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Universal Stonehenge

parent_page_gamesstonehenge Adapting the Universalis storytelling game to use Stonehenge.

Components needed

From Stonehenge ~Stonehenge board ~All 60 Number cards ~1 Druid figure for each player ~10 bars and 10 disks of the same colour for each player ~1 trilithon for each player ~1 trilithon card for each player From Universalis ~Rulebook ~Many index cards for Components ~Sheet of paper for the Setting ~Pencils and rubbers



  • Each player chooses a colour and takes all disks and bars associated.
  • Place one trilithon in front of each player with a disk on it to indicate that player's colour.
  • Each player also received the appropriate Trilithon Card for their colour.
  • Druid Figures are placed on the number ring to indicate a player's Wealth.

Framing a Scene

  • Who is Framing the Scene is represented by placing their Trilithon Card on the Altar space.


  • Who controls which Component is represented by placing that card on the board space for the trilithon closest to that player.
    • If they don't match up, place a bar beside each Trilithon space for each player to mark it.


  • Cards are used instead of dice:
    • Every odd numbered card is a success.
    • Outcome coins received from a Complication are based on the colour of the card:
      • White: 1 coin
      • Green: 3 coins
      • Red: 5 coins


  • Coins used on Components, for Wagering or for Dice Pools are represented with Disks and Bars
    • 1 Bar = 1 Coin
    • 1 Disk = 10 Bars = 10 Coins
  • Bars and Disks are not used at other times, the Wealth of a player should be represented by their Druid Figure.
    • If a player exceeds 30 Wealth, move their figure to the ring of coloured spaces.
    • If a player exceeds 60 Wealth, move their figure to the ring of unnumbered and uncoloured spaces.
    • For every 30 more Wealth, add a Disk to the figure.

—- CategoryStonehenge

games/board/stonehengeuniversalis.txt · Last modified: 2013/03/13 00:52 by