Disclaimer:-
Giant Monster Rampage is copyright -¬ 2008 Radioactive Press. All rights reserved. Cannot be used without permission from Radioactive Press.
Official mailing list - http://games.groups.yahoo.com/group/radioactivepress/
Game available at RPGNow - http://www.rpgnow.com/product_info.php?products_id=58344
BGG entry - http://www.boardgamegeek.com/boardgame/12129
Monster Taxonomy
Kingdom
Alien
Maximum Stats (Dis 5 Dex 8 Tou 6 Ins 4)
Special Rule: Morph (may swap two of the followings stats in the movement phase: Distance, Dexterity, Toughness)
Animal
Elemental
Flora
Maximum Stats (Dis 5 Dex 4 Tou 6 Ins 8)
Special Rule: Root (cannot be knocked back, down, thrown or carried if chooses to root at end of movement phase)
Mechanical
Abilities
Close Combat
Absorb (5)
Daze (5)
Knock Down (10)
Paralysis (25)
Pierce (10 per -1)
Movement
Burrowing (20)
Fast (20)
Fins (5)
Flight (25)
Leap (25)
Other
Cling (20)
Elastic (10)
Extended Reach (3 per 1)
Heavy (25)
Poison (10 per wound)
Regeneration (30)
Squat (15)
Powers
Defensive
Corona (30) 4 energy, 1 damage, 1 turn
Reflection (40) 4 energy
Shield (30) 2 energy, 1 phase or attack
Ranged
Adhesive Blast (20) spray, 1 energy, 6, 1 round
Bomb Blast (20) 2 energy, 2 damage, 18
Energy Blast (30) 3 energy, 3 damage, 24
Explosive Blast (25) 3 energy, 1 damage, 18
Freeze Blast (20) 3 energy, 2 damage 6
Flame Blast (25) spray, 3 energy, 2 damage, 6
Force Blast (15) 3 energy, 6
Gas Blast (10) spray, 2 energy, 3
Laser Blast (30) 3 energy, 1 damage 24
Liquid Blast (20) spray, 3 energy, 1-5 damage, 6
Mechanical Blast (20) 3 energy, 1 damage, 18
Parasite Blast (25) 2+ energy, 1-5 damage, 6
Psychic Blast (25) 3 energy, 2 damage, 24
Pulse (20) area effect, 3 energy, 1 damage, 3
Sonic Blast (25) 2 energy, 2 damage, 12
Tractor Beam (25) 2 energy, 24
Other
Camouflage (25) 3 energy, 1 turn
Invisibility (30) 5 energy, end of round or attacks or suffers wound
Transform (40) 6 energy
Human Taxonomy
Units
Aircraft (5) 5 weapons (Dis 6 Dex 4 Tou 3 Ins 3 Wou 1)
Armoured Vehicle (3) 3 weapons (Dis 4 Dex 3 Tou 4 Ins 3 Wou 1)
Infantry (1) 1 weapon (Dis 2 Dex 3 Tou 2 Ins 2 Wou 1)
Upgrades
Aircraft
Armoured Vehicle
Amphibious (1)
Skimmer (3)
Transport (3)
Infantry
Drop Troopers (3)
Jump Troopers (3)
Super Troopers (1)
Any
Firepower
Ranged
Blastgun
Burstgun
Pulsegun
1/1 2/3 3/5 damage
3”/3 6“/5 9”/7 range
Spraygun
1“/1 2”/3 3“/5 width
1/1 2/3 3/5 damage
3”/3 6“/5 9”/7 range
Ranged Upgrades
Forcegun (5)
Freezegun (5)
Gasgun (5)
Poisongun (3)
Psychegun (3)
Stonebuster (5)
Sequence of Play
Setup
If using a monster and human first, decide which to to use first.
If a human force is present, no monster has a military strike phase.
All human units on the same side must be within 6“ of the table edge and 24” away from enemy monsters if possible.
Initiative
Add unspent command points if only using humans. If using humans and a monster, add either wounds lost or units destroyed in the previous turn, whichever is higher.
Atomic Power
Humans use Command Points
Phases
Orders / Military Strike
Movement
Ranged Combat
Close Combat
Reinforcements / Recovery
Play Aids