daleks casings.
DALESUB
This massive
submarine is used by the Dalek in the oceans of other planets. It
is equiped with liquid matter fuel conversion system, an Aquascope
(range 20 miles), a Fridgeador Potential (capable of freezing the
water's surface for a range of 20 miles), Storm Simulator (for weather
control), Repellor Feild Generator (for defending against enemy
torpeados),
TIME
CORRIDORS AND OTHER FORMS OF TIME TRAVEL
Using
their mastery of static
electricty the Daleks developed a
portable Time Transferance Module can be used to send a single Dalek
(or humanoid) back through time but not through space. Each
Module has a mini-dematerialization circuit. The Time Vortex
Magnetron can be used to alter the arrival point of a returning
Dalek.
In the year 3773 AD Daleks discovered a
way to use static electricity to create Time
Coridors between and two points in space and time. A single
corridor
can move
several Daleks at once. These corridors cause massive
disturbances in the the Space-Time Vortex and tend to catch passing
timeships and drag them to one end or the other of the
corridor. Telephones will also have difficulty functioning
near either end of Time Corridor. Dalek time travel technology does not
have a Time Track Crossing Protection Protocol Circuit. This
means they can cross their own time stream again and again until the
chronal energy causes major paradoxs.
The above
technologies led to the more
advanced static based Time Controllers and Manipulators, which allow
several Daleks to be transported
both through time and space. If a Controller was mounted in a
warship the entire
ship can be transported though time and space via a Time
Corridor. The
first Time Controllers were powered by Taranium.
Once they constructed their own
Eye of Harmony the Daleks were able to use Harmonic Energy to power all
their timeships while they were within the Space-Time Vortex. It
should be noted that Dalek ships only have access to Harmonic Energy
when inside the Vortex. While in Normal Space they must rely on
their fusion reactors or
Taranium. A
single timeship exploding in the Vortex is no danger but the
destruction of a fleet of 1,700 timeships could rupture the Web of Time
permanently.
Dalek scrambling technology prevents the
materialization of Time Travel
Capsules inside their faciliites. Daleks can also scramble
Gallifreyan communication broadcasts. Daleks
time travel technology can be programed
to self-destuct. When
this is triggered the equipment
fades
away. During the Time
War the Time Lords belived that the enemy timeships were capable of
much higher reality quotient
settings then their TARDIS were.
DARDIS CAPSULES -
DARDISes are
dimensionally transcendental timeships whose design is heavily
influanced by the TARDIS of Gallifrey. The original DARDIS
used Taranium to power its Ti-Monic Engines and Ti-monic
Reactors, but it
likely that current models used Harmonic Energy from the Dalek's Eye of
Harmony. It is possible that the only Daleks who can use DARDISes
have been genetically altered to be Time Sensitive. The
DARDISes are equiped with
Space/Time Scopes that allow them to pinpoint the space-time location
of
a known TARDIS and track
a disturbanced in the
Space-Time Continuum or the Vortex. The are usually guided into Dalek
bases with homing beam. DARDISes can disguise
themselves as other time ships by emiting temporal projections.
Such projections cannot be maintained for long due the enourmass power
drain. They have Temporal Disruptor weapons that can damage
TARDISes. They are equiped with a very power external
public address system.
THE DALEK MIND
Located in fold
in the time Vortex is a holographic crystal over a million miles across
- this is the
memory core of the Dalek's
Group Mind. Their entire history is engraved in Yottabytes of
data on this crystal. The experiances of every Dalek is regularly
uploaded using the Dalek Galactic Webwork. Using a cyber-psionic
language the Emperor and the Daleks on the Supream Council can access
the informatio of the Dalek Mind and use it to devise stratagies and
tactics.
