games:card:dungeonbuildertraps
Dungeon Builder Trap Types
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Trap Types
Traps may be placed on any dungeon room that doesn't have a monster or trap on it already. Traps start with 1 charge, when they run out of charges, they are removed from the dungeon and discarded.
Basic Traps
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- Pit trap—Str 1 does not work on Mage
- Spike Trap—Str 1 does not work on Fighter
- Poison Dart Trap—Str 1 does not work on Cleric
- Deadfall Trap—Str 1 does not work on Thief
- Fear Trap—Str 2 (affects morale only) does not work on Paladin or Illusionist
- Whirling Blades—Str 2 does not work on Barbarian or Ranger
Upgrading
Each upgrade to a trap adds 2 charges and 1 strength. After the third upgrade, the trap is regarded as a deep hole with spring-loaded sides, tripwires, whirling knife blades driven by water power, broken glass and scorpions (DHSSTWKBWPBGS) and cannot be autokilled by a Thief. spamemail
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games/card/dungeonbuildertraps.txt · Last modified: 2013/03/13 00:56 by 127.0.0.1