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Each player is a medieval Knight in a Jousting tournament. This is a two player card game. Cards are also used for the board, only 2 dice and 2 counters are required. Play consists of using 3 cards each turn from a playerGÇÖs own deck GÇô A card to modify where the lance is aimed, a card to change your horseGÇÖs speed and a card to move your knight. Cards are not re-used in a tilt. http://www.boardgamegeek.com/boardgame/42251 Boardgame Geek Entry
Please note - http://www.boardgamegeek.com/user/kingspud Kingspud from BGG is currently developing a computer game of these rules.
Note - You also require 1 die for each player to record your current speed, and 1 counter each to keep track of where you are aiming.
Print your own decks at Artscow- http://www.artscow.com/ShareAlbum.aspx?Key=ngsbsix4
There are 14 empty spaces between each Knight and the centre of the tilting field. Place board cards in this order - 1,2,3,2 (upside down),1 (upside down). Place them end to end. Put the knight cards such that the arrow points at the last square (it has a star on it) at either end.
Place the board, and randomly determine the player who will place their aim counter on one of the four starting location on the hit location chart.
Horses start at speed 0.
All actions are simultaneous.
  | A1 Far left of head Miss START | A2 Left of head Miss | A3 Head +2 Impact | A4 Right of head Miss | A5 Far right of head Miss START |   | |||||
  | B1 Left of chest Miss | B2 Chest - Left +1 Impact | B3 Chest - Right | B4 Right of chest Miss |   | ||||||
  | C1 Left of torso Miss | C2 Torso - Left +1 Impact +1 Balance to opponent | C3 Torso - Right +1 Balance to opponent | C4 Right of torso Miss |   | ||||||
  | D1 Left of Leg BREAK START | D2 Leg - Left BREAK | D3 Horse Disqualified BREAK | D4 Leg - Right +1 Balance to opponent | D5 Right of legs Miss START |   |
The shield can be in one of four locations, the default location for the shield is Outward unless a player changes it through use of cards. There are advantages and disadvantages to using a shield in jousting. The advantage is that it lessens the impact of blows and you can therefore retain your balance more easily. The disadvantage is that it is large and makes your profile larger - some areas that would have been misses otherwise, are now hits.
Down Shield | Impact | Up Shield | Impact |
---|---|---|---|
B3 | -1 | A3 | -1 |
C3 | -2 | A4 | -2 |
C4 | -1 | ||
Inward Shield | Impact | Outward Shield | Impact |
B2 | -1 | A4 | -1 |
B3 | -2 | B3 | -2 |
When both knights are at range 0 on the map, impact occurs. Even if this is partway during a horse's move for their speed.
Subtract your opponent's total Balance, from your total Impact
After three tilts, if neither player is unhorsed - the player with the highest score wins. gallery_showalbum_joust” spamemail
CategoryJoust