THE DALEK'S EYE OF
HARMONY
Using
information stolen from the Time Lords of Gallifrey the Daleks created
their own Eye of Harmony. Like the Gallifreyan the Dalek Eye is
the nucleus of the black hole that has been stabilized in an eternally
dynamic equation using temporal barries like those on
Kar-Charratt. As with the first Gallifreyan Eye, this one is known
as the Eye
of Harmony because it sits outside History and watches the rest of the
Universe. The Eye is kept in its own
micro-universe.
Outside the
Event-Horizon of the spinning star is an area called the
Ergosphere. In this area energy that escapes the singularity’s
gravity is accelerated and amplified to almost infinite levels.
The Ergosphere is surrounded by a sphere 10 kilometers in
diameter. This sphere is mirrored on the inside. By
allowing a light beam to enter the sphere. This light was
amplified by the singularity’s Ergosphere, reflected off the mirrored
sphere, was amplified again, and so on. Each time the light beam
gained energy. A small hole at the top of the sphere releases the
amplified light beam. This near magical use of
superradiant
scattering allows the Eye of
Harmony to provide energy for all of the Dalek's time travel
need. The Eye used
by the Time Lords is shifted slightly into the future
so that the near infinite power of the light beam emerges in a
controllable osmotic stream of harmonic energy. However as up "Time of the
Daleks" the Dalek Eye still didn't have this feature which meant that
the harmonic energy emerged in an uncontrolable fashion.
The
Web of Time is a vast
transdimensional
spiral that encompasses the universe
and serves as
a foundation for all points in space and time. The Daleks Eye of Harmony allows them to locks down the Web of Time
within the Space-Time Vortex. It serves as an anchor
for the Continuity and causality of the
Universe and possibly sits at the exact center of the Vortex. The
Eye of Harmony created a
Noosphere (the range of understanding and data that is defined by a
culture's physical, perceptive or comprehensive capabilities) of Dalek
activity. The Gallifreyan Eye and the Dalek's
Eye anchor all of the threads
of the Web of Time. In conjunction with the Web of
Time, the Eyes of Harmony can be used to define the physical and
temporal
laws of the
Universe.
DALEK POSITIONS / RANKS
Dalek
rank structure is entirely
based on age. The older the Dalek the higher its
rank. Daleks are
conditioned to always obey their superiors so there are never any
arguments among the Dalek people.
Dalek leaders are brilliant
tacticians with a strong talent for innovation. It is this
geneticaly engineered genius that is responsible for making them one of
the greatest powers in the Universe.
DALEK SUPREME COUNCIL (aka Supream
Command) -
The Supreme Council
acts as
advisors to the Dalek Prime. Including the Emperor there are 13
members of the Supreme Council. They
have War Computers which have twice the storage capacity and processing
power of Warrior Daleks. Daleks view the vast intellect of
the
Dalek Mind to be far more important then the physical weakness of the
Dalek Mutant. Their
arrogence and confidence in their own intellect is such that they will
often produce plans that would seem to be needlessly complex to
accomplish
relatively simple goals. However
the incredible intellect of the Dalek leaders is such that the these
stratagies often unfold exactly as the Daleks predicted. These high ranking Daleks have cyber-psionic transmiters that allow them to access the Dalek
Mind.
*Dalek Emperor (aka Dalek Prime, Gold Dalek) -
The Dalek Emperor (aka Dalek Prime) is the
ultimate authority in the Dalek Empire. The Emperor is the oldest Dalek in
existance - the first
created by Davros in 4000 BC. The Emperor frequently
conducts experiments on itself to increase its abbilites. When
not using its gold
colored Type II travel machine the Dalek Emperor (aka Dalek Prime)
resides in
an Imperial
Control Chamber. The inside of the Emperor's casing is
composed
almost entirely analyzing computers giving him 5 times the capabilites
of a Supream Dalek. These
computer's atomic level data storage menthods and is equiped with an
Electro-Nuclear-Impulse-Gatherer. All lifesupport systems
are
located externally. The Emperor has complete control over
the Dalek City on Skaro. Humans can become agents
of the Daleks by being possessed by the Dalek Emperor via a
psychotropic link. Using this link the Emperor can even transfer
his entire mind into the host.
