games:board:goodvsbadlevels
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— | games:board:goodvsbadlevels [2013/03/20 20:53] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Map Spaces====== | ||
+ | Each map space can be enhanced or degraded according to whether a Hero or a Villain lands on it, or if item or event cards are played on it. There are a number of interchangeable tiles that can be placed on the [[GoodvsbadConnectors|Connector strip]] to show the status of that space. | ||
+ | ====Landing on a Blank space ==== | ||
+ | Landing on a space that hasn't got any tile on it will determine whether the space will be a Good space or a Bad space. | ||
+ | * Encounter squares are not Blank spaces. | ||
+ | * if a previously Blank space becomes an Encounter square because an event card extends the Connector - then remove any Good or Bad marker on that square. | ||
+ | ====Landing on a Good or Bad space ==== | ||
+ | Heroes and Villains must obey what the space rules say. If a Hero lands on a Good space, they may increase the level of it's goodness. | ||
+ | * A Hero does not decrease the badness of a Bad space. | ||
+ | * A Villain does not decrease the goodness of a Good space | ||
+ | =====Levels===== | ||
+ | The level of a space is represented by placing an appropriately coloured die on the space. | ||
+ | ^ ^Good^Bad| | ||
+ | ^1|Piece may move one square forward or back|-1 from the next roll| | ||
+ | ^2|Piece may move two squares forward or back|Piece must move one square to a worse square if available| | ||
+ | ^3|Piece may heal 1 point|Piece must move up to two squares to a worse square if available| | ||
+ | ^4|Piece may heal 2 points|Piece suffers 1 damage| | ||
+ | ^5|Piece may reroll|Piece loses its next turn| | ||
+ | ^6|Special|Special| | ||
+ | ====Specials==== | ||
+ | Once a space has reached the level of Special, remove the die and place the appropriate tile. The player who creates the Special chooses which particular special it should be. | ||
+ | ===Good=== | ||
+ | * Draw an item card | ||
+ | * Draw an event card | ||
+ | * Heal all stats back to starting level | ||
+ | * Raise one non-Special stat by one point | ||
+ | ===Bad=== | ||
+ | * Draw an event card | ||
+ | * Damage a non-Special stat by 1 | ||
+ | * Lose D6 turns | ||
+ | * Return to Home Base and miss a turn | ||
+ | ====Tiles==== | ||
+ | {{filelist>: | ||
games/board/goodvsbadlevels.txt · Last modified: 2013/03/20 20:53 by 127.0.0.1