factionpbta:players:details
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— | factionpbta:players:details [2020/08/03 21:25] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Social Details ====== | ||
+ | Filling in the Details | ||
+ | |||
+ | * Chains & Heat (from Rust Hulks) | ||
+ | * Contacts (from Scum & Villainy) | ||
+ | |||
+ | ===== CHAINS & HEAT ===== | ||
+ | |||
+ | |||
+ | As members of a coterie live and work together, they will form bonds and connections. | ||
+ | |||
+ | These relationships formed among coterie members are called chains. | ||
+ | |||
+ | Chains have two values: tightness and heat. | ||
+ | * Tightness is the general feelings of the relationship | ||
+ | * Heat is the intensity of those feelings. | ||
+ | |||
+ | ==== Tightness ==== | ||
+ | |||
+ | Tightness comes in three levels: slack, taut, and choking. | ||
+ | * A slack chain is a good chain; it’s a friendly, caring relationship: | ||
+ | * A taut chain is a good chain with issues; it’s a once-friendly relationship souring: friends with qualms, lovers on the rocks, family with grudges. | ||
+ | * A choking chain is a bad relationship; | ||
+ | |||
+ | Chains will move from slack to taut to choking and back again. Usually | ||
+ | chains only move one level at a time. | ||
+ | * Loosening a chain means to move taut to slack, or choking to taut; it | ||
+ | means make it one better. | ||
+ | * Tightening a chain means the opposite: slack moves to taut, or taut moves to choking; it means make it one worse. | ||
+ | |||
+ | ==== Heat ==== | ||
+ | Heat is measured numerically from +0 to +3 | ||
+ | |||
+ | * A chain with +0 heat is a relationship with no strong feelings // Casual, very relaxed, very uncaring. | ||
+ | * No matter what the tightness of the chain is, the intensity is always low: casual acquaintances at best and mild nuisances | ||
+ | at worst. | ||
+ | * A chain with +3 heat is all strong feelings// Passionate, fiery, and full of emotion. | ||
+ | * A slack chain with +3 heat is closest family, dearest friends, and profound love. Flip that over, and a choking chain with +3 heat is the most hated rivals, the most loathed detractors, and the most bitter of broken hearts. | ||
+ | |||
+ | Like tightness, the heat of a chain will go up and down as the relationship heats and cools; coterie members that once were close might drift apart or become closer. | ||
+ | * Heating a chain modifies heat by +1 | ||
+ | * Cooling a chain modifies heat by -1 | ||
+ | |||
+ | Heat and tightness may change independently of each other. It’s entirely possible that a chain with +3 heat will go all the way from slack to choking with no change in heat; likewise, a taut chain can go from +0 heat up to +3 heat with no change in how tight the chain is. | ||
+ | |||
+ | It’s easier for lovers to turn to rivals, just as it’s unlikely faint annoyances become deepest friends instantly. The feelings of the relationship and | ||
+ | the intensity of the relationship move independent of each other, and that | ||
+ | should be embraced. | ||
+ | |||
+ | Chains and their heat are the main source of mechanical interplay between | ||
+ | player characters. On long, boring waits between missions, chains will still be | ||
+ | heating and cooling and tightening and loosening, and that will spark drama. | ||
+ | |||
+ | It will often get messy and uncomfortable and you should embrace that messiness. |