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— | games:board:hotgunits [2013/03/20 21:34] (current) – created - external edit 127.0.0.1 |
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| ======Units====== |
| |
| Points based on [[http://www.btinternet.com/~alan.catherine/wargames/points2.htm|Jeff Bolton]]'s work. |
| ==Scale== |
| 1 grid square = 15mm = 50 paces |
| <html> |
| <table cellspacing="0" cellpadding="4"> |
| <tr><th colspan="5" style="border-left: thin solid black;border-top: thin solid black;"></th><th colspan="3" style="border-left: thin solid black;border-top: thin solid black;">Movement / Diagonal</th><th colspan="2" style="border-left: thin solid black;border-top: thin solid black;">Combat versus</th><th colspan="3" style="border-left: thin solid black;border-top: thin solid black;">Combat Results</th><th style="border-right: thin solid black;border-top: thin solid black;border-left: thin solid black;"></th></tr> |
| <tr><th style='border-left: thin solid black;border-bottom: thin solid black;'>Element Type</th><th style='border-bottom: thin solid black;'>Code</th><th style='border-bottom: thin solid black;'>Cost</th><th style='border-bottom: thin solid black;'>Size</th><th style='border-bottom: thin solid black;'>Type</th><th style='border-left: thin solid black;border-bottom: thin solid black;'>Road</th><th style='border-bottom: thin solid black;'>Good</th><th style='border-bottom: thin solid black;'>Bad</th><th style='border-left: thin solid black;border-bottom: thin solid black;'>Stonghold<br>or Foot</th><th style='border-bottom: thin solid black;'>Aerial or<br>Mounted</th><th style='border-left: thin solid black;border-bottom: thin solid black;'>Equal</th><th style='border-bottom: thin solid black;'>LessThan</th><th style='border-bottom: thin solid black;'>Doubled</th><th style='border-right: thin solid black;border-left: thin solid black;border-bottom: thin solid black;'>Notes</th></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Airboat</td><td>Ab</td><td>8</td><td>2x4</td><td>Aerial</td> |
| <td style='border-left: thin solid black;'>10 / 7</td><td>10 / 7</td><td>10 / 7</td><td align='center' style='border-left: thin solid black;'>+5</td><td align='center'>+3</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee from Mg else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Artillery</td><td>Art</td><td>7</td><td>2x3</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>6 / 4</td><td>4 / 3</td><td>0 / 0</td><td align='center' style='border-left: thin solid black;'>+4</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D if in CC</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Beasts</td><td>Bs</td><td>5</td><td>2x3</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>8 / 6</td><td>8 / 6</td><td align='center' style='border-left: thin solid black;'>+3</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Mounted in CC else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(F)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Behemoth</td><td>Bh</td><td>10</td><td>2x3</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>6 / 4</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+4</td><td align='center'>+5</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee from Mg, Dr or Art else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(F)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Blades</td><td>Bd</td><td>5</td><td>2x1</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+5</td><td align='center'>+3</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Wb else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Clerics</td><td>Cl</td><td>7</td><td>2x2</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+4</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Kn if in GG, or by Wb else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Dragon</td><td>Dr</td><td>10</td><td>2x4</td><td>Aerial</td> |
| <td style='border-left: thin solid black;'>24 / 17</td><td>24 / 17</td><td>24 / 17</td><td align='center' style='border-left: thin solid black;'>+6</td><td align='center'>+6</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Ahr, Hr or Pa else flee field</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(G)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Flyers</td><td>Fl</td><td>4</td><td>2x2</td><td>Aerial</td> |
| <td style='border-left: thin solid black;'>24 / 17</td><td>24 / 17</td><td>24 / 17</td><td align='center' style='border-left: thin solid black;'>+2</td><td align='center'>+2</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee from Mg else R</td><td align='center'>(4)</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>God</td><td>Gd</td><td>10</td><td>2x2</td><td>Aerial</td> |
| <td style='border-left: thin solid black;'>24 / 17</td><td>24 / 17</td><td>24 / 17</td><td align='center' style='border-left: thin solid black;'>+6</td><td align='center'>+6</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee field from Gd, Mg or Cl</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(G)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Hero,<br>Aerial</td><td>Ahr</td><td>15</td><td>2x2</td><td>Aerial</td> |
| <td style='border-left: thin solid black;'>24 / 17</td><td>24 / 17</td><td>24 / 17</td><td align='center' style='border-left: thin solid black;'>+5</td><td align='center'>+5</td> |
| <td style='border-left: thin solid black;'>(1)</td><td>E by Mg. D by Ahr, Hr, Pa or Art. Flee from Str else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Hero</td><td>Hr</td><td>10</td><td>2x2</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>10 / 7</td><td>10 / 7</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+5</td><td align='center'>+5</td> |
