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— | games:card:joustknight [2013/03/13 00:57] (current) – created - external edit 127.0.0.1 |
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| ======Knight Cards====== |
| {{parent page=Joust}} |
| <html> |
| <table border=2">" |
| <tr><th>Type</th><th>Name</th><th>Description</th><th>Effect</th><th>Limit</th></tr> |
| <tr><td>Knight</td><td>Parry</td><td>Attempt to knock aside opponent's lance with your own.</td><td>Range of 1 to 3, If opponent's aim is orthogonally adjacent or on top of yours, move both aims one square orthogonally.</td><td> if not, move your aim 1 towards opponent's (may be diagonal).</td></tr> |
| <tr><td>Knight</td><td>Set Lance</td><td>Couch your lance and steady your aim</td><td>+1 Impact</td><td>You may no longer move your aim</td></tr> |
| <tr><td>Knight</td><td>Lean</td><td>Lean to one side to avoid blows</td><td>Choose left or right, -1 Impact to opponent if aiming at that side</td><td>+1 Impact if different, does not affect head hits.</td></tr> |
| <tr><td>Knight</td><td>Rise</td><td>Move into the impact</td><td>+1 Impact</td><td>-1 Balance, cancels Sit Forward</td></tr> |
| <tr><td>Knight</td><td>Sit Forward</td><td>Steady your seat</td><td>+1 Balance</td><td>cancels Rise</td></tr> |
| <tr><td>Knight</td><td>Move Shield</td><td>Adjust your shield</td><td>Choose Up, Down, Inward or Outward</td><td></td></tr> |
| <tr><td>Knight</td><td>Brace Shield</td><td>Steady your shield</td><td>+1 Balance</td><td>You may no longer play the Move Shield card</td></tr> |
| <tr><td>Knight</td><td>Steady</td><td>Stay as you are</td><td>No effect</td><td></td></tr> |
| <tr><td>Knight</td><td>Steady</td><td>Stay as you are</td><td>No effect</td><td></td></tr> |
| </table> |
| </html> |
| ====Card Details==== |
| ===Parry=== |
| **Important** |
| The parry only occurs in the phase of the turn where Knight Cards are resolved. This phase is AFTER the Horse Card resolution and the Aim Card resolution phases. A knight may well have moved to impact the other knight before the Parry card can take effect. Parry cards are range 1-3 and do not function at range 0 or less. |
| **If your aim is**: |
| * __next to__ your opponent's aim, move your aim into that square and move your opponent's aim into the next square adjacent to it. |
| * __in the same square__ as your opponent's, move your opponent's aim one square in any direction, and move your own aim one square in the opposite direction. |
| * __not adjacent__ to your opponent's aim, move your aim one square towards your opponent's aim. If this would be diagonal, move diagonal. If there is a choice of squares, opponent chooses. |
| **Hitting the outside of the hit location table** |
| If an aim counter needs to be moved outside the hit location table, move it as follows instead :- |
| * A1, A5, D1, D5 - Stay |
| * A2, A3, D2,D3 - Move left |
| * A4, D4 - Move right |
| * B1, B4 - Move up |
| * C1, C4 - Move down |
| {{gallery showalbum=JoustKnight"}}" |
| {{files}} |
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| CategoryJoust |
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