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games:board:attacktable

Attacking Tables

All in One Tables

Okay, this is the final variant. You only need the AGI/ARM of the defender and your own ATT score, there six tables, one for each ATT score. The number is the total damage inflicted, not including special animal powers.

" "
1ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/2MMMM-1012345
0/3MMMM-2-101234
1/0MMMMM123456
1/1MMMMM012345
1/2MMMMM-101234
1/3MMMMM-2-10123
2/0MMMMMM12345
2/1MMMMMM01234
2/2MMMMMM-10123
2/3MMMMMM-2-1012
2/4MMMMMM-3-2-101
3/0MMMMMMM1234
3/1MMMMMMM0123
3/3MMMMMMM-2-101
4/0MMMMMMMM123
4/1MMMMMMMM012
4/2MMMMMMMM-101
4/4MMMMMMMM-3-2-1
5/0MMMMMMMMM12
" "
2ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/2MMM01234567
0/3MMM-10123456
1/0MMMM2345678
1/1MMMM1234567
1/2MMMM0123456
1/3MMMM-1012345
2/0MMMMM234567
2/1MMMMM123456
2/2MMMMM012345
2/3MMMMM-101234
2/4MMMMM-2-10123
3/0MMMMMM23456
3/1MMMMMM12345
3/3MMMMMM-10123
4/0MMMMMMM2345
4/1MMMMMMM1234
4/2MMMMMMM0123
4/4MMMMMMM-2-101
5/0MMMMMMMM234
" "
3ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/2MM123456789
0/3MM012345678
1/0MMM345678910
1/1MMM23456789
1/2MMM12345678
1/3MMM01234567
2/0MMMM3456789
2/1MMMM2345678
2/2MMMM1234567
2/3MMMM0123456
2/4MMMM-1012345
3/0MMMMM345678
3/1MMMMM234567
3/3MMMMM012345
4/0MMMMMM34567
4/1MMMMMM23456
4/2MMMMMM12345
4/4MMMMMM-10123
5/0MMMMMMM3456
" "
4ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/2M234567891011
0/3M12345678910
1/0MM456789101112
1/1MM34567891011
1/2MM2345678910
1/3MM123456789
2/0MMM4567891011
2/1MMM345678910
2/2MMM23456789
2/3MMM12345678
2/4MMM01234567
3/0MMMM45678910
3/1MMMM3456789
3/3MMMM1234567
4/0MMMMM456789
4/1MMMMM345678
4/2MMMMM234567
4/4MMMMM012345
5/0MMMMMM45678
" "
5ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/2345678910111213
0/323456789101112
1/0M567891011121314
1/1M45678910111213
1/2M3456789101112
1/3M234567891011
2/0MM5678910111213
2/1MM456789101112
2/2MM34567891011
2/3MM2345678910
2/4MM123456789
3/0MMM56789101112
3/1MMM4567891011
3/3MMM23456789
4/0MMMM567891011
4/1MMMM45678910
4/2MMMM3456789
4/4MMMM1234567
5/0MMMMM5678910
" " "
6ATT Score
DefenderAttacker's Roll (2D6)
AGI/ARM23456789101112
0/256789101112131415
0/34567891011121314
1/0678910111213141516
1/156789101112131415
1/24567891011121314
1/3345678910111213
2/0M6789101112131415
2/1M567891011121314
2/2M45678910111213
2/3M3456789101112
2/4M234567891011
3/0MM67891011121314
3/1MM5678910111213
3/3MM34567891011
4/0MMM678910111213
4/1MMM56789101112
4/2MMM4567891011
4/4MMM23456789
5/0MMMM6789101112

To Hit table + Additional Damage table (2D6)

" " "
DefenderAttacker
ATT+2D6
AGI/ARM3456789101112131415161718
0/2MMMM-2-10123456789
0/3MMMM-3-2-1012345678
1/0MMMMM012345678910
1/1MMMMM-10123456789
1/2MMMMM-2-1012345678
1/3MMMMM-3-2-101234567
2/0MMMMMM0123456789
2/1MMMMMM-1012345678
2/2MMMMMM-2-101234567
2/3MMMMMM-3-2-10123456
2/4MMMMMM-4-3-2-1012345
3/0MMMMMMM012345678
3/1MMMMMMM-101234567
3/3MMMMMMM-3-2-1012345
4/0MMMMMMMM01234567
4/1MMMMMMMM-10123456
4/2MMMMMMMM-2-1012345
4/4MMMMMMMM-4-3-2-10123
5/0MMMMMMMMM0123456

Legend

AGI/ARM - The Agility and Armour of the defender ATT+2D6 - The Attacks of the attacer plus 2D6 M - A miss The numbers represent the additional damage caused and should be added to the Attacks (ATT) of the attacker to determine damage. Any resultant negative damage should be treated as no damage. Some special animal powers may also increase damage.

To Hit table (2D6)

Statistical analysis

" "
AgilityAttacks
123456
06 (6) [1]5 (7) [2]4 (8) [3]3 (9) [4]2 (10) [5]1 (11) [6]
17 (5) [0]6 (6) [1]5 (7) [2]4 (8) [3]3 (9) [4]2 (10) [5]
28 (4) [0]7 (5) [0]6 (6) [1]5 (7) [2]4 (8) [3]3 (9) [4]
39 (3) [0]8 (4) [0]7 (5) [0]6 (6) [1]5 (7) [2]4 (8) [3]
410 (2) [0]9 (3) [0]8 (4) [0]7 (5) [0]6 (6) [1]5 (7) [2]
511 (1) [0]10 (2) [0]9 (3) [0]8 (4) [0]7 (5) [0]6 (6) [1]
() = maximum additional damage on a roll of 12 [] = average additional damage on a roll of 7 Flank Attack = Minus 1 from the roll needed, and add one to the additional damage Rear Attack = Minus 2 from the roll needed, and add two to the additional damage


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games/board/attacktable.txt · Last modified: 2013/03/13 00:43 by 127.0.0.1