games:card:jedi_duel
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— | games:card:jedi_duel [2022/07/24 18:48] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Jedi Duel ====== | ||
+ | ===== Needed to Play ===== | ||
+ | |||
+ | * Playing Cards | ||
+ | * Stance Playaid for each player | ||
+ | * Fatigue Playaid shared by all | ||
+ | * Counter for each player for the Fatigue Playaid | ||
+ | ===== About ===== | ||
+ | |||
+ | Competing Jedis and Sith attempt to get past each others defensive stances with the quickest speed. | ||
+ | ===== Cards ===== | ||
+ | |||
+ | Ace is worth 1, Jack 11, Queen 12 and King 13. \\ | ||
+ | The Jack, Queen and King are also used as Force Powers and Force Defence. \\ | ||
+ | The ♣ Clubs suit is a wild suit that can match or be used to represent any other suit. It may also be discarded as a temporary defence instead of using your Stance. | ||
+ | ===== Setup ===== | ||
+ | |||
+ | * Place a Stance Playaid in front of each player. | ||
+ | * Place the Fatigue Playaid in the middle of the table with all player counters on the “21” position | ||
+ | * Determine Dealer. | ||
+ | * Deal 5 cards to each player. | ||
+ | * All players except the player to the left of the Dealer play one card on their playaid to show their initial Stance. | ||
+ | * Play begins with the player to the left of the Dealer. | ||
+ | ===== Playing the Game ===== | ||
+ | |||
+ | Each Round you play two cards and redraw from the Draw Deck. | ||
+ | - Discard your current Stance. | ||
+ | - Play a new Stance. | ||
+ | - Play a card to Attack, use a Force Power or Discard it to regain some Fatigue. | ||
+ | - Redraw two cards to your hand. \\ If you have a ♠ Low Stance, draw three cards instead of just two, keep two and place one back on top of the Draw Deck. \\ If the player you attacked played a card in defence (a ♣ Club or a Force Defence), they now draw a replacement from the Draw Deck. | ||
+ | - Play continues to the next player. | ||
+ | ===== Game End ===== | ||
+ | |||
+ | The game ends when: | ||
+ | * All but one player have run out of Fatigue. | ||
+ | * You have gone through the draw deck as many times as there are players. | ||
+ | ===== Stance ===== | ||
+ | |||
+ | Your stance affects your control of the Force and your ability to defend yourself from different kinds of attacks and changes the speed at which you may attack different areas. | ||
+ | * **High Stance** <color # | ||
+ | * **Middle Stance** <color # | ||
+ | * **Low Stance** ♠ \\ Playing a Spade (or a club to this space) puts you in Low Stance. | ||
+ | ===== Attack ===== | ||
+ | |||
+ | The lower the card you play for an attack, the faster it is. The difference between the total value of your attack and the total value of the target’s defence is the amount subtracted from their Fatigue. | ||
+ | The further away your lightsaber has to move from your Stance the slower it becomes. | ||
+ | * Play a non-royal card for an attack. | ||
+ | * Add the attack speed modifier for the suit of your card based on your current Stance using the Playaid (it will be +1 or +2). ♣ Club cards do not add the attack speed modifier but you must still state which area it is attacking (High, Medium or Low) as it effects the defence modifier. Jokers are a special case and their rank is not used. See **Jokers**. | ||
+ | * Compare the total to the the card in your target’s Stance. | ||
+ | * If the attack value is lower, the attack is faster than the defence and the difference in the totals is the amount of Fatigue damage caused to the defender. | ||
+ | * The defender may: | ||
+ | * Discard a ♣ Club card as a temporary defense. | ||
+ | * Play a Force Defence card to negate the attack if you have not attacked from the <color # | ||
+ | * After an attack you draw two replacement cards – or if in the ♠ Low Stance you draw three and choose one to go back on top of the draw deck. Then the defender draws a card if they played a Club or Force Defence | ||
+ | ===== Force Power ===== | ||
+ | |||
+ | Jacks, Queens and Kings are used to activate Force Powers. | ||
+ | * **Force Heal** (Jack). | ||
+ | * **Force Pull / Force Push** (Queen). | ||
+ | * **Force Sense** (King). | ||
+ | ===== Force Defence ===== | ||
+ | |||
+ | Royal cards may also be discarded to negate any attack including the use of a Joker. | ||
+ | * You must play a card of the suit of your current Stance (or a ♣ Club Royal). | ||
+ | * You cannot defend against attacks made by someone in the <color # | ||
+ | * **Fumble** \\ If your fatigue is in a column lower than your attacker’s and you successfully play a Force Defence you may choose to cause your attacker to fumble: Swap their current Stance card with a card from your hand. | ||
+ | ===== Force Lightning ===== | ||
+ | |||
+ | If you are in ♥ Medium or ♠ Low Stance you may play four royal cards of any suit or play both Jokers to attack all players with Force Lightning | ||
+ | * Every player not in the <color # | ||
+ | ===== Discarding ===== | ||
+ | |||
+ | Rather than playing a Force Power or an Attack you may discard a card to regain some Fatigue. You may not change from one column to another on the Fatigue Playaid. If your card matches the suit of the topmost card in the discard pile, gain 2 Fatigue, otherwise gain 1 Fatigue. | ||
+ | ===== Jokers ===== | ||
+ | |||
+ | Jokers represent amputation (such as having a hand cut off) or other major wounds. | ||
+ | Move the target’s Fatigue Counter to the bottom of its current column. | ||
+ | ===== Stance Playaid ===== | ||
+ | |||
+ | {{: | ||
+ | ===== Fatigue Playaid ===== | ||
+ | {{: |