| <td style='border-left: thin solid black;'>(1)</td><td>E by Mg. D by Ahr, H, Pa or Art. Flee from Str else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Hordes</td><td>Hd</td><td>2</td><td>2x2</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+2</td><td align='center'>+2</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Kn if in GG or Wb else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Knights</td><td>Kn</td><td>7</td><td>2x2</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>6 / 4</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+3</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Bh, or by Mg, Sh or Art contacted this bound, or if in BG else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(F)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Lurkers</td><td>Lk</td><td>1</td><td>2x2</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+2</td><td align='center'>+2</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee field</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(G)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Magicians</td><td>Mg</td><td>10</td><td>2x3</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>10 / 7</td><td>10 / 7</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+4</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>(2)</td><td>E by Mg. D by Ahr, Hr, Pa, Dr or Gd else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Paladin</td><td>Pa</td><td>10</td><td>2x2</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>10 / 7</td><td>10 / 7</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+6</td><td align='center'>+6</td> |
| <td style='border-left: thin solid black;'>(3)</td><td>D if in CC</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(G)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Riders</td><td>Rd</td><td>6</td><td>2x2</td><td>Mounted</td> |
| <td style='border-left: thin solid black;'>10 / 7</td><td>10 / 7</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+3</td><td align='center'>+3</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D if in BG else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Shooters</td><td>Sh</td><td>5</td><td>2x1</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+3</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Mounted in CC else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Sneakers</td><td>Sn</td><td>7</td><td>2x1</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>6 / 4</td><td>6 / 4</td><td align='center' style='border-left: thin solid black;'>+5</td><td align='center'>+3</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>Flee</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'>(G)</td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Spears</td><td>Sp</td><td>4</td><td>2x1</td><td>Foot</td> |
| <td style='border-left: thin solid black;'>8 / 6</td><td>4 / 3</td><td>4 / 3</td><td align='center' style='border-left: thin solid black;'>+4</td><td align='center'>+4</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by Kn if in GG or by Wb else R</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;'>Stronghold</td><td>Str</td><td>50</td><td>12x12</td><td>Stronghold</td> |
| <td style='border-left: thin solid black;'>0 / 0</td><td>0 / 0</td><td>0 / 0</td><td align='center' style='border-left: thin solid black;'>+6</td><td align='center'>+6</td> |
| <td style='border-left: thin solid black;'>Draw</td><td>D by any except Aerials</td><td align='center'>D</td><td style='border-left: thin solid black;border-right: thin solid black;'></td></tr> |
| <tr> |
| <td style='border-left: thin solid black;border-bottom: thin solid black;'>Warband</td><td style='border-bottom: thin solid black;'>Wb</td><td style='border-bottom: thin solid black;'>4</td><td style='border-bottom: thin solid black;'>2x1</td><td style='border-bottom: thin solid black;'>Foot</td> |
| <td style='border-left: thin solid black;border-bottom: thin solid black;'>8 / 6</td><td style='border-bottom: thin solid black;'>6 / 4</td><td style='border-bottom: thin solid black;'>6 / 4</td><td align='center' style='border-left: thin solid black;border-bottom: thin solid black;'>+3</td><td align='center' style='border-bottom: thin solid black;'>+3</td> |
| <td style='border-left: thin solid black;border-bottom: thin solid black;'>Draw</td><td style='border-bottom: thin solid black;'>D by Bh, or Kn if in GG else R</td><td align='center' style='border-bottom: thin solid black;'>D</td><td style='border-left: thin solid black;border-right: thin solid black;border-bottom: thin solid black;'>(F)</td></tr> |
| </table> |
| </html> |
| ===Legend=== |
| D - Destroyed, CC - Close Combat, E - Ensorcelled, R - Recoil, GG - Good Going, BG - Bad Going |
| Road, Good, Bad - Movement in grid squares along a Road, in Good Going or in Bad Going. The number before the / is along the grid, the number after is movement diagonally from corner to corner. |
| ===Notes=== |
| (1) Destroyed if in Close Combat with a Hero or Hero (Aerial) and the final score is odd.\\ |
| (2) Destroyed if in Close Combat with a Paladin and the final score is odd.\\ |
| (3) Destroyed if in Close Combat with a Magician and the final score is odd.\\ |
| (4) Destroyed by Hero, Magician, Aerials or Shooters else Flees\\ |
| (F) Follows up in combat\\ |
| (G) Cannot be General\\ |
| One general is required for every 75 points.\\ |
| Each general is part of one of the army's elements. This must not be a God, dragon, paladin, lurkers or sneakers element.\\ |
| Each army must also have a Stronghold used only if defending, the loss of which is fatal. |
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