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["Battlestations"]
["summary of Modifier and Module actions"]
["Action","Type","Skill","Check","Use?","Notes"]
["Assist Other","Modifier","As assistee",8,"-","Max +1 bonus to person being assisted"]
["Brace","Modifier","-","Automatic","-","Reroll internal damage until next action"]
["Overwatch","Modifier","-","Automatic","-","Set contingent to act when trigger occurs"]
["Peek","Modifier","-","-","-","Opponents -1 to hit you"]
["Pop","Modifier","-","-","-","Free action. -1 to action, +1 to defense, move 1 space"]
["Prepare","Modifier","-","Automatic","-","Gain +1 on next task"]
["Fire blast/laser cannon","Module (Cannon)","Combat","Distance+Speed","Y","1 shot/round. Damage = Cannon power"]
["Fire multi-cannon","Module (Cannon)","Combat","Distance+Speed","N","1 shot/phase. Damage = 1d6"]
["Pump Engine","Module (Engine)","Engineer",8,"Y","+3/additional energy. Can only pump 1/round"]
["Transfer Power","Module (Engine)","Engineer",8,"N","+3/additional energy"]
["Change Speed","Module (Helm)","Pilot","Size+Speed","N","+3/additional step. 1 OOC per level"]
["Dock Ship","Module (Helm)","Pilot","Size + Speed","N","Dock with ship in same space, must be at same speed"]
["Dodge Missile","Module (Helm)","Pilot","Size+Speed+Special","N","Special = Amount missile hits. "]
["Enter Orbit","Module (Helm)","Pilot","Size + 1","N","Must be traveling at speed 1"]
["Ram/Dodge Ship","Module (Helm)","Pilot","Special","N","See p. 45 for details"]
["Spin the wheel","Module (Helm)","Pilot","Size+Speed","N","Generate OOC by successes"]
["Steady Ship","Module (Helm)","Pilot","Size+Speed","N","Reduce OOC by successes"]
["Turn Ship","Module (Helm)","Pilot","Size+Speed","N","+3/additional facing. 1 OOC per level"]
["Program Hyperdrive","Module (Hyperdrive)","Science","8","Y","Cannot program within 12 spaces of celestial body"]
["Warp in","Module (Hyperdrive)","Science","30","Y","Determines entry point"]
["Warp out","Module (Hyperdrive)","Science","8","Y","Program time required = ship size"]
["Fire Missiles","Module (Missile Bay)","Combat","11","Y","1 shot/round. Launches 1 missile"]
["Acquire targeting lock","Module (Science Bay)","Science","Distance","Y","Requires 1 Shield power"]
["Activate ECM","Module (Science Bay)","Science","12+Distance","Y"]
["Collect data","Module (Science Bay)","Science","Distance","Y","Requires 1 Shield power"]
["Teleport","Module (Teleporter)","Science","Distance+Shields","Y","Requires 1 Guns power, but does not drain power"]
["Tractor (docking)","Module (Tractor)","Engineer","Size + Target OOC","N","Same hex/speed, ships locked for boarding"]
["Tractor (missile)","Module (Tractor)","Engineer","Distance +12","N","DC Increases per held item, drains gun power"]
["Tractor (object)","Module (Tractor)","Engineer","Distance +11","N","DC Increases per held item, drains gun power"]
["Tractor (ship)","Module (Tractor)","Engineer","Size+Distance+Shields","N","As above + cannot use 2 spaces from celestial body"]
[]
["Use? Refers to whether or not a module acquires a \"used\" token after the stated action. All subsequent actions in a used module are at -3/marker"]

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["Battlestations"]
["summary of Personal and Special actions"]
["Action","Type","Skill","Check","Use?","Notes"]
["Attack (grenade)","Personal","Combat","Distance x2","-","Explodes following phase. Failure falls short."]
["Attack (melee/range)","Personal","Combat","Target To Hit","-"]
["Attack (target weapon)","Personal","Combat","11","-","Damage roll 6 breaks item. 2 breaks = destroyed"]
["Attack (two weapons)","Personal","Combat","Target To Hit +6","-","Both attacks must be versus same target"]
["Breech load drug ","Personal","Science","8","-","Load drug into needler weapon for remote administration"]
["Carry the Fallen","Personal","-","Automatic","-","-1 Move, -3 to Actions, max of 1 person to carry"]
["Deflect grenade","Personal","Athletics","8","-","Deflect grenade in direction \"success\" spaces"]
["Draw item","Personal","-","Automatic","-","Transfers item to hand"]
["Drop item","Personal","-","Automatic","-","Free action"]
["Hack Battlestation","Personal","Science","11","-","Allows use of any battlestation, even on other ships"]
["Heal (Damage)","Personal","Science","8","-","Heal target by successes"]
["Heal (Needler Toxin)","Personal","Science","11","-"]
["Movement","Personal","-","Automatic","-","1 free. May also move instead of standard action"]
["Pick up item","Personal","-","Automatic","-"]
["Quickdraw","Personal","Athletics","8","-","Free action. Draw item, -3 to next action"]
["Reconfigure Cannon","Personal","Engineer","11","-","Cannot be remote. Blast, Laster or Multi cannon"]
["Remote Detonoation","Personal","Science","Varies","-","See p. 29 for details"]
["Repair Bot","Personal","Special","11","-","Can use Engineering or Science"]
["Repair Module","Personal","Engineer","11","-","Cannot be remote. Reduce damage to interior modules"]
["Reset Ion Bore","Personal","Science","11","-","Resets Ion Bore damage to 1d6"]
["Sling item","Personal","-","Automatic","-","Transfers item from hand"]
["Use Jetpack","Personal","Pilot","8","-","Failure = damage. Vs DC 11 for all moves via jetpack"]
["Hold onto attacked item","Reaction","Athletics","Damage Inflicted","-","Failure drops item"]
["Intercept grenade","Reaction","Athletics","11","-","Deflect grenade in direction \"success\" spaces"]
["Resist (Disintegration)","Reaction","Athletics","8","-","Failure obliterates target"]
["Resist (Stun)","Reaction","Athletics","11","-","Failure gains 2 stun counters"]
["Extinguish Fires","Special","Science","11","-","Mission details may provide additional info"]
["Recovery","Special","-","Automatic","-","Waking from KO uses this as first action"]
["Upgrade (Bot)","Special","Special","11","-","Can use Engineering or Science. Failure = damage. "]
["Upgrade (Module/Gear)","Special","Science","11","-","Failure = damage. Success is permanent upgrade."]

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