Table of Contents
Cultists in the Dark
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Acolytes of a forgotten god
You heard the secret voice calling in the darkness. You obeyed. You are its
instrument—and the world shall bow before its glory, or burn.
When you play a Cult, you earn xp when you advance the agenda of your deity
or embody its precepts in action. Instead of hunting grounds, you have sacred
sites that you use for your operations.
Circle of the Void
DEITY : TBD, The Void Sea, it is Monstrous and Transcendent, only ever glimpsed in minor manifestations of its vastness
STARTING UPGRADES :
- Training: Resolve.
- Cohort: Gang, type Adepts (Scholars, tinkerers, occultists, and chemists.)
ADDITIONAL UPGRADES :
- Ritual Sanctum in Lair: This counts as a sacred and arcane workshop for occult practices and rituals.
- Quality: Documents, Each upgrade improves the quality rating of all the PCs’ items of that type, beyond the quality established by the crew’s Tier and fine items.
SACRED SITES : Consecration, a canal area
CONTACTS : Mateas Kline, a noble
Faction that like Mateas : The Foundation
Faction that dislikes Mateas : The Church of the Ecstasy of the Flesh
The Crew
Members of the Cult that aren't PCs:
Cohort
- Adept (tier 0, quality 0)
- Adept (tier 0, quality 0)
Instructors
- Resolve (tier 0, quality 3)
The Characters
- Eye of the Void1)
- She/her Myriawhoel "Ink" Kahllimna, a whisper
- Shadow of the Void2)
- Cricket Arvus "Cricket" Keel, a lurk
- Heart of the Void3)
- He/him Asmoden "Brick" Hellyers, a cutter
- Blood of the Void4)
- He/him Nailer "Handel" Gia, a leech
- Mouth of the Void5)
- She/her Nashala "Knocker" Nah'Jan, a slide
The NPCs
- Mateas Kline, a noble (crew contact)
- Friends
- Roslyn Kellis, a noble (Cricket)
- Rivals
- Vice Purveyors