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["Feat","Type","Book","Page","Basic Effect"]
["Additional Lieutenant","General","RG2 Block Wars",38,"Gain a second lieutenant to join you gang"]
["Additional Power**","psi","RG2 Psi Talent",38,"Learn one extra power at any level up to one lower than your maximum manifester level"]
["Advanced Leadership","General","RG2 Block Wars",39,"Allows you to command an entire force"]
["Advanced Leadership ","General","RG2 Criminal Organisations",7,"Updates and replaces this feat originally in RG2 Block Wars"]
["Alertness","General","Players Guide",80,"Gain +2 on all listen and spot checks"]
["Alien Anatomy","General","Judge Dredd RPG",40,"No penalty for medical checks with alien species"]
["Alternative Criminal Uses","General","RG2 Criminal Organisations",42,"New details of how to use existing feats if you are a criminal psychopath!"]
["Ambidexterity","General","Players Guide",80,"Ignore penalties for using weapons in your off-hand"]
["Armour penetration","Judge","RG2 Block Wars",39,"Increase AP score of weapon by +1"]
["Armour Specialisation","General","RG2 Block Wars",39,"Increase DR by +1 while wearing armour"]
["Astral Projection","psi","RG2 Psi Talent",38,"Leave your body in spirit form and go noseying around"]
["Avoid Collision","Skysurfer","RG2 Crazes",13,"Dodge accidents at speed on a powerboard"]
["Bike Leap","General","Judge Dredd RPG",40,"Can jump a bike 50% further than normal"]
["Bike Wheelie","General","Judge Dredd RPG",40,"Can use bike as an offensive weapon"]
["Blind-Fight","General","Players Guide",80,"Re-roll misses due to concealment"]
["Body Fuel","psi","Judge Dredd RPG",40,"Temporarily reduce Str, Con or Dex to gain power points"]
["Change Instruction","psi","RG2 Psi Talent",38,"A controlled psychic entity may be given new instructions at any point of its service"]
["Combat Manifestation","psi","Judge Dredd RPG",40,"Gain +4 to concentration to manifest a power whilst on the defensive"]
["Combat Reflexes","General","Players Guide",80,"You may make a number of extra attacks of opportunity equal to your Dex modifier"]
["Command","General","RG2 Block Wars",39,"Capable of getting others to obey verbal commands"]
["Control Crash*","General","Judge Dredd RPG",40,"Has some control over crashes - can be gained twice - once for Drive and once for Ride"]
["Data Access","Judge","Judge Dredd RPG",41,"Need not make computer use check when looking up data on MAC, and a +4 on non-MAC databases"]
["Defensive Block","psi","RG2 Psi Talent",38,"Gain a +2 bonus to saving throws against powers of a chosen specialisation"]
["Detect Thermal Eddy","Bat Glider","RG2 Crazes",33,"Gain +2 on next craze (batgliding) check"]
["Direction Sense ","General","RG2 Brit Cit",49,"Gain +4 or (+2 if a new place) bonus to knowledge checks relating to navigation issues"]
["Dodge","General","Players Guide",81,"Gain a +1 bonus to DV against a designated opponent"]
["Drain Psi Talent","psi","RG2 Psi Talent",38,"Drain power points from opponents whilst casting Brain Drain, Flense, Mind Bomb etc.  See text"]
["Drive-By Boot","Judge","Judge Dredd RPG",41,"Kick a fleeing perp up the arse from a bike or smash his brains in with a day stick"]
["Duck & Weave","General","RG2 Block Wars",39,"If not flat footed or surprised, character counts as being in 1 level of cover better than he actually is"]
["Emergency Stop","General","Judge Dredd RPG",41,"Can decellerate 2 speed bands in one action"]
["Encompassing Power","metapsi","RG2 Psi Talent",38,"Double area of effect of power for 8 extra power points"]
["Endurance","General","Players Guide",82,"Gain a +4 bonus for any action that extends over a period of time"]
["Enhanced Power","metapsi","RG2 Psi Talent",39,"All variable effects of an enhanced power are inreased by 50%"]
["Enlarge Power","metapsi","Judge Dredd RPG",41,"Doubles range of power"]
["Extend Power","metapsi","Judge Dredd RPG",41,"Doubles time power stays in effect"]
["Far Power","metapsi","RG2 Psi Talent",39,"Increse range of a power by 100 feet"]
["Far Shot","General","Players Guide",82,"Range increment increases by 50%"]
["Fool Birdie","General","Judge Dredd RPG",41,"Judges no longer get +10 sense motive bonus when using a birdie on you!"]
