Mansion
Rooms
By default, each room is 4×5“ in size and floored with dirt if on the ground level, and with wood on any other level with 2 outside windows and no internal windows.
The treasured item that the thief is after must be in the Trophy Room, if present. Otherwise in the Vault if one is present. If the mansion has neither Vault nor Trophy Room, then the treasured item is in the Master Bedroom.
Trophy Room
Master Bedroom
Vault
Corridor
Hallway
Stairway
Bedroom
Barracks
Foyer
Courtyard
Bathroom
Toilet
Guest Rooms
Generator Room
Security
Candles—May be snuffed out.
Torches—May be snuffed out.
Gas Lights—May be snuffed out but provide more illumination than torches.
Electric Lights—Cannot be snuffed out, but may be turned off from a central generator.
Dirt Floor—Default for rooms.
Wood Floor—Amplifies the sounds of footsteps.
Marble Floor—Amplifies the sounds of footsteps.
Metal Floor—Amplifies the sounds of footsteps.
Moonlight—At the beginning of a mission the Owner can declare one angle for moonlight to be entering from outside windows.
Equipment and Fixtures
Furniture—May be hidden behind and interrupts light. Requires one success of 5 to climb over.
Generator—For electrical devices
Carpet—Nullifies the sounds of footsteps.
Clock—A distraction to guards.
Rugs—Nullifies the sounds of footsteps.