Under Construction - Currently compiling detailed information from the original game. I will be simplifying it and making it playable with standard Battlestations rules and components with not many additions.
Invasion and terrorism. The X-Com force is tasked with defending the Earth from mysterious alien invaders.
Rounds and phases are used when combat occurs - either at an Interception, Incursion or a Base Attack. When not in combat, a turn occurs once per day.
Used to measure both how much of the world is affected by the alien invasions and how powerful invasion forces will be.
<html> <table border=“1”> <tr><th>Name</th><th>Class</th><th>Target #</th><th>Base Hit Points</th><th># of Hands</th><th>Move</th><th>Alien Ability</th><th>Psionic Skill</th></tr> <tr><td>Civilian</td><td></td><td>8</td><td>4</td><td>2</td><td>3</td><td></td><td>0</td></tr> </table> </html>
Use standard Battlestations modules to represent base modules. Unless otherwise stated, modules cannot be repaired if damaged until after the base invasion has been completed. If all modules that can be slagged, have been slagged - the base is destroyed. Bases are always underground. There are only two ways into or out of a base - the Access Lift, which is the first module and compulsory for every base, and any Hanger module the base may contain.