This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.“
The main difference between my version and the http://www.boardgamegeek.com/game/675 original is that I've expanded the Timewarp move to include travelling backwards in time.
1 Board For each player : ~1 Timelord (T), 2 Guardians (G), 3 Rangers (R), 6 Warriors (W), 1 Timewarp marker (TW) ~In addition for the new rules: ~~1 Future Timelord (FT), 1 Future Guardian (FG), 1 Future Ranger (FR), 1 Future Warrior (FW)
The game is won by the first player to capture the other player's Timelord (or Future Timelord).
There are two kinds of move that must be performed in a player's turn: A normal move and a timewarp.
All pieces move only one space orthoganally. They may not move diagonally.
One of four different kinds of Timewarp move are permissable: Beam Up, Beam Down, Beam Back and Navigate the Vortex. Each Timewarp move has prerequisites that must be met.
Prerequisites - ~There must be none of your pieces in your Vortex, there must be none of your Future pieces on the board, and your Timewarp marker must not be on the board or in the Vortex
Note: If your Timelord is in the Vortex while all your other pieces are captured, your Timelord is regarded as captured. «
Prerequisites - ~There must be one of your pieces in your Vortex, there must be none of your Future pieces on the board, your Timewarp marker must be on the board
Note: If you Beam Down adjacent to one or more elligible enemy pieces you may choose to capture one of them. This capture is an additional capture as your piece is classified as haveing moved”.“
==Navigate the Vortex==
Prerequisites - ~There must be either one of your pieces in your Vortex, or your Timewarp marker must be in the Vortex.
Prerequisites - ~There must be none of your pieces in your Vortex, there must be none of your Future pieces on the board, and your Timewarp marker must not be on the board
Note: On the initial Beam Back, the Future piece may capture as though it had moved”. the Future piece may never make a normal move. If the Future or the current piece is captured before they can meet, remove both pieces from the board.“
(W) or (FW) can capture (T) or (FT) (R) or (FR) can capture (W) or (FW) (G) or (FG) can capture (R), (FR), (W) or (FW) (T) or (FT) can capture (G), (FG), (R) or (FR) «