*Dalek Puppet Emperors-
These Puppet Emperors might
also serve as decoys and
distractions to the Dalek enemies during the Time War. They
might also serve as back-up bodies
for the Dalek Prime to transfer himself
into.
*Supreme Black Dalek -
These Elite Daleks
serves as the Warlords of the Dalek species. Some of them have
purple or gold
trim. The Supreme Dalek outranks the Dalek Supreme
Controller and commands
Red Daleks. They are
members of the Supreme Council. In combat situations Supream Black
Daleks command Regiments of 200-250 Daleks.
*Supreme Controller Dalek -
These Elite Daleks are colored
red (or
black or gold). The
serve as Section Leaders and can
often be found in command of
important worlds. (Assuming
one is availible) a Controller Daleks will lead any mission that
involves between 125 and 60 Dalek Warriors. They usually command
a Battalion of 100-125 Daleks. The Supreme Black Dalek
will select the Controller Dalek with the most experiance in the type
of mission being undertaken. The Controller will rarely leave the
confines of his ship or capital city - prefering instead to deligate
Black Daleks for interaction with the outside world.
THE
CULT OF SKARO (aka the Children of Skaro)
This is a group
of 4 individualized Time War era Daleks, named Sec, Thay, Jast, and
Caan. Their numbers were
limited to prevent them from being a threat to the Emperor.
Their
purpose is to use imagination and limited emotions to understanding of
how their enemies (the Time
Lords or Humanity???) think
and imagine. Members of the Cult are also equiped with a strong
sense of self-preservation. All Daleks with a sense of
individuality are regarded as Abominations by other Daleks. All
of the Cult members are equiped
with a device that allows him to teleport with an Emergency Temporal Shift. They
exist outside the traditional dalek rank structure but (because of the Emperor's support)
effectively hold a very high position in the Dalek Ranks. Despite this, Sec appears to holds the
rank of Black Dalek over the other members of the Cult.
Before joining the Cult Caan was an Attack Squad Leader of the 30th
Dalek Assault Squad. The
Cult's existance is kept secret and the Time Lords think they are only
a legend.
*Black Dalek -
Black Daleks serve as the field
commanders and mayors of the Dalek Empire. Each Dalek city
or outpost will have at least one Black Dalek. When in combat Dalek Companies (50-63
Daleks) are command by a Black Dalek. Dalek Saucers are somtimes commanded by
Black Daleks. Each saucer
usually holds about 30 Warriors. Some Black Daleks only have domes
that are black. They serve as the Emperor's Personal Guard and
are
often equiped with a second more powerful weapon instead of the
manipulator arm.
*Red Dalek (aka Pilot Daleks)-
These Daleks specialize
in Transportation. They will be found in command of a single
assault landing ship or a Task Force of 30 Daleks. To the human eye (depending on the
era) the color of Red Daleks often appears indistiguishable to that of
the Warriors.
*Grey Daleks -
These Daleks lead Daleks squads that number between 6 and 20. They command Blue
Daleks. To the human eye (depending on the era) the color
of Grey Daleks often appears indistiguishable to that of the Warriors.
*Blue Daleks -
Blue Daleks are
the equivilant of non-commissioned
officers. They generaly command Squads of 3 to 6 Daleks. Their Battle Computers have reduced
capacity in comparison to the Red and
higher ranking Daleks. To the human eye (depending on the
era) the color of Blue Daleks often appears indistiguishable to that of
the Warriors.
*Chief Scientist Daleks -
These Daleks are some of the
most intelligent, creative, and well educated of the Dalek elite.
*Psyche Daleks -
Some Daleks are
skilled telepaths known as
psyche Daleks. They have large visible brains instead of metal
domes on the top of their casings. These Daleks have casings coated
with Mental Control Crystals which function as psionic
amplifiers. This gives the the abbility communicate
telepathically and short range telekinetic powers. They
are often responsible for controling robotised prisoners.
