Cost |
Name |
|
Everyman Skills |
0 |
1) Acting 8- |
0 |
2) AK: Native Country 8- |
0 |
3) Climbing 8- |
0 |
4) Concealment 8- |
0 |
5) Conversation 8- |
0 |
6) Deduction 8- |
0 |
7) Language: English (Idiomatic, native accent; Custom Adder)Notes: Native Language |
0 |
8) Paramedics 8- |
0 |
9) Persuasion 8- |
0 |
10) PS: Player's Choice 8- |
0 |
11) Shadowing 8- |
0 |
12) Stealth 8- |
0 |
13) TF: Custom Adder, Grav Vehicles/Hovercraft |
5 |
14) Combat Driving 13- |
3 |
15) WF: Blades, Handguns, Rifles |
2 |
16) KS 11- |
2 |
17) KS 11- |
3 |
18) Trading 12- |
3 |
19) Bribery 12- |
3 |
20) Bureaucratics 12- |
1 |
21) High Society 8- |
3 |
22) Seduction 12- |
25 |
Total Skills Cost |
Cost |
Name |
15 |
Follower (75 Base, 75 Disad) |
10 |
Money: Wealthy |
5 |
Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact) 8- |
30 |
Total Perks Cost |
Cost |
Name |
15 |
Combat Sense 12- |
15 |
Total Talents Cost |
|
|
Cost |
Power |
END |
|
Cybereye | |
2 |
1) Telescopic +2 to PER Rolls (only to offset the Range Modifier) (Sight Group) (3 Active Points); OIF (-1/2) | |
3 |
2) Enhanced Perception (+1 to PER Rolls for All Sense Groups) | |
5 |
Total Powers Cost |
Equipment |
END |
13mm Sniper Rife whith High Power Sights | |
1) Killing Attack - Ranged 3d6 (vs. PD), +1 STUN Multiplier (+1/4) (56 Active Points); STR Minimum 17 (-1/4), STR Min. Cannot Add/Subtract Damage (-1/2), 2 Clips of 6 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) | |
2) Accurate: +3 with single Characteristic Roll | |
3) Sights: +4 vs. Range OCV modifier on a single attack | |
Fine Monofilament Sword | |
1) Fine Craftsmanship: +1 with a group of similar Skills | |
2) Sword Edge: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. PD), Required Hands One-Handed (+0), Penetrating (+1/2) (37 Active Points); Real Weapon (-1/4), STR Minimum 1-5 (-1/4) | 4 |
VIbro-Blade: (Total: 55 Active Cost, 20 Real Cost) Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. ED), Reduced Endurance 0 END (+1/2), Armor Piercing (+1/2) (50 Active Points); OAF (-1), STR Minimum 1-5 (-1/2), Real Weapon (-1/4) (Real Cost: 18) plus +1 with HTH Combat (5 Active Points); OAF (-1), STR Minimum (10) (-1/2) (Real Cost: 2) | |
Blaster Pistol: (Total: 61 Active Cost, 18 Real Cost) Energy Blast 9d6 (vs. ED), 32 Charges (+1/4) (56 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) | |
.30-06 (Springfield M1903): (Total: 55 Active Cost, 14 Real Cost) Killing Attack - Ranged 2d6 +1 (vs. PD), +1 STUN Multiplier (+1/4) (44 Active Points); STR Minimum 13 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 9) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) | |
.30-06 (M1 Garand): (Total: 55 Active Cost, 14 Real Cost) Killing Attack - Ranged 2d6 +1 (vs. PD), +1 STUN Multiplier (+1/4) (44 Active Points); STR Minimum 15 (-3/4), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Required Hands Two-Handed (-1/2), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 9) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) | |
.450 M Nitro (H&H African): (Total: 56 Active Cost, 12 Real Cost) Killing Attack - Ranged 2 1/2d6 (vs. ED), +1 STUN Multiplier (+1/4) (50 Active Points); 2 Charges (-1 1/2), STR Minimum 16 (-3/4), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 9) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) | |
Comm Badge: Radio Perception/Transmission (10 Active Points); IAF (-1/2) | |
Spacesuit | |
1) Environment Protection: Life Support , Safe in Intense Cold, Safe in Low Pressure/Vacuum (4 Active Points); OIF (-1/2) | |
2) Breathing Gases: Life Support , Self-Contained Breathing, 1 Continuing Fuel Charges lasting 6 Hours each (+0) (10 Active Points); OIF (-1/2) | |
3) Protection: Armor (2 PD/2 ED) (6 Active Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor (-1/4) | |
Cost |
Maneuver |
1 |
Weapon Element: Blades |
|
Fencing |
5 |
1) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
4 |
2) Lunge: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
4 |
3) Slash: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 DC |
4 |
4) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll |
22 |
Total Martial Arts Cost |
|