Defining a Civilian
Bored—The typical status of civilians. Prone to stopping for idle chats with anyone, admiring views and artwork or generally not paying too much attention.
Panicked—Looking everywhere because something is not right, and they know it. A panicked civilian has either spotted something unusual but not yet identified it as a thief - or they have been alerted by a guard. A panicked civilian's first action will be to attack if they are a soldier or mage, otherwise they will flee to the nearest guard and alert them.
Alertness—Ability to notice changes in the environment
Hearing—Ability to hear unusual sounds
Speed—How quickly they move. Speed+3 = inches moved each turn.
Weapon skill—How quickly they will kill you
Type of Civilian
Guest—A: 1 H: 1 S: 1 W: 1 —$10
Servant—A: 1 H: 1 S: 2 W: 1 —$20
Noble Guest—A: 2 H: 2 S: 1 W: 2 —$30
A civilian has 3 health levels.
Used to personalise civilians. A civilian may have one trait or no traits.
Obese—Halve speed (round down, speed must be at least 2 originally). The civilian's body cannot be moved by a single thief (two thieves could move the body).
Veteran—Once per game, the Owner may change this civilian's status to panicked and nominate a point within at most 6 of a thief as the area from which the panic came.“
Drunkard—All skills are at 1 point. This civilian is noisy and generates 5 points of sound. On the plus side, this civilian is free and you can have as many as you want.
Soldier—This civilian is ex-military and has their old service equipment: Armour and Sword.
Mage—This civilian is a mage and may cast fireballs once per turn which act like fire arrows.
Using a Civilian
Civilians have a limited number of routes they can take. A civilian in a line route will travel up and down it for the entire game. A civilian in a circle route will travel around it the entire game.
Available for: All
: Draw a circle within one room. The room must contain things to look at (see Distractions
View the trophy