*Strider Daleks -
These casings have 8 long legs and
stand 10 times taller then a Warrior Dalek. They are equipped
with 4 cannons.
*Spider Daleks -
Slightly larger then Warrior Daleks
they can deploy 8 legs to handle rough terrain. This design was
created by Davros. Their armor is weaker then that of the
standard Warrior.
*Marsh Daleks -
They have two stilt like
legs.
*Special Weapons Daleks -
These Dalek creatures have been
bombarded by Astro-Thesial Radiation
which
alters them so that it's
pitutiary gland became active
causing massive hormone imbalances. These made them prone to bouts of
extreme anger and greatly boosts their pycho-kinetic abbilites.
They also cause the schrellic gland to secrete large volumes of smelly
liquid which are usually vented onto the outer casing. The
most shocking of the results of this mutation is that it leads the
Daleks to relize their own individuality (aka insane by Dalek
standards). To compensate for this they are subjected it to massive conditioning
and surgical coercion. They
are used to operate the Special Weapon Dalek shells.
The
Special Weapon Daleks used by the Imperial Daleks have a great deal of
initiative and self awareness (this is only tolerated because Davros
orders the other Daleks to do so).
All Daleks with a sense of individuality are regarded as abominations.
The Special Weapon Daleks used by the Skarosian
Faction
have been reconditioned for total obedience and minimal independent
thought. They are completely subservient to the their supervising
Dalek - known as a Minder for tactical instructions. All of this
reduces their effective intellect to that of a well trained dog.
They Minder has
the option of releasing the Special Weapon Dalek to have full atonomy
but this is only done in emergencies because the Skarosian Special
Weapon Daleks in Autonomous Mode tend to exterminate the enemy, all
other Daleks in the area, and themselves (in that order).
Standard Battle Type - These shells are uniquie
among the Daleks, for they are designed for only one single
function - to transport, target, and fire its prime weapon - a massive
Pulse Gun. Their battle
computers have reduced capacity in comparison to the Red and higher
ranking Daleks. The casing weighs 2000 kilograms (the standard Warrior casing weighs
less then 300 kg). The weapon has 360 degrees of
horizontal movement and about 30 degrees of vertical movement.
The weapon's energy discharge is
at least 50 times more powerful then a Warrior's Neutralizer set on the
level of Total Exterminate and is
capable of
completely vaporizing
multiple Dalek travel machines with a single shot. On
each firing the Dalek is further mutated by the backwash of Astro-Thesial Radiation. This has the side affect of
reducing the life-span of all Special Weapon Daleks.
Airborn Special Weapon Dalek - These Special Weapon Daleks have much
more sophisticated Battle Computers then the Standard Battle
Type. It has a somewhat sleeker design, and is equiped with two
smaller Pulse Guns. Their anti-gravity motivators allows for
complex arial manuvers.
Marine Special
Weapon Daleks
(aka Torpeado Daleks)-
These casings are designed to work
underwater. They are shaped like torpeados with a Neutraliser and
grappling arm. The are
propelled by a jet like caterpillar drive and have large energy
reserves in theri power cells. The poly-carbide coating of the
outer shell can have its color and texture altered by the onboard
battle computer to proved exceptional camoflage.
*Scout Daleks -
These Daleks have standard casings with the exception of their
overpowered motivators which
give them a top
speed (on a paved road) of 30 kph (19 mph).
*Omega Daleks (aka Bombardier
Daleks) -
Omega Bombardier Daleks are an
airborn
force that specialize in
saturation bombing and carry large numbers of Dalekenaium
bombs. These Daleks operate in squadrons of 12 or 16.
*Warriors Dalek (aka Drones) -
These daleks
traditionally have grey casings. They serve as the foot
soldiers and their battle computers have reduced capacity in
comparison to the Red and higher ranking Daleks. These tend to be
the youngest Daleks used in military operations. Due to their inexperiance Warriors tend to be very
uncreative and predictable.
