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Dungeon Builder Trap Types

Trap Types

Traps may be placed on any dungeon room that doesn't have a monster or trap on it already. Traps start with 1 charge, when they run out of charges, they are removed from the dungeon and discarded.

Basic Traps

    • Pit trap—Str 1 does not work on Mage
    • Spike Trap—Str 1 does not work on Fighter
    • Poison Dart Trap—Str 1 does not work on Cleric
    • Deadfall Trap—Str 1 does not work on Thief
    • Fear Trap—Str 2 (affects morale only) does not work on Paladin or Illusionist
    • Whirling Blades—Str 2 does not work on Barbarian or Ranger


Each upgrade to a trap adds 2 charges and 1 strength. After the third upgrade, the trap is regarded as a deep hole with spring-loaded sides, tripwires, whirling knife blades driven by water power, broken glass and scorpions (DHSSTWKBWPBGS) and cannot be autokilled by a Thief. spamemail


games/card/dungeonbuildertraps.txt · Last modified: 2013/03/13 00:56 by