games:board:stcfiendish
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| — | games:board:stcfiendish [2013/03/24 15:35] (current) – created - external edit 127.0.0.1 | ||
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| + | ======Fiendish Creation Rules====== | ||
| + | |||
| + | =====Cards===== | ||
| + | Revealing the encounter cards for a room that displays the words " | ||
| + | * Agility, Dexterity, Toughness, Strength, Health | ||
| + | * Special Power(s) | ||
| + | * How many creations are in the room | ||
| + | =====Turn Sequence===== | ||
| + | - Reveal cards | ||
| + | - Name it (you have 30 seconds) | ||
| + | - Place the creation | ||
| + | Once creations are in play, they move each turn after all players have moved. | ||
| + | ====Difficulty Levels==== | ||
| + | * Low: 0 | ||
| + | * Medium: 1 | ||
| + | * High: 2 | ||
| + | ====Naming Rules==== | ||
| + | The names of fiendish creations should match what they can do, and what type of evil tyrant the villagers are facing. | ||
| + | The player that reveals the card has 30 seconds in which to name it - the other players will be judging the time and the quality of the name. | ||
| + | * If the name is both unique and apt, the player receives the placement and advantage bonuses. | ||
| + | * If the name has been used before, the player only gets the placement bonus. | ||
| + | * If the creation is not named, any other player may name it with a unique and apt name and get the placement bonus. | ||
| + | * If no one can be bothered naming the creation, it is placed in the middle of the room. | ||
| + | ==Advantage Bonus== | ||
| + | The player receives a morale counter. | ||
| + | ==Placement Bonus== | ||
| + | The player may put the counter(s) for the creation where they like in the room. All the counters must be in contact with each other. | ||
| + | ====Types of Creation==== | ||
| + | * Swarm | ||
| + | * Difficulty of Low to Medium | ||
| + | * 4-8 creations | ||
| + | * Mob | ||
| + | * Difficulty of Low to Medium | ||
| + | * 2-4 creations | ||
| + | * Characteristic specialisations | ||
| + | * Boss | ||
| + | * Difficulty of Medium to High | ||
| + | * 1-2 creations | ||
| + | * Special power | ||
| + | === Characteristic Specialisations=== | ||
| + | If the characteristic of the defender is equal or less than the level of the Creation (0/1/2) then +1 damage is caused. | ||
| + | The characteristic that is looked at is based on the type of Evil Tyrant: | ||
| + | * Mad Scientist | ||
| + | * Characteristic: | ||
| + | * Evil Sorceror | ||
| + | * Characteristic: | ||
| + | * Dastardly Baron | ||
| + | * Characteristic: | ||
| + | * Necromancer | ||
| + | * Characteristic: | ||
| + | ===Special Powers=== | ||
| + | Which power a Boss has is based on the letter shown on the level card. | ||
| + | * Mad Scientist | ||
| + | * Power A | ||
| + | * Science!: +1 Toughness, +1 Damage unless the skill of the attacking villager is higher than the level of the creation. | ||
| + | * Power B | ||
| + | * Scary: Fear drains 2 morale unless a skill of the attacking villager is higher than the level of the creation. If a player has more than one villager attacking, the player will only lose 2 morale. | ||
| + | * Evil Sorceror | ||
| + | * Power A | ||
| + | * Scary: Fear drains 1 morale each turn from each attacking player. | ||
| + | * Power B | ||
| + | * Possession: If an attacker hits but fails to wound, the are possessed for 1 turn. On their next turn they attack the nearest villager, after which they return to normal. | ||
| + | * Dastardly Baron | ||
| + | * Power A | ||
| + | * Extra Tough: +1 Toughness | ||
| + | * Power B | ||
| + | * Extra Strong: +1 Damage | ||
| + | * Necromancer | ||
| + | * Power A | ||
| + | * Ressurrector: | ||
| + | * Power B | ||
| + | * Undead: The boss resurrects itself after death. | ||
| + | |||
games/board/stcfiendish.txt · Last modified: by 127.0.0.1
