roleplaying:bitd:start
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roleplaying:bitd:start [2025/03/31 03:39] – [Inspirations] curufea | roleplaying:bitd:start [2025/05/11 20:17] (current) – [Blades in the Dark] curufea | ||
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====== Blades in the Dark ====== | ====== Blades in the Dark ====== | ||
- | + | * [[Cultists in the Dark|Current Campaign]] - 5 Cultists in Six Towers, to say nothing of the God. | |
- | [[Old Campaign]] - for version 6 (current version is 8 ) | + | |
===== Introduction ===== | ===== Introduction ===== | ||
The game takes place in the cold, foggy city of Doskvol (aka Duskwall or “the Dusk”). It’s an industrial city reminiscent of our world during the second industrial revolution of the 1870s—there are trains, steamboats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. Doskvol is a mix of Venice, London, and Prague, crowded with row-houses, twisting streets, and crisscrossed with hundreds of narrow waterways and bridges. | The game takes place in the cold, foggy city of Doskvol (aka Duskwall or “the Dusk”). It’s an industrial city reminiscent of our world during the second industrial revolution of the 1870s—there are trains, steamboats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. Doskvol is a mix of Venice, London, and Prague, crowded with row-houses, twisting streets, and crisscrossed with hundreds of narrow waterways and bridges. | ||
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**Deep Cuts** simplifies the main Action roll of the base game to a [[Threat Roll]] which combines several rolls into one. \\ | **Deep Cuts** simplifies the main Action roll of the base game to a [[Threat Roll]] which combines several rolls into one. \\ | ||
Other changes include: | Other changes include: | ||
- | * Harm level now no longer | + | |
- | * The player chooses when to invoke Trauma and gets XP for it. Once per session. You may also start projects to recover Trauma. | + | * The player chooses when to invoke |
- | * Load is changed to conspicuous and discreet and is based on carrying heavy or bulky items. | + | |
- | * Advancement is now handled with clocks, you cash in filled clocks to improve different parts of your playbook or crew sheet at different costs (from 1 to 4 filled clocks) | + | |
- | * Downtime actions now are diceless. | + | |
- | * The Devil' | + | * The **Devil' |
- | * Gathering Information is no longer a separate mechanic | + | |
- | * Teamwork has been expanded | + | |
+ | ===== Cheat Sheet ===== | ||
+ | * {{ : | ||
===== Character Sheets ===== | ===== Character Sheets ===== | ||
- | * {{ : | + | * {{ : |
===== Playbooks ===== | ===== Playbooks ===== | ||
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++++ | ++++ | ||
+ | ===== Factions ===== | ||
+ | There are many faction in and around the city. When choosing your crew you also collectively choose which factions you have interactions with. The majority of factions will be unlikely to appear in a campaign unless you undertake specific plot actions to interact with them. **Deep Cuts** adds more factions including many relevant to the additional ongoing plot. Some faction descriptions include spoilers and should be avoided. | ||
+ | |||
+ | Your Crew is regarded as a Tier 0 faction with a strong hold on your territory (ie not likely to get worse in Tier) | ||
+ | |||
+ | Factions are grouped by their member types | ||
+ | * Underworld (17) from Tier I to IV | ||
+ | * Institutions (18) from Tier I to VI | ||
+ | * Labour and Trade (12) from Tier II to IV | ||
+ | * The Fringe (12) from Tier 0 to IV | ||
+ | * Citizenry (6) from Tier II to V | ||
+ |
roleplaying/bitd/start.1743417584.txt.gz · Last modified: by curufea