*Slave Races (Robomen,
Duplicates, Ogrons, Human Mercenaries, Laborers, ect...)
Depending on their loyalty, slaves
can be found building Daleks ships, and equipment, removing debrie from mines, mantianing
automated machinery, moving heavy loads, and undertaking missions over
or through difficult terrain. The most trusted of Slaves will be
armed and used in military operations against the enemies of the Daleks
or to supervise less reliable slaves.
They equip their Ogron troops with Neuronic Stun Guns (which also have
a kill setting) or untra-sonic
disintegrator guns.
DALEK CULTURE
Dalek culture is heavily influanced by the
chromosomal changes, chemical
agents, and micro-surgery the
undergo while still embryos. This
prevents them from experiancing compassion, love, pity, and
mercy. The instictual sense of morality and conscience is also
removed. They are programed to have total loyalty to the Dalek
Species, and to
view all other species (including the humanoid Skarosians like the
Thals) as
inferior. The appear to view Humans who have been infected with
the Dalek Factor to be full Daleks. Daleks
have been gentically programed to always obey the more experianced
(usually the older) Dalek. They are conditioned to survive at all
costs and
programmed to believe that survival can best be achieved by becoming
the dominant species in the Universe. They hate all
non-Dalek forms of life and are programed
with a desire to enslave lesser
lifeforms. Every
attack and extermination is seen as a way of bringing glory to the
Dalek race. Daleks
have no difficulty
lying to other species and often do so to advance their convoluted
schemes.
Dalek intellect has been genetically magnified. Daleks
view the vast intellect of the Dalek Mind
to be far more important then the physical weakness of the Dalek
Mutant. Their arrogence
and confidence in their own intellect is such that they will often
produce plans that would seem needlessly complex to accomplish
relatively simple goals. However the incredible intellect of
the Dalek leaders is such that the these stratagies often unfold
exactly as the Daleks predicted.
It should be
noted that (due
to genetic alteration) all Daleks have the to potential to
become geniuses however (with the exception of the
leadership) most
lack the experiance and knowlege to make full use of their
talents. Daleks do a have legal code. By
Law High ranking Daleks have the right to
exterminate lower ranking Daleks for failure to complete a
mission. When a Dalek has failed the Empire so greviously that such a fate is certain a
Dalek will choose to self-destruct.
Thals, Kaleds, and Daleks all seem
to place great emphesis on the importantce of maintaining a detailed
history of thier species. The
Lament of the Non-Operational is
a
well known 128-stanza poem written by a Dalek. The Daleks do create statues as an art
form. Despite
these creative works Daleks appear to have been
programmed to instinctually view the physical appearance of the Mark 3
Dalek Travel Machine as being the most perfect form possible.
This
seems likely
because for over nine
thousand years of technological advancement they almost never deviate
from that basic shape.
DALEK STRATAGY AND TACTICS
Daleks
view themselves
as the dominant species in the Universe. Anything they
can
control is theirs and anything they can not control will become theirs
to
control once resources and technology is availible.
A
Dalek Regiment consists of 200-250 Daleks commanded by a Supreme Black
Dalek. Each Regiment has two Battalions of 100 to 125 Daleks
commanded
by a Supream Controller Dalek. Each Battalion has two Companies
of
between 50-63 Daleks commanded by a Black Dalek. When deployed in
the field Dalek Companies usually form dimond formations with the Black
Dalek in the center and several Scout Daleks patroling ahead.
Companies are split
up into Task Forces of 30 and
are led by Red Daleks. Tasks Forces can be divided into Squadrons
of various sizes.
During ariel attacks Daleks operate in squadrons of 12 or 16. Each
Grey Dalek can
have up to 20 Daleks under his command. Squads smaller then 7 are led by Blue
Daleks. Daleks have
been known to dispatch Assassination Groups to trackdown and
exterminate specific enemies. Members of such a group carry the
title Executioner. Transmat stations always have an
operator on hand.