["Good Manners","Brits Only","RG2 Brit Cit",32,"Gain +2 to charisma checks during social occasions"]
["Great Fortitude","General","Players Guide",82,"Gain +2 to all fortitude saving throws"]
["Greater Power Penetration","psi","Judge Dredd RPG",41,"Gain +4 to manifester level checks made to beat an enemy's power resistance"]
["Greater Specialist Focus","psi","RG2 Psi Talent",39,"Adds +4 to the saving throw DC made against manifested powers from specialised area of psi talent"]
["Hypnopathy","metapsi","RG2 Psi Talent",39,"Use Mindlink on a sleeping subject then then use any general or telepathic power successfully"]
["Improved Arrest","Judge","Judge Dredd RPG",42,"Arrest checks have a +2 bonus"]
["Improved Bull Rush","General","Players Guide",82,"No attack of opportunity generated when you bull rush someone"]
["Improved Critical*","General","Players Guide",82,"Threat range doubled on chosen weapon"]
["Improved Disarm","General","Players Guide",83,"Attempting to disarm does not provoke an attack of opportunity"]
["Improved Initiative","General","Players Guide",83,"Gain +4 bonus to initiative checks"]
["Improved Interrogation","Judge","Judge Dredd RPG",42,"Adds character level to all intimidation checks made while questioning suspects"]
["Improved Mass Arrest","Judge","RG2 Block Wars",40,"Double the result of any mass arrest check made"]
["Improved Power Roll","Skysurfer","RG2 Crazes",13,"Extra chance to avoid an obstacle"]
["Improved Recovery","General","Judge Dredd RPG",42,"50% chance to stabalise when between -1 and -9 HP, +2 bonus to medical (stabalise) checks"]
["Improved Resist Arrest","General","Judge Dredd RPG",42,"NPC's with this need never make arrest checks - important for major baddies!!!"]
["Improved Transformation","psi","RG2 Psi Talent",40,"Draw greater quantities of electricity to fuel your psi talent"]
["Improved Trip","General","Players Guide",83,"Immediately melee attack tripped opponents as if you hadn't attacked them already"]
["Improved Two Weapon Fighting","General","Players Guide",83,"Second extra attack from off hand weapon, made at -5 penalty though"]
["Improved Unarmed Strike","General","Players Guide",83,"Considered armed even when unarmed"]
["Improved Weapon Focus*","General","RG2 Block Wars",40,"Gain +2 to attack rolls made with weapon chosen"]
["Innate Power","psi","RG2 Psi Talent",40,"Choose a 0, 1st, 2nd or 3rd level psi power and attempt to use it for no power points!"]
["Inner Strength**","psi","Judge Dredd RPG",42,"Gain +2 power points."]
["Inspire Loyalty","General","RG2 Block Wars",40,"Unit led by character automatically pass morale checks"]
["Intuit Perp","Judge","Judge Dredd RPG",42,"Spot Check to catch perps in surrounding area - they must be in plain view!"]
["Iron Will","General","Players Guide",83,"Gain +2 to all will saving throws"]
["Lead Target","General","Judge Dredd RPG",43,"Halve all range attack penalties for firing at a moving target"]
["Leadership","General","Judge Dredd RPG",43,"Attract followers and subordinates to assist you"]
["Lightning Reflexes","General","Players Guide",83,"Gain +2 to all Reflex saving throws"]
["Lightning Reload","Judge","Judge Dredd RPG",43,"Reloading Lawgiver is a free action"]
["Longevity","psi","RG2 Psi Talent",40,"Never age!!!!"]
["Luck of Grud**","General","Judge Dredd RPG",43,"Re-roll and dice roll once a day - second roll always counts!"]
["Magnify Power","metapsi","RG2 Psi Talent",40,"Increase the potency of your powers"]
["Maintain Power","metapsi","RG2 Psi Talent",40,"Powers that usually take a full round action can be manifested as a move equivalent action"]
["Martyr","General","RG2 Block Wars",40,"Automatic success in any action that takes one round or less to perform, but you die!"]
