games:board:mechabotsdamage
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| — | games:board:mechabotsdamage [2013/03/20 22:22] (current) – created - external edit 127.0.0.1 | ||
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| + | ======Damaging Mecha Bots====== | ||
| + | =====Damaging a Bot===== | ||
| + | If a Bot is within weapon range and arc of an enemy Bot, it hits that Bot with its weapon. | ||
| + | * Also note - because they are so large, a Bot cannot target anything behind another Bot (e.g. a Mad Scientist lurking for protection). | ||
| + | ====To Hit Rolls==== | ||
| + | For each weapon that hits a Bot, roll to find out which hit location the damage falls on. This roll is modified by a Bot's sensor accuracy (To Hit). After rolling the attacker may add up to the modifier for sensors to their dice in order to hit a specific location. | ||
| + | |||
| + | The location hit on the Bot chassis diagram is determined by the arc the attacker is in compared to the defending Bot. | ||
| + | |||
| + | Damage occurs from the outside of the Bot Chassis at the number rolled and continues in a column until it reaches the other side of the Bot. | ||
| + | ====Damaging Components==== | ||
| + | In all cases except for the armour components - components are damaged | ||
| + | ===Armour=== | ||
| + | Damage to armour is handled differently. | ||
| + | - The amount of damage absorbed by the armour component is the same as the total number of **Armour Protect** counters in the location. | ||
| + | ~2)The armour component is destroyed by the damage if the damage exceeds the total number of **Armour Ressist** counters in the location __after__ the armour has absorbed damage. | ||
| + | e.g. if a Bot has 3 armour protection and 2 armour resistance, incoming damage will be reduced by 3 points. | ||
| + | ====Effects==== | ||
| + | Turn over the component on the Bot chassis to show it is damaged. | ||
| + | * **Weapons** are reduced in the amount of damage they do or the range they can reach (depending on which component was destroyed) | ||
| + | * **Sensors** are reduced in their accuracy or the range they can reach (depending on which component was destroyed) | ||
| + | * **Mobility** is reduced in speed or the types of terrain the Bot can move over (depending on which component was destroyed) | ||
| + | * **Armour** is reduced in its protection or resistance | ||
| + | * The **Boiler** loses steam and is unable to power as many components. | ||
| + | * Place **Unpowered** counters on the components. | ||
| + | Bots may repair damaged components at their players home laboratory with the aid of the player' | ||
| + | ===Statistics=== | ||
| + | Chance of missing entirely = 2 in 36 = 5.56% | ||
| + | Chance of hitting only 2 components = 7 in 36 = 19.44%{{ | ||
| + | Chance of hitting 5 components = 8 in 36 = 22.22% | ||
| + | Chance of hitting 7 components = 19 in 36 = 52.78% | ||
| + | Chance of hitting the central row (7 components) = 3 in 36 = 8.33% | ||
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games/board/mechabotsdamage.txt · Last modified: by 127.0.0.1