When encountering an alien lifeform a Dalek will
assess the threat that alien represents. In the creature is
deemed non-threatening it will be assessed for usefullness. I the
alien is considered useful the Dalek will order the creature to
surrender. If the alien doe not immediately surrender the Dalek
will open fire on it. When fighting groups of aliens a Dalek will
fire a single shot at the target that is the greatest threat to the
Dalek Empire (usually the leader of the group). They will then
fire on the target that represents the greatest threat to that
individual Dalek. They third shot will be fired at the target
closest to the Dalek. The fouth shot will be fired at the
greatest threat to the Dalek Empire and the cycle repeates untill all
targets have been exterminated. The standing orders of Dalek Drones
include instructions to kill the
Doctor on sight. If
possible Daleks will eliminated a threat to a vunerability before
attempting to correct the vulnerability itself. Daleks
will undertake suicide missions
without question.
INVASION STAGE -
Daleks
prefer to
conquer inhabited worlds that have passed the industrial revolution as
it gives them a pre-built foundation for resource exploitation.
Actual tactics will vary depending on the amount and type of resources
availble and the defenses of the target. Attacks can range from simple (and very popular) orbital
bombardment to very very complex and convoluted strategies. Daleks are know to use capture weath
to undertake "Economic Warfare" against planets.
Primitive societies require only a
small number of Daleks and limited exterminations. More
sophisticated civilizations will often be bombed from space untill a
majority of the population is extinct. Transolor-Discs will then be
deployed. Very advanced races will
often be completely exterminated and Daleks Slaves will be imported to
strip the planet of resources. The more advanced and
knowledgeable the target the more the Daleks will rely on misdirection,
disinformation, and deception in their invasion stratagy. Such decisions are made by the Daleks
Supream Council. When Daleks do attack a target directly they
strike quickly and ruthlessly, without hesitation. Dalek
invasions forces consist of exactly the number of Daleks deemed
nessecary to accomplish the mission.
A Dalek beach head may typically consist of two strategists and a
pilot.
SUBJUGATION STAGE -
Dalek conquest of species
beings with mass exterminations followed by absolute suppression of the
survivors. Because the Dalek form isn't very versitile the
Prime Daleks ensured that all
Daleks are programed with a desire to enslave (rather then exterminate)
lesser
lifeforms. Unless
a lifeform is obviously useful to the Dalek cause (as a slave or some
such) they will be immidiatly exterminted. Many govermental, military, and
cultural leaders will be exterminated. Superior
individuals of the subject race are robotized. The Daleks will seize control over the
subject races power, water, and communications systems. Daleks
will not hesitate to exterminate all life on a planet if their superior
feels this is nesseccary. They will always leave at least one
warship in orbit to provide fire support.
EXPLOITATION STAGE -
Once a planet is
subjugated the Daleks will begin to strip it of all useful
resources.
This can often take centuries. Dalek mining procedures
involve drilling massively deep shafts that allow the automated
drilling devices to access all levels. They use slaves to clear debrie. They normally work their
slaves to death. Species
and individuals who lend themselves excessively well to slavery (such
as the Ogrons) will be transplanted of world to work on other Dalek
projects. Active but
ineffective resistance movements are sometimes allowed to exist to
minimize depression and sucide rates among the slaves.
EXPANSION STAGE -
Conquered planets offten serve as staging and launching points for new
invasions of nearby worlds. When this occurs large Dalek breeding
centers and factories for their travel machines will be
constructed. Starships construction docks will also be
built. Planets with known active resistance groups are rarely
used for staging points.
ABANDONMENT STAGE -
The
have a "Scorched Planet" policy in which they
devestate any habitable planet before abandoning it. This is often done via orbital
bombardment or a Dalekanium Planet-Cracker Bomb.