["Mass Arrest","Judge","RG2 Block Wars",40,"Use mass arrest rules on page 23 of RG2 Block Wars"]
["Maximise Power","metapsi","Judge Dredd RPG",42,"All variable, numeric effects of a power are maximised"]
["Meditation","psi","RG2 Psi Talent",41,"Boost your power points by 20% by meditating for an hour"]
["Menacing Presence","Judge","Judge Dredd RPG",43,"Makes perps reveal themselves"]
["Mental Adversary","psi","RG2 Psi Talent",41,"Psi attacks against other psis deal additional damage"]
["Mental Snare","psi","RG2 Psi Talent",41,"Drain power points from enemy psis who attack you with their powers"]
["Mobility","General","Players Guide",83,"Gain +4 dodge bonus from attacks of opportunity made when moving through threatened areas"]
["Multiattack","General","Judge Dredd RPG",44,"Creatures secondary attacks with natural weapons only made at -2"]
["Nark*","Judge","Judge Dredd RPG",44,"You have a friendly grass"]
["Necrospan","metapsi","Judge Dredd RPG",44,"Use power on a dead creature as if it were living"]
["Nerves of Steel","Judge","Judge Dredd RPG",44,"A +4 to all concentration checks you have to make, and a +4 to any fear checks you have to make"]
["Permanent Control","psi","RG2 Psi Talent",41,"Permanently control psychic entities with 5 hit dice or less"]
["Pin-Point Landing","Bat Glider","RG2 Crazes",33,"Automatically land on linited sized surfaces"]
["Point Blank Shot","General","Players Guide",84,"Gain +1 to attack and damage rolls with ranged weapons up to 30 feet"]
["Precice Shot","General","Players Guide",84,"Shoot at opponents engaged in melee without the -4 penalty"]
["Precognitive Sense","psi","RG2 Psi Talent",41,"Manifest detect psi-talent as a free action for no power points"]
["Psychic Inquisitor","psi","Judge Dredd RPG",44,"Know when a living humanoid is lying"]
["Psychoanalyst","psi","Judge Dredd RPG",45,"Gain +2 to all diplomacy, bluff and intimidate checks"]
["Quick Draw","General","Players Guide",84,"Draw a weapon as a free action"]
["Quicken Power","metapsi","Judge Dredd RPG",45,"Manifest a power as a free action once per round"]
["Quicken Summoning","psi","RG2 Psi Talent",41,"Halve the time it takes to summon entities"]
["Rapid Aim","Judge","Judge Dredd RPG",44,"Aiming is a standard action"]
["Rapid Shot","General","Players Guide",84,"One extra attack at highest bonus (but with -2) if using full attack only"]
["Resist Arrest","General","Judge Dredd RPG",45,"Add double your character level as a bonus to any arrest checks you are forced to make"]
["Run","General","Players Guide",84,"Move 5 times base speed when running, not 4, and add a quarter to jump height or length"]
["Sense Aim","Skysurfer","RG2 Crazes",13,"Know when some git is aiming at you whilst you fly around"]
["Sense Obstacle","Skysurfer","RG2 Crazes",14,"Gain +4 bonus to craze (skysurfing) checks made to navigate obstacles you can't see"]
["Shot on the Wing","General","RG2 Block Wars",40,"Make any craze (batgliding, jetpacking, paragliding, skysurfing) or similar check as a free action"]
["Sixth Sense","Judge","Judge Dredd RPG",45,"Know when some creep is aiming at you"]
["Skill Focus*","General","Players Guide",84,"Gain +2 to chosen skill.  Can be chosen multiple times and added to different skills"]
["Specialist Focus","psi","RG2 Psi Talent",42,"Adds +2 to the DC of saving throws made against powers from your specialist area of psi talent"]
["Speed Roll","Judge","Judge Dredd RPG",45,"Half damage when dismounting from a moving vehicle"]
["Sponsorship","Skysurfer","RG2 Crazes",14,"1000 creds hard cash per character level per year from McDogbreaths or whoever"]
["Spot Hidden Weapon","Judge","Judge Dredd RPG",45,"Any cit within 30 feet"]
["Stiff Upper Lip","Brits Only","RG2 Brit Cit",32,"Gain +2 moral bonus against intimidate checks and +1 to all will saving throws"]
["Strength of Will","psi","RG2 Psi Talent",42,"Gain +2 to all control checks you make on psychic entities"]
["Sure Grip","General","Judge Dredd RPG",46,"Use weapons one class size bigger than yourself one handed with a -2 penalty"]
["Swoop ‘n’ Scoop","Bat Glider","RG2 Crazes",33,"Swoop down and rob someone!"]
["Synergy","psi","RG2 Psi Talent",42,"Restore Power Points at the rate of 2 per hour instead of 1, or 4 if resting or sleeping"]
["Talented","psi","Judge Dredd RPG",46,"Manifest 3 extra level 0 powers for free per day"]
["Telekinetic Punch","psi","RG2 Psi Talent",42,"Fist attacks made cause d6 damage with an AP score of 2 - this costs you 1 power point to do"]
["Toughness**","General","Players Guide",85,"Gain +3 Hit Points."]
["Track","General","Judge Dredd RPG",46,"Pass streetwise checks so long as character being tracked remains in view e.g infra-red footprints"]
["Transformation","psi","RG2 Psi Talent",42,"Use electricity to recharge your power points!"]
["Twin Power","metapsi","RG2 Psi Talent",42,"Manifest a power twice on a target"]
["Two Weapon Fighting","General","Players Guide",86,"Penalties for fighting with 2 weapons reduced to -2"]
["Weapon Focus*","General","Players Guide",86,"Add +1 to attack rolls made with chosen weapon."]
["Weapon Proficiency*","General","Players Guide",86,"May use chosen weapon types without penalty"]
["Weapon Specialisation*","Judge","Judge Dredd RPG",46,"Adds +2 to damage rolls with the weapon selected"]

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