13) TF: Early
Spacecraft, Science Fiction & Space Vehicles
3
Bump Of
Direction
2
Environmental
Movement (no penalties on/in on space vessels)
Pts.
Powers and Martial
Arts
5
Atune to the
ship: Detect A Class Of Things 13- [Notes: Things wrong with
mechanical devices]
2
Listen to the
ship: Analyze Sense (Detect) (5 Active Points); Extra Time 1 Turn
(Post-Segment 12) (-1 1/4), Incantations (-1/4)
10
Be one with
the ship: +2 Overall (20 Active Points); Conditional Power Power does
not work in Common Circumstances (-1/2), Incantations (-1/4), Concentration 1/2
DCV (-1/4)
8
Reverse the
polarity of the Neutron flow: +3 Overall (30 Active Points);
Conditional Power Power does not work in Common Circumstances (-1/2),
Concentration 0 DCV (-1/2), Extra Time Full Phase (-1/2), Activation Roll 14-
(-1/2), Side Effects (-1/2), Incantations (-1/4)
27
Ye cannae
change the laws of physics: Variable Power Pool (Magic Pool), 20 base +
7 control cost (30 Active Points); Conditional Power Power does not work in
Common Circumstances (-1/2)
roleplaying/campaign/nfl/nflathraksheet.txt · Last modified: by 127.0.0.1