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The goal of Tower Defense is to manage building and upgrades of defences to survive as many waves of attacking forces as possible.
Cost (upgrade cost and resale cost are modifiers), Range, Fire Rate, Damage, Special Effect
Speed, Health, Defence, Damage, Bounty, Special
Normal, Fast, Slow, Flying, Boss, Flying Boss, Immune, Splitter
Barriers - Health, Damage, Bonus Defender - Ranged Damage, HTH Damage, Health, Defence, Morale Boost, Special Off Board Support - Damage, Cost, Fire Rate
Creeps have 2 wide area to reduce stacking Tiles are 6×6