games:board:thiefgamecivilians
Table of Contents
Civillians
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Defining a Civilian
Statuses
- Bored—The typical status of civilians. Prone to stopping for idle chats with anyone, admiring views and artwork or generally not paying too much attention.
- FOV: 90 degrees—Notice: -1
- Panicked—Looking everywhere because something is not right, and they know it. A panicked civilian has either spotted something unusual but not yet identified it as a thief - or they have been alerted by a guard. A panicked civilian's first action will be to attack if they are a soldier or mage, otherwise they will flee to the nearest guard and alert them.
- FOV: 180 degrees—Notice: +1
Skills
- Alertness—Ability to notice changes in the environment
- Hearing—Ability to hear unusual sounds
- Speed—How quickly they move. Speed+3 = inches moved each turn.
- Weapon skill—How quickly they will kill you
Type of Civilian
- Guest—A: 1 H: 1 S: 1 W: 1 —$10
- Servant—A: 1 H: 1 S: 2 W: 1 —$20
- Noble Guest—A: 2 H: 2 S: 1 W: 2 —$30
Health
A civilian has 3 health levels.
Equipment
- Sword—Melee weapon
- Armour—To protect against more violent thieves.
- Effect: Damage is halved
Traits
Used to personalise civilians. A civilian may have one trait or no traits.
- Obese—Halve speed (round down, speed must be at least 2 originally). The civilian's body cannot be moved by a single thief (two thieves could move the body).
- Veteran—Once per game, the Owner may change this civilian's status to panicked and nominate a point within at most 6 of a thief as the area from which the panic came.“
- Drunkard—All skills are at 1 point. This civilian is noisy and generates 5 points of sound. On the plus side, this civilian is free and you can have as many as you want.
- Soldier—This civilian is ex-military and has their old service equipment: Armour and Sword.
- Mage—This civilian is a mage and may cast fireballs once per turn which act like fire arrows.
Using a Civilian
Wander Routes
Civilians have a limited number of routes they can take. A civilian in a line route will travel up and down it for the entire game. A civilian in a circle route will travel around it the entire game.
Stationary
- Available for: Guest and Noble Guest
- Description: Requires two or more civilians to be in the same room and facing each other. They are in conversation.
Single Room
- Available for: All
- Description: Draw a circle within one room. The room must contain things to look at (see Distractions )
Adjacent Rooms
- Available for: Guest and Noble Guest
- Description: Draw a line between two adjacent rooms.
View the trophy
- Available for: Guest and Noble Guest
- Description: Draw a line from a guest bedroom to the trophy room.
Kitchen staff
- Available for: Servant
- Description: Draw a line from the kitchen to each guest bedroom. The route changes to a different bedroom destination each time the servant reaches the kitchen.
Detection
games/board/thiefgamecivilians.txt · Last modified: 2015/11/27 13:14 by 127.0.0.1