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Damaging Mad Scientists

Humans are frail things when compared to giant steam powered killer war robots. Every human has 7 hit points. 1 damage from a Bot weapon causes D6 hit points of wounding on a human.


  • Turn over one hit point from your Mad Scientist for each wound. You may choose which hit point to damage(either Speed or Carry).
  • If the Mad Scientist has 0 hit points, they die. Game over.
    • If your Bot is programmed, it obeys its program until it is destroyed.
  • Mad Scientists may heal their hit points at their Labs - 1 turn per hit point. See Healing Mad Scientists
games/board/mechabotspersonaldamage.txt · Last modified: 2013/03/20 22:22 by