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roleplaying:bitd:cultists_in_the_dark

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Cultists in the Dark

Go back to Blades in the Dark

Acolytes of a forgotten god
You heard the secret voice calling in the darkness. You obeyed. You are its instrument—and the world shall bow before its glory, or burn.

When you play a Cult, you earn xp when you advance the agenda of your deity or embody its precepts in action. Instead of hunting grounds, you have sacred sites that you use for your operations.

DEITY : TBD, but it is Monstrous and Transcendent
STARTING UPGRADES :

  • Training: Resolve.
  • Cohort: Gang, type Adepts (Scholars, tinkerers, occultists, and chemists.)

ADDITIONAL UPGRADES :

  • Ritual Sanctum in Lair: This counts as a sacred and arcane workshop for occult practices and rituals.
  • Quality: Documents, Each upgrade improves the quality rating of all the PCs’ items of that type, beyond the quality established by the crew’s Tier and fine items.

SACRED SITES : TBD
CONTACTS : Mateas KlineMateas Kline, a noble
Faction that like Mateas : tbd
Faction that dislikes Mateas : tbd

The Crew

Members of the Cult that aren't PCs:

Cohort

  1. Adept (tier 0, quality 0)
  2. Adept (tier 0, quality 0)

Instructors

  1. Resolve (tier 0, quality 3)

The Characters

The NPCs

The Factions

  • The Circle of Flame (iii): +1 (paid 2 coin to have part of their turf as a sacred site of some sort)
  • tbd: +1 (friends of Mateas)
  • tbd: -1 (enemies of Mateas)
roleplaying/bitd/cultists_in_the_dark.1747438200.txt.gz · Last modified: by curufea