DALEK UNITS AND LANGUAGE
The
word Skaro means "Home" in old Kaled. Both
Thal and Dal translate as "Choosen Ones." Kaled
is the name of the first letter
in the Skarosian alphabet. "Thalistun"
means Monsters in Kaled.
In the Kaled alphabet "Dalek" is
an
anagram of "Thal." The ancient legeands of the Daleks refer to
the Doctor as Ka Faraq Gatri,
which translates as oncoming storm, bringer of darkness, destroyer or
worlds, or nice guy if your a biped - depending on whose doing the
translation. Rather
then names Daleks are coded by rank/position and number (ie
Scout Seven).
Daleks
use what they call Dalekian Scale for measuring space and time.
7-7-3 Dalekian Scale is equivalent to 15 minutes. The Rel is a unit of time (very
roughly) equivalent to minutes Rels. Orbits is the Dalek unit for the
passage of years.
ROBOTIZATION AND DUPLICATION:
Highly
intelligent humanoid captives of the Daleks are often Robotized to
serve as loyal and trustworthy slaves of the Daleks. After the
cerebral
functions have been desensitized the humanoid will have a positronic
amplification disk grafted to their skull. A helmet with
communications equipment is then attached to the disk. While loyal
Robomen are both mentaly and physically quite slow. Most robomen
would go mad after a few months (a few years at most) and commited
sucicide.
For many centuries whenever the
Daleks needed a human spy (and one could not be found through blackmail
or bribery) the Daleks would create robotic
duplicates
of humanoids using a Cell Renovator Chamber. These duplicates had organic skin
that
carries the the correct DNA patter of the person they are
impersonating. Assuming that the victum was still alive, a Brain
Analysis Disk could be used to link the to the victums brainwave
patterns to the duplicate's
to allow the duplicate to access the memories of the victum.
This technology was largely replaced by a
breakthrough in the Robotization process. Daleks began
creating clone duplicates
of humanoids using genetic engineering. Once a gentic scan was availible,
these clones could be generated in under hour. These clones have a new, smaller,
Postitronic Amplification Disk implanted into their brains. These
disks insure that Dalek protocals and goals are constantly part
of the subjects thought processes - however their is no reduction int
he mental capabilities of the clone. The new disks are quite hard to
detect. A Brain
Analysis Disk can be used on the orginal humanoid to create a
record of the subjects's experiances and memories. This recording
can be imprinted on the clone's mind create an exact duplicate of the
orginial, but with complete devotion to the Dalek cause.
This process has a very high success rate, with only a few clones
rebeling and assuming the victum's original personality and
motivations. Daleks
countered occasional acts of rebellion by designing a typeof Postitronic
Amplification Disk that create a constant Psychotropic
Link with either a specific Dalek or the Dalek Command Net in
general. An added opption that the Psychotropic Link offers is
that of allowing the Dalek to transfer his entire mind into the clone's
body. Dalek distaste
for humanoid is such that this would only be done when the survival of
the Daleks Species requires it.
MISCELLANEOUS:
Daleks have complete
understanding of the science of static electricity
and the science of antimagnetics.
They can build a neutron-powered refrigeration unit that can freeze an
entire ocean.
In
its raw energized stated Dalekanium is rich but unstable source of
energy. When triggered it
creates a "clean" nuclear
explosion whose radius is dependent on the ammount of Dalekanium
present. Dalekanium
is
the prefered conventional explosive of the Daleks. Small canisters have a blast radius of
30 meters. Some Dalekanium "Planet-Cracker" bombs can devestate a
planet if placed inside carefully ploted faultlines. (Perhapse due to its unstable
nature) Dalekanium Bombs are rarely deployed from vehicles but
instead are usually hand (sucker?) delivered by Dalek Warriors.
Depleted Dalekanium functions an
effective armor
and is used on Dalek Travel Machines.
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(B.S. Productions)