Filling in the Details
As members of a coterie live and work together, they will form bonds and connections.
These relationships formed among coterie members are called chains.
Chains have two values: tightness and heat.
Tightness comes in three levels: slack, taut, and choking.
Chains will move from slack to taut to choking and back again. Usually chains only move one level at a time.
means make it one better.
Heat is measured numerically from +0 to +3
Like tightness, the heat of a chain will go up and down as the relationship heats and cools; coterie members that once were close might drift apart or become closer.
Heat and tightness may change independently of each other. It’s entirely possible that a chain with +3 heat will go all the way from slack to choking with no change in heat; likewise, a taut chain can go from +0 heat up to +3 heat with no change in how tight the chain is.
It’s easier for lovers to turn to rivals, just as it’s unlikely faint annoyances become deepest friends instantly. The feelings of the relationship and the intensity of the relationship move independent of each other, and that should be embraced.
Chains and their heat are the main source of mechanical interplay between player characters. On long, boring waits between missions, chains will still be heating and cooling and tightening and loosening, and that will spark drama.
It will often get messy and uncomfortable and you should embrace that messiness.