Table of Contents

Strikes

Back to warmnm

In general a strike is fairly inaccurate: You can swing at a head, but you don't know where on the head you'll hit them. With higher levels of skill you may be more accurate, but skill is mostly spent on speed and getting your weapon through unblocked. Also - by default - everyone is right handed and the same height. After I get these rules working, I'll have a look at changes needed for different bodies.

Swings

These are performed with either a cutting edge or a blunt weapon

Thrusts

Done with the end of a weapon - or with a missile weapon.

Fatigue

Moving from one blow to another blow generally costs you a small amount of fatigue with the following exceptions: