games:board:battlestations:battlestationsgravity
Table of Contents
Gravity Lance
Actions
Repair module
Skill: Engineering
Difficulty: 11
Uses Module: No
Can be done Remotely: No
Energy: None
Can be done more than once per Round: Yes
Attack with the Gravity Lance
Skill: Combat
Difficulty: Distance + Target Speed
Uses Module: Yes
Can be done Remotely: Yes
Energy: 1 Gun energy is used after firing (or failing to fire)
What happens on a successful Gravity Lance attack
- The effects of the Gravity Lance will extend into as many modules as Gun power used in the firing ship
- All occupants in affected modules suffer 2d6 collatoral damage (as per cannon hit)
- Roll 1 die for each affected module, on a 4+ it is broken and the ship receives hull damage equal to the roll and +1 OOC
- If at least one damage die rolled gets a 4+ the target ship is pulled 1 hex closer as long as that target is not within 2 hexes of an object larger than an asteroid
Notes
Module must have an outer facing. Open sides on the module increase its arc of fire for non-Tentac ships. Gravity lances can shoot missiles.
Shields Gravity Lances are not affected by shields.
games/board/battlestations/battlestationsgravity.txt · Last modified: 2013/03/17 16:20 by 127.0.0.1