Modified from Fitz' Hero system stuff

MISSILE WEAPONS

BOWS:
Name OCV R-Mod Dmg Stun STR Max Notes Cost
Longbow (light) +0 +1 1d6+1 +0 11 100 ½ DCV, no Horse 36
Longbow (medium) +0 +1 2d6-1 +0 14 125 ½ DCV, no Horse 66
Longbow (heavy) +0 +1 2d6 +0 17 150 ½ DCV, no Horse 96
Shortbow (light) +0 +0 1d6-1 +0 5 50 ½ DCV 12
Shortbow (medium) +0 +0 1d6 +0 7 75 ½ DCV 18
Shortbow (heavy) +0 +0 1d6+1 +0 10 100 ½ DCV 24
Recurve (light) +0 +1 1d6 +0 9 75 ½ DCV 30
Recurve (medium) +0 +1 1d6+1 +0 11 100 ½ DCV 40
Recurve (heavy) +0 +1 1½d6 +0 14 125 ½ DCV 50
SLINGS:  
Sling +0 -1 1d6-1 +1 7 50 Full Phase, 1H, ½ DCV 6
Staff Sling +0 -1 1d6 +1 10 75 Full Phase, ½ DCV 36
CROSSBOWS:  
Light Crossbow +0 +0 1d6 +0 7 75   120
Heavy Crossbow +0 +1 2d6-1 +0 9 125 +1 Phase Reload; ½ DCV while loading 160
Arbalest +0 +2 2d6+1 +0 9 175 +1 Turn Reload; ½ DCV while loading 150
Siege Crossbow +0 +2 3d6 +0 12 225 +1 Minute Reload; ½ DCV while loading  
OTHER MISSILE WEAPONS:  
Dart +0 +1 1d6 +0 7   Can Throw  
MISSILES:
Name OCV R-Mod Dmg Stun STR Max Notes Cost
Arrows: (12)
Broadhead +0 +0 +1 DC +0   -25 Reduced Penetration 15
Blunt +0 +0 (DC)     -25 Normal attack 8
Common +0 +0   +0     Normal as for bow 15
Bodkin Point +0 +0 -1 DC AP +0   -25 Attack is AP 15
Flight +0 +2 -2 DC +0   +25   15
Crossbow Quarrels:
Common +0 +0   +0     Normal as for bow 20
Blunt +0 +0 (DC)       Normal attack 20
Slings:  
Bullets +0 +0   +0     Normal as for sling (usually cast lead) 7
Stones +0 -1 -1 DC +0     (can be found anywhere)  
SIEGE WEAPONS:
Name OCV R-Mod Dmg Stun STR Notes
Ballista (bolts) 0 +3 3d6 0   225 hex range, direct fire, 1 man - 3 Phases reload
Ballista (stones) 0 +1 2d6 +1   150 hex range, direct fire, 1 man - 3 Phases reload
Ballista, Hvy 0 +4 3d6 +1   225 hex range, direct fire, 2 men - 2 turns reload
Catapult 0 0 3d6 +1   225 hex range, indirect fire, 4 men - 5 turns load
Trebuchet 0 0 3d6 +1   225 hex range, indirect fire, 4 men - 5 turns load

MELEE WEAPONS

SWORDS  
Name OCV Dmg Stun STR Size Notes Cost
Great Sword 0 2d6 0 10 L. 2H, also Flamberge 230
Bastard Sword 0 1½d6 0 12/9 M 1½H, also Claymore and Scimitar 180
Falchion 0 1d6+1 +1 12 M   120
Sword 0 1d6+1 0 10 M    
Saber, Light Sword +1 1d6 0 7 M also Rapier  
Cinquedea 0 1d6+1 0 10 S    
Small Sword 0 1d6 0 7 S also Gladius, Scramasax or Poniard 90
Misericord 0 ½d6AP 0 7 S Can throw (not AP)  
Dagger 0 ½d6 0 5 S Can throw  
AXES, HAMMERS and PICKS
Name OCV Dmg Stun STR Size Notes
Battle Axe 0 2d6AP 0 12 M 2H
Danish Axe 0 1½d6AP 0 15/12 M 1½H
Axe 0 1d6+1AP 0 12 M  
Francisca 0 1d6AP 0 10 M Can throw
Throwing Axe 0 ½d6AP 0 7 S Can throw
Maul/War Hammer 0 1½d6 +1 10 M 2H
Spiked Maul 0 2d6 0 10 M 2H
Large Mace/Hammer 0 1d6+1 +1 12/9 M 1½H
Spiked Mace 0 1½d6 0 12/9 M 1½H
Mace/Hammer 0 1d6 +1 10 M  
Spiked Mace 0 1d6+1 0 10 M  
Great Pick
— Spike 0 1½d6AP 0 10 M 2H
— Hammer 0 1½d6 +1 10 M 2H
Military Pick
— Spike 0 1d6+1AP 0 12/9 M 1½H
— Hammer 0 1d6+1 +1 12/9 M 1½H
Pick
— Spike 0 1d6AP 0 10 M  
— Hammer 0 1d6 +1 10 M  
POLEARMS
Name OCV Dmg Stun STR Size Notes
Couched Lance -1 2.5d6 0 13 L 1H, +1" Range. Requires Full Move on a warhorse, STR does not add.
Lance
— Blade 0 1d6 +1 10/7 L 1½H, +1" Range
— Shaft 0 (3d6)   (10/7) L 1½H
Javelin
— Blade 0 1d6 0 7 L Can Throw
— Shaft 0 (2d6)   (7) L Can Throw
Spear
— Blade 0 1d6+1 0 10/7 L 1½H, +1" Range, Can Throw
— Shaft 0 (3d6)   (10/7) L 1½H, +1" Range, Can Throw
Slashing Spear/Glaive/Bill
— Blade 0 1½d6 0 7 L 2H, +1" Range
— Shaft 0 (4d6)   (7) L 2H
Pike
— Blade -1 1½d6 0 7 L 2H, +2" Range
— Shaft -1 (4d6)   (7) L 2H
Staff 0 (4d6)   5 L 2H, +1" Range
Bec-de-Corbin
— Spike 0 1d6+1AP 0 7 L 2H, Can Set.
— Hammer 0 1d6+1 +1 7 L 2H
Guisarme
— Axe 0 2d6+1 0 12 L 2H, +1" Range
— Shaft 0 (3d6)   (12) L 2H
Poleaxe
— Axe 0 2d6AP 0 12 L 2H
— Shaft 0 (4d6)   (12) L 2H
Halberd, Long Poleaxe
— Axe 0 2d6AP 0 12 L 2H, +1" Range
— Shaft 0 (4d6)   (12) L 2H
Long Halberd
— Axe -1 2d6AP 0 12 L 2H, +2" Range
— Shaft -1 (4d6)   (12) L 2H
Notes
Ranged Weapons
  • When firing a bow, attacker is ½ DCV.
Abbreviations used:
  • AP - Armor piercing
  • DC - Damage Class
  • Ent - Entangle
  • HA - Hand Attack
  • K - Killing
  • lb - pound
  • L - Long
  • M - Medium
  • Pd. - Pound
  • ph. - Phase
  • S - Short