Cost |
Name |
0 |
Acting 8- |
0 |
Climbing 8- |
0 |
Computer Programming 8- |
0 |
Concealment 8- |
0 |
Conversation 8- |
0 |
Deduction 8- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
0 |
TF: Custom Adder, Science
Fiction & Space Vehicles |
0 |
PS: Mercenary 8- |
|
|
9 |
WF: Common Martial Arts Melee
Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, Vehicle
Weapons |
3 |
Tactics 11- |
3 |
Teamwork 13- |
3 |
Traveler |
0 |
1)
AK: Local area 8- |
18 |
Total Skills Cost |
Cost |
Name |
6 |
Lightning Reflexes: +4 DEX to
act first with All Actions |
3 |
Lightsleep |
15 |
Danger Sense (Intuitional,
Sensitivity: Out of Combat) 11- |
6 |
Combat Luck (3 PD/3 ED) |
30 |
Total Talents Cost |
|
|
Cost |
Power |
END |
17 |
Find Weakness 11- (All Attacks)
(30 Active Points); Extra Time Full Phase, Only to Activate Constant or
Persistent Power (-1/4), Character May Take No Other Actions (-1/4), Costs
Endurance Only Costs END to Activate (-1/4) |
3 |
12 |
Biostinger: Drain Speed
5d6 (50 Active Points); PD Applies (-1), 6 Charges (-3/4), Restrainable (-1/2),
Beam (-1/4), Can Be Missile Deflected (-1/4), Cannot Be Used With
Multiple-Power Attacks (-1/4) |
|
29 |
Total Powers
Cost |
Equipment |
END |
Blaster Pistol:
(Total: 61 Active Cost, 18 Real Cost) Energy Blast 9d6 (vs. ED), 32 Charges
(+1/4) (56 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract
Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus
+1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) |
|
Comm Badge:
Radio Perception/Transmission (10 Active Points); IAF (-1/2) |
|
Spacesuit |
|
1)
Environment Protection: Life Support ,
Safe in Intense Cold, Safe in Low Pressure/Vacuum (4 Active Points); OIF
(-1/2) |
|
2)
Breathing Gases: Life Support ,
Self-Contained Breathing, 1 Continuing Fuel Charges lasting 6 Hours each (+0)
(10 Active Points); OIF (-1/2) |
|
3)
Protection: Armor (2 PD/2 ED) (6 Active
Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor
(-1/4) |
|
Cost |
Maneuver |
4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike |
3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target
Falls |
4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All
Attacks, Abort |
11 |
Total Martial
Arts